Showing posts with label 5 stars. Show all posts
Showing posts with label 5 stars. Show all posts

Tuesday, June 4, 2013

DragonBox Algebra 12+

DragonBox Algebra 12+ by WeWantToKnow AS is one of the few great apps targeting middle school ages. There's tons of great apps for the young ones in preschool and early elementary and for adults, but not so much for the ages in between, especially those in middle school. So I wanted to highlight a great app for this age. Price: $9.99 (yes, a little pricey!).

Device Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad. Requires iOS 4.0 or later. This app is optimized for iPhone 5.

Developmental Appropriateness: A couple of the reasons we don't see as many apps targeting this age groups are probably that the concepts are harder to convey within just an app and material for this age group can't be too young and cutesy nor too old and strictly adult. This is really where DragonBox Algebra 12+ shines - it takes a harder concept - algebra - and does a decent job of incorporating a puzzle element to the learning so it feels more like fun than work. Rating: 5/5 (aim for around 13 years)

Balance: So there is another app DragonBox Algebra+ that aims a little younger. I would not say these are two separate apps, but really that this newer app is the 2.0 version of the first one, with more advanced levels. In that sense, I think the developers have done a great job updating their original app. This one looks much more polished, the levels advance a bit faster (I found the old one a bit slow, but then again, I'm not just learning algebra), and I think added some subtle game elements (looks like they may have updated the old app with some of these features as well, but I haven't checked out the latest version). I think the update helped make it seem for fun and game-like without taking away from the goal of solving the puzzles. They could probably even go further with a plot/mission of the game. Rating: 5/5

Sustainability: Just to be clear, although this is a unique way to learn algebra - it's still an algebra app and has an audience of people who like puzzles and math and could even be used to inspire students who may like puzzles and math, but just don't know it yet - but it's not for everyone. I think DragonBox is steps ahead and better than your basic drill or flashcard math app, and I'd love to see it go farther and blend the line between game and learning even more. Rating: 4.5/5

Parental Involvement: The focus here is really on the puzzles and the player. Not much is offered for how parents can help extend the learning. Rating: 3/5

Total: 17.5 out of 20 = 5 stars

Wednesday, September 26, 2012

Little Monster at School

Little Monster at School was created by Wanderful, Inc. and is based on the book by Mercer Mayer originally published by Living Books and may already be familiar to many of you. It follows Little Monster and his day at school, the lessons he learns there and shows you his friends. It includes a fully functional Spanish version (any text in the illustrations change to Spanish too!), with possibly more languages to come, making the price a little more understandable. Price: $4.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.0 or later.

Developmental Appropriateness: This is a really cute and relatable story, with some great interactive features. Kids can really take part in the "lessons" at school with Little Monster. When they work with numbers and letters on the chalkboard, kids can tap on the numbers and letters to hear them labeled and practice right along with the class. Aside from the functional interactive features, kids can also follow along with the text highlighting and also tap on individual words to hear them repeated. They've really added some great touches to bring the story alive and give it a different feel from the print version.

Where I do wish there was more is for it to provide prompts or a review at the end for deeper learning. (While it may seem unfair to criticize for this as I've rarely seen this done in e-books, it's time to raise the bar!) The story actually covers a lot here - routines, school lessons, helping friends out, being different, etc. Some of this may not come through with just the story itself.
Rating: 4.5/5 (aim for around 4 years).

Balance: This is really where I was impressed. First, there are two modes - a let me play mode where kids can tap their hearts out and a read to me mode - standard where you just follow along and the some of "interactive parts" automatically go and it becomes a bit more like watching a tv show. This is actually one of the recommendations we (Cooney Center) made after our e-book report. It allows parents and kids to have two different experiences depending on the purpose of the book reading. In addition to the two modes, there are a bunch of settings so parents can further control the type of experience. One of the settings addresses my personal pet peeve of where the tapping on things can interrupt the text reading or overlap with other interactive features. You can actually turn this off so that nothing overlaps. It'll also highlight where all the hotspots are if you want too. In terms of all the features, there actually are a lot. Most are functional and relevant to the plot, but a few aren't - like finding a hidden object on each page. But, that being said, given the modes and settings, at least the distraction level can be controlled in a way. Rating: 4.5/5

Sustainability: This is an award winning story for reason - it really is a good story! I usually try not to comment too much on the quality of the story because I don't consider myself a children's story expert, but I did really enjoy it. And I think the two modes will really stretch the usage of this app. Rating: 5/5

Parental Involvement: There's a big plus and a big minus here. The plus is that some of the "deeper learning" I mentioned earlier is available through a teacher's resource guide that provides extra activities that go along with the story. You can take a free sneak peek but the full guide needs to be purchased. The minus is that you can't turn off the narration! Children's books, to me, is a great and easy way for parents to spend time with their kids. With the narration here, it kinda takes away from that. Sure, parents can still read along, but it's not quite the same. Could just be a simple setting. Rating: 4/5

Total: 18 out of 20 = 5 stars

Tuesday, July 17, 2012

Ansel and Clair: Cretaceous Dinosaurs

Ansel and Clair: Cretaceous Dinosaurs was created by Cognitive Kid, Inc., the same creators as for Ansel and Clair Adventures in Africa has won numerous "best of" and educational app awards. I have not checked out Adventures in Africa, but was definitely interested in seeing what all the hype was about. Does it live up? Price: $1.99


Device Requirements: Compatible with iPad.Requires iOS 4.2 or later.


Developmental Appropriateness: I totally see what everyone was talking about. This is a great app for learning. Basically, Ansel and Clair go on a journey to learn all about dinosaurs, visiting a paleontologist at his dig site for fossils and then time traveling back to the Cretaceous period to see and learn about the different dinosaurs. It's jammed pack full of information, but with the learning design, it's conveyed in an informal, fun way. There's a plot to carry out the story, time to reflect on the information as you take pictures, time to review through the pictures/travel log, and ways to share the experience through the travel log. It takes important learning tenets and masks it with a fun feature. The information is written in a very kid-friendly way, which is very important given the amount of big words. My only warning would be that if your kid doesn't like dinosaurs, this may be boring as it ALL about learning about dinosaurs and it can also be a bit slow-paced at times. Rating: 5/5 (aim for around 7 years).


Balance: Overall, the interactive features are "functional" in that they either mimic what you are suppose to be doing in that action and or are relevant to the plot. There were a few times when some of the features took multiple and more aggressive tapping to get to work. And I did find some of the pacing to be on the slow side. Rating: 4.5/5


Sustainability: There's load of info that I'm sure kids will pick up something new each time. But again, if dinosaurs aren't your thing, this won't last long. Rating: 4.5/5


Parental Involvement: There's no explicit role for parents, but the travel log can act as a great review or a way for kids to share what they've done. I bet most adults don't know a lot this content either, so adults won't be bored playing along. This would also be great for teachers to use in the classroom. Rating: 4/5


Total 18 out of 20 - 5 stars


Disclosure: I received this app for free for review purposes.

Tuesday, March 20, 2012

Makego

Makego is an app created by Chris O'Shea, a British artist and designer. He uses  "technology to make the unimaginable come to life. Inventing new approaches that explore play, human behavior and engagement through interaction design and the visual arts." What does that mean in terms of Makego?  Price: $0.99 (on sale right now).


Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.3 or later.


Developmental Appropriateness:  So this app does not really have any "educational" content, at least not in the way that the apps I've been reviewing do. But what makes this app so interesting is the innovative way it's blurring the line between virtual play and "real world" play. I at first didn't get what Makego was about - until I saw the picture and video below. Ohhhh.... I get it, the iPhone becomes the toy - (and this does seem more fitting to be used on an iPhone rather than an iPad because of the size). Without "real world" toys coming into play, the app really doesn't come to life on its own. But when used as intended - to augment the traditional sense of pretend play - that's when it gets interesting. Research has shown that pretend play is important to children's cognitive development, so if this app helps to get kids engaged in it, that's a win. It currently provides three premises - race car, ice cream truck, and boat. So it gives kids an easy start to create their own world and story. Further, it brings in a sense of realism - so rather than the kid making the vroom vroom noise, the app does or rather than pretending there are customers for the ice cream truck, the app provides them. While this added sense of realism is nice, is it taking away from the pretend play aspect that helps cognitive development? The child is now taking on less roles mentally, they are not the car nor the customers. But on the other hand, maybe it encourages the child to develop a richer pretend environment by adding on details and providing some interaction that the child may not otherwise have had on their own. I don't know the answer. Maybe like with almost all research, it's a little of both - this will lead some children to run away with their imaginations, and lead other children to get less creative because they are using the app as a crutch. But I do like this app as it opens the door to viewing digital devices in different ways. And maybe in the least, buying this app is way cheaper than buying a toy car, ice cream truck and boat (of course assuming you've already purchased the iPhone for yourself). Rating: 4/5 (aim for around 5 years).


Balance: Some of the interactive features are nice, like actually being able to sell virtual ice cream. Some might be a little limiting in terms of creating a world outside of the app. For example with the boat, the boat develops so many holes that need patching (why does the boat break so much in the first place?!) and ducks keep coming up for bread that it might keep the child from creating his or hers own world around the boat. Rating: 3.5/5


Sustainability: Pretend play can be endless. And I think kids will really enjoy the novelty of using the iPhone as the toy itself. I can't wait to see what new vehicles are next. Rating: 5/5


Parental Involvement: Parents may have an added incentive of keeping an eye on their device to get involved in the pretend play. ha. A goal of this app is to create an opportunity for cooperative play, and I think this app successfully does so, at least for the beginning when the idea of this type of device usage is so novel to children and adults. Rating: 5/5


Total: 17.5 out of 20 = 5 stars

Monday, March 5, 2012

Reading Raven

Reading Raven was created by Early Ascent, LLC. as a phonics-based reading app. It's a step-by-step instructional sequence for 3-5 year-olds. With all the literacy apps out there, can the Reading Raven stand out? Price: $3.99

Device Requirements: Compatible with iPad.Requires iOS 3.2 or later


Developmental Appropriateness: There are 3-4 different activities for each age. Parents can select the age and types of activities within the age for their child. The activities are very appropriate and build upon each other. So for example, a 3 year-old activity is to trace letters, and by 5, the activity is to trace words. The feedback is also great, where if you get it wrong, it tells you why. Also, for each age, there are 5 levels. So in each level, you focus on a specific set of letters and letter-sounds and they increase the difficulty of the material (e.g. length of the sentences you see). For the most part, I agree with the leveling. Where I differ is that it seems to focus on lowercase letters first. Research has shown that kids learn uppercase letters first. I'm also not sure about the way they grouped the letters into each level. As I've said before, there's no real pattern to the order in which kids learn the letters. Yes, I think there are some letter-sounds that may be easier than others, or some that are easier to write than others, but then again, you might learn to write the letter "S" faster if your name is Sam. Since parents are already setting the activities and age, it might be good to have an option where they can choose the letters they want their child to focus on. Finally, while the "levels" present different graphics that are fun, the actual activities in each level are identical. I don't think kids will really see them as advancement in levels - but I'm just nitpicking at this point. Great app for learning phonics. Rating: 4.5/5 (age 3-5)



Balance: The different graphics are fun without distracting from the task at hand. (I don't really see where the raven fits in and he kinda has a weird voice.) Rating: 5/5

Sustainability: Given the number of different activities across the age range, there's certainly enough to master in terms of content. Each level shows your progress, but a record of scores may be helpful to encourage kids to repeat a level, especially when they may not have gotten everything correct. Rating: 4/5

Parental Involvement: One aspect I loved about this app is the inclusion of a guide for parents and teachers explaining each activity and what the goals are. However, like I said, I'd like to see some sort of scoring, not only as an incentive for the kids, but more so for parents to review what their kid may or may not be excelling at. I think this is especially important since the parents are the ones setting the activities and difficulty. The scoring would provide at least some sort of crude measure that would help them decide what settings to check. Rating: 4/5

Total: 17.5 out of 20: 5 Stars


Disclosure: I received this app for free for review purposes.

Friday, January 27, 2012

Doodlecast for Kids

Doodlecast for Kids was created by zinc Roe, recommended for children 3-5 and is a drawing app that families can do together. After my post about parental misconceptions, I wanted to find an app that really highlighted how apps can encourage family interactions. Doodlecast is a great example of this - putting the interaction itself front and center. Price: $1.99


Device Requirements: iPhone, iPod Touch, iPad; Requires iOS 4.3 or later


Developmental Appropriateness: Drawing is great for kids of any age. It's a pretty basic activity that kids like to do. Where this app takes it further and really maximizes on what technology can offer is by recording the drawing so that it captures both the process of the drawing and the conversation that takes place. These recordings can then be shared with other friends and family near and far. The recording feature also encourages kids to tell stories, which promotes literacy. The app also provides a bunch of prompts, or "starting points" to encourage conversations about topics like "clothing" or  adjectives like "stinky". These are great teaching opportunities and are the type of quality interactions that should be occurring.   Rating: 5/5 (I'll stick with the developers' recommendation of 3-5)


Balance: This app is very straightforward. It's very easy to use, with a simple looking design, nothing distracting. The only part where it took me a little bit to figure out was the the while color acts as the eraser. There's an "x" icon, but that clears the whole picture, and that's what I ended up doing when trying to redo something. So maybe a clearer indication of the eraser is needed. Rating 4.5/5


Sustainability: Kids love to draw, so I'm not concerned about this app's sustainability and this is a great way for them to do that anywhere, without having to find materials. I could see for the older kids, that maybe some add-on features like being able to change the background color or having sparkly markers would be enticing. I've definitely seen kids get really excited when you offer them color construction paper (why does orange always get left behind?) or cool new markers. Rating: 4.5/5


Parental Involvement: I think I've already said what I need to say here - this is the best I've seen so far for not only parental, but family involvement. Rating: 5/5


Total: 19 out of 20: five stars

Tuesday, January 24, 2012

Wheels on the Bus

Wheels on the Bus is an app from Duck Duck Moose and has received "best app" awards and high marks from folks ranging from Parent's Choice Foundation to the New York Times. It's based on the "Wheels on the Bus" song that almost every kid learns at some point, and that is now stuck in my head. Price: iPhone - $0.99, iPad - $1.99, Android - $1.99

Device Requirements: iPhone, iPod touch, and iPad; Requires iOS 3.0 or later; Android 2.1 and up


Developmental Appropriateness: This well-known preschool song is definitely appropriate for little kids, especially those who ride a school bus. For each verse, there are interactive features that illustrate the new phrase (wheels go round and round; wipers go swish... etc.) It's pretty fun. OK, this app may not be the most "educational" in the sense that it's not trying to drill a specific skill and I almost did not write this review. However, I thought that this app is a great example of how to use animation in an effective manner. Research has shown that at least with adults and older kids, animation can be more effective for learning than static pictures. This is of course if the animation is directly related to the to-be-learned information. Picture trying to teach verbs and adverbs like "gallop", it would be easier to show a video of someone or an animal galloping than to try to describe it with or without pictures. However, we often see animation used in frivolous ways, and not directly linked to teaching anything. While it may be only a handful of words or phrases, this app could be a good tool for teaching those specific vocabulary. Rating: 5/5 (aim for around 3 years of age)




Balance: For the most part, the animation is directly related to the lyrics. There are a few instances where 
they are not. Rating: 4.5/5


Sustainability: Some cool features are that the song can be heard in five different languages and played in a variety of instruments ranging from the violin to kazoo - a nice way to expose your child to different languages and instruments. You can also record you and or your child singing along. So if you don't mind hearing this song over and over again and having it stuck in your head, I can see playing with this app for more than just a few times. Rating: 4/5


Parental Involvement: The extra features (recording, languages, and instruments) is a nice way to involve the parents. The recording feature encourages parents to sing along and then allows them to share the recording with other loved ones who may have missed it. It would be nice to see a "blank" verse so parents can add on other verses and also so they won't OD on the same ones over and over again. Rating: 4.5/5


Total: 18 out of 20 = 5 stars 

Friday, December 30, 2011

Team Umizoomi Math: Zoom into Numbers

Team Umizoomi Math: Zoom into Numbers is an app from Nickelodeon who also creates the show Team Umizoomi. I must admit that I do not have cable so have not seen the show, but I know that this show has become very popular (Brad Pitt dressed up as one of the characters for Halloween a couple years ago!)**. So let's see what all the hype is about. Price: $2.99
Device Requirements: iPhone, iPod touch, and iPad; Requires iOS 4.0 or later




Developmental Appropriateness: This app is designed to teach fundamental math concepts for preschoolers (finally, an app with a target age!). It contains 5 games that target counting, number identification, number comparison, simple addition/subtraction, and a number line game. These games are right on - these are the skills that preschoolers should be learning. The instructions for each game are very clear (although they are only verbal, so it requires sound), and they require very simple actions such as tapping objects on the screen and tilting the device. One feature that's really great is that if you get an answer wrong, the characters will provide a series of prompts or hints until you get it right. It doesn't simply just move onto the next item like many other games. In the addition/subtraction game, if a child continues to answer incorrectly, he or she can then drag the balloons that they need to add up one by one to count them or tap on them to "pop" the right number to subtract them. Using objects to help figure out the problem is a good strategy for preschoolers to use when first learning to add and subtract. My one complaint is that the number comparison game is not quite teaching number comparison, but more number identification. In this game, the child is presented with two numbers (say, 9 and 5) and is asked to drive a car under one of the numbers (say, 5). Number comparison would be if the child was asked to drive the car under the larger or smaller number. Otherwise, I think this app is absolutely on target for preschoolers. Rating: 4.5/5 (aim for around 4 years of age)

Balance: I think this app does it right. The game starts you out in the "Umi City" where you choose what game to play. While in this city, you can tap on numerous hotspots that reveal hidden objects and or animates the object. You swipe the screen to move around the city finding the hotspots. But once you start a game, there are no more frivolous hotspots. The interactive features within the games are features that are necessary to solve the math problem. This way, kids still get to press on all the cool hotspots, yet not be distracted by them when it comes time to learn. Rating: 5/5


Sustainability: These games are cute and fun. You earn badges are the completion of each game. Earning enough badges will win you the key to the city. These features should lead to some repeat playing - at least until kids master the games. The key strength for this game is that it stems off a popular television show. Kids know and like the characters and that should keep them coming back. Rating: 4.5/5


Parental Involvement: The games are essentially one player games and are simple enough that a preschooler can navigate them on their own. Parents can watch along and provide some help, especially on the addition/subtraction game. But since the game provides prompting on its own, parental guidance is probably only needed for true beginners and those who are really struggling with the concepts. A unique opportunity here is that parents who have children who watch the show can help link concepts between the tv show and the game. Kids will probably mention the show when playing the game or vice versa. Parents can use this opportunity to reinforce what they learned on the show and game. Rating: 4/5


Total: 18 out of 20= 5 stars




** Correction: Brad Pitt dressed up as a Yo Gabba Gabba character, not Team Umizoomi