Showing posts with label Age 7. Show all posts
Showing posts with label Age 7. Show all posts

Tuesday, July 17, 2012

Ansel and Clair: Cretaceous Dinosaurs

Ansel and Clair: Cretaceous Dinosaurs was created by Cognitive Kid, Inc., the same creators as for Ansel and Clair Adventures in Africa has won numerous "best of" and educational app awards. I have not checked out Adventures in Africa, but was definitely interested in seeing what all the hype was about. Does it live up? Price: $1.99


Device Requirements: Compatible with iPad.Requires iOS 4.2 or later.


Developmental Appropriateness: I totally see what everyone was talking about. This is a great app for learning. Basically, Ansel and Clair go on a journey to learn all about dinosaurs, visiting a paleontologist at his dig site for fossils and then time traveling back to the Cretaceous period to see and learn about the different dinosaurs. It's jammed pack full of information, but with the learning design, it's conveyed in an informal, fun way. There's a plot to carry out the story, time to reflect on the information as you take pictures, time to review through the pictures/travel log, and ways to share the experience through the travel log. It takes important learning tenets and masks it with a fun feature. The information is written in a very kid-friendly way, which is very important given the amount of big words. My only warning would be that if your kid doesn't like dinosaurs, this may be boring as it ALL about learning about dinosaurs and it can also be a bit slow-paced at times. Rating: 5/5 (aim for around 7 years).


Balance: Overall, the interactive features are "functional" in that they either mimic what you are suppose to be doing in that action and or are relevant to the plot. There were a few times when some of the features took multiple and more aggressive tapping to get to work. And I did find some of the pacing to be on the slow side. Rating: 4.5/5


Sustainability: There's load of info that I'm sure kids will pick up something new each time. But again, if dinosaurs aren't your thing, this won't last long. Rating: 4.5/5


Parental Involvement: There's no explicit role for parents, but the travel log can act as a great review or a way for kids to share what they've done. I bet most adults don't know a lot this content either, so adults won't be bored playing along. This would also be great for teachers to use in the classroom. Rating: 4/5


Total 18 out of 20 - 5 stars


Disclosure: I received this app for free for review purposes.

Thursday, June 28, 2012

Mathlands

Mathlands was created by Mamanijo and comprises of 6 games. While most of these games do require some math, this is more of an app for puzzle solvers and logical thinkers than straight-up math lovers. So where does this app fit in for the typical math student? Price: Two games are free, the rest are an in-app purchase for $1.99. There is also another in-app purchase for $0.99 if you want to play all the games together. Careful not to confuse one purchase with the other.

Device Requirements: Compatible with iPad.Requires iOS 4.3 or later.


Developmental Appropriateness: For kids, and even adults, who like logic problems like these (The Tower of Hanoi is a typical example) this is a great app to flex those muscles. It's done in a kid-friendly way - for example on one of the more typical math word problem games, the word problem is presented within a comic strip, adding a bit of fun to what may be a boring math problem. I like that it adds some "help" materials at the bottom in some of the tasks to help kids solve the problem. For kids who are pretty strong in math already, this is a great way to get them to increase their flexibility in math thinking. However, for kids who may not be great at math and or love these types of puzzles, this app does not offer enough support to win them over. The "help" materials aren't enough to help a kid who doesn't know where to begin. There's a hint part, but it basically just tells you the answer. There's no leveling of hints - to get you going if you're stuck. Also, more kid-friendly information on the strategies would be useful too. Even as an adult, I could solve the games, but for some, I couldn't really tell you what I was doing to get the answer. Being able to express the strategy is important to truly understanding the concept. The app gives a "puzzle history" and provides the solution, but the text is long and reads like a textbook. In sum, I like that these games make kids think about math in a different way, but it doesn't offer enough support to reach kids of all skill levels and for me to think of it as educational/instructional rather than just-for fun. Rating: 3.5/5 (aim for around 7 years).


Balance: The features in each of the games are focused on the task. A bit more instruction could be given for the tasks. For example, in the water task, you have to get a goal number of liters, but that goal goes away. If you go to instructions, the instructions only talk about the goal of the first problem. I'll admit it, I kept forgetting what the goal was - and I couldn't get to that information unless I started over. Rating: 4/5


Sustainability: The games keep getting harder and harder so there's enough challenge, even for adults. If you've purchased the game portion (so it's not just free-play), it will keep track of what level you're on. However, it doesn't really save your times and records. I feel these are the kinds of puzzles that people would enjoy sharing - to tell people how they figured it out. So some sort of social, sharing element would be nice. Rating: 4/5


Parental Involvement: Parents can play too! But in terms of co-playing there's not too much here. Parents can go over the puzzle history with their kids. There's no review or measure of how kids are doing and what they need to work on. I think the leveling of hints would be good so parents get be more involved in the process so it's not just get it or don't get it. Rating: 3.5/5


Total: 15 out of 20 - 4 stars

Friday, June 8, 2012

Art Doodle Live

Art Doodle Live was created by TOGEVA Ltd. in collaboration with Bridgeman Art Library which allows it to showcase many works of art by great artists from Monet, da Vinci, Klee, you name it. The goal here is to expose kids to these great works and inspire them to create their own using the original masterpieces as a base. Price: $1.99

Device Requirements: Compatible with iPad.Requires iOS 4.3 or later.

Developmental Appropriateness: The strength of this app is of course the availability of a great library of art from many different genres. I like the idea of not just creating an app for kids to make art, but to expose them to and teach them about works of art by others. Unfortunately, as far as the "teaching" goes, Art Doodle Live falls short. No additional information is given about the artworks - no prompts, "fun facts", etc. In fact, I at first didn't even notice the title and artist labels that are pretty small that are given when you first choose what piece of art to work with. So while it does expose kids to many artworks, I don't feel they learn much about them. 

The layout of the art tools also seem more fit for adults rather than kids. 

All that being said, there are a couple of cool features here. For the art tools, there's one where you can "drip" the paint. Also, there is a "live" feature where if you login, you can activate a multi-user and multiple people can paint on the same canvas at the same time. You can then of course save and share and even order prints and get your creation printed on mugs and things. 
Rating: 2/5 (aim for 7 years)

Balance: The app is easy to navigate - all the menu features are on the top of the screen. The artworks are organized by type (photography, animal art, etc.) It'd be nice if you could choose by other options like artist or even "black and white", which I think would help kids to learn and think about the art in different ways. This would help keep the focus on learning about the artworks, instead of this app becoming just another art app. Rating: 4/5

Sustainability: There are tons of art pieces and kids can draw forever. I'm just not sure if kids would continue using it because the artworks or simply because it's a fun art app. Rating: 4/5

Parental Involvement: This could have been a great opportunity for parents and kids to learn about artworks together. But since their's not much offered about the artworks, parents will have to rely on their own knowledge. It's still a good opportunity to create some art together. Rating: 3/5

Total: 13 out of 20: 3 stars

Disclosure: I received this app for free for review purposes

Wednesday, June 6, 2012

Butterfly Math

Butterfly Math was created by Bugaboo Math Games for Kids. It's a math drill kinda game, but with a little twist. Instead of coming up with the answer, you are given the answer and asked to come up with the problem. So x+x=7. What does this twist do in terms of learning? Price: $0.99

Device Requirements: Android 2.2 and up

Developmental Appropriateness: So the question here is does it require different cognitive skills/math knowledge to come up with the problem instead of the answer? I think so. It requires more flexibility in thinking - at least at first until you have it all memorized. And from a more practical view, kids don't practice this way of solving math problems as much in school. So in the least, getting the answer is something that may feel more automatic to them while getting the problem may require a pause at first.

Although it might not have been the developer's intent, this way of thinking does kinda prep you for principles like commutativity (3+4=4+3) and inverse (3+4=7; 7-4=?). So this is some untapped potential that I haven't really seen in other math apps. However, here I go again with the need for support and feedback. Nothing is really offered in terms of that. When you get the answer wrong, it just doesn't move on until you do or until the time runs out. So no strategy help is given, hints, prompts, nadda. Also, if kids rely on a certain combination - like if they always choose 3+4 = 7 instead 5+2 or 6+1, then the app should prompt them to try a different way. Further, support that highlights and reinforces the principle that these problems lend themselves to would be amazing. Rating: 3.5/5 (aim for around 7 years).

Balance: There's a game between the levels, but I don't think it detracts from the learning. It actually seems like a good motivator, and the theme of the game (catching butterflies) is related to the butterflies in the task, so it's not taking you to a whole different experience or anything. My only question is whether the colors of the numbers draw attention to certain numbers more. The orange really pops, but sometimes, when the a number is blue and on a blue butterfly, it's not as noticeable. This may affect what numbers kids choose to solve the problems. Rating:4/5

Sustainability: I think this is a nice combination of game and skill. Kids will really like the catch the butterfly "reward" game that adds onto your score. For the content part, you can set it to do different operations (add, subtract, multi, divide). And with the game, there are levels that get increasingly harder. It saves a high scores list, separated for each operation type. One note though that it'd be nice if kids could choose something other than butterflies - in case butterflies really don't interest them. Rating: 4.5/5

Parental Involvement: So not much here for parents - there's no "review"at all - other than maybe the high scores list, but that may be confounded by kids being really good at catching the butterflies instead of solving the problems. If there were prompts as suggested above, that would give parents prompts to reinforce the material as well. Rating: 3/5

Total: 15 out of 20 - 4 stars

Wednesday, May 16, 2012

The Dream by Swipea

The Dream is an e-book by Chong Siang Kai. It's a fictional story that also aims to teach facts and about the Arabic world. It includes a bunch of mini-games too - currently its free, with in -app purchase options (mainly for the mini-games). Price: Free

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.3 or later.


Developmental Appropriateness: From the description, this e-book sounds great - and for the most part, it lives up to the description. It's a solid e-book that was definitely designed with learning in mind. I really like how it's a fictional story and then uses the interactive elements to teach about the Arabic culture and environment. For example, you can tap on the camel, and a definition will pop up and also give some facts about camels, or you can tap on a word, like Ahmad's name, and it'll give you what it means in Arabic. There's also a separate mode where you can just search through for the interactive elements, but it doesn't narrate the text - so more of an exploring mode and you can focus on just the story in the Read to Me mode. The activities are kept separate from the story. 


So why am I not more excited about this e-book? While the illustrations are nice and kid-friendly, I think I just didn't find the book as engaging as it could be. I guess this is for a few reasons... The text, especially with the facts are not overly complicated, but not exactly kid-friendly. Kids like a bit of humor, it helps to engage them, leading to better memory and learning. I also thought the interactive elements could have been better and taken it to the next step. First, saying what you are defining first is important! It just jumps into the definition without labels. Second, the definitions are just paired with a static picture. Some animation or videos could be used to highlight the definitions. Finally, I think the activities could be beefed-up. A couple do add to cultural knowledge, like the clothing and the food, but they are pretty one-dimensional games. The rest are more like ads. Rating: 4/5 (aim for around 7 years).


Balance: Overall, it's pretty simple, and not too much distraction. But when there is an interactive element, the narration for the facts will overlap with the narration of the story. Since there is a separate mode to find the facts, maybe the facts should not be on in the Read to Me mode, or at least not accessible until the text is read. Rating: 4/5


Sustainability: Like I said, I would love for this e-book to be more engaging. To me, but maybe others will differ, I didn't the tone of the e-book to be too kid-oriented. Rating: 3/5


Parental Involvement: Parents can obviously read with their child, and they might actually learn some facts too! This e-book is a great start to teaching starting conversations about other cultures. Rating: 4/5


Total: 15 out of 20 = 4 stars

Monday, April 9, 2012

Happipets

Happipets was created by Happi and is considered a spelling app. But this is no straightforward spelling app - it requires a lot of imagination as the task is to take the letters of an animal, say, lion, and use those letters to form a lion (see pic and video). Can you find the letters in the lion to the left? Price: $1.99

Device Requirements: Compatible with iPad.Requires iOS 4.3 or later.


Developmental Appropriateness: OK - first let me say, that as an adult, I think this app is kinda cool. It's amazing to see what people can think of and to see how someone thought to make these animals out of letters. Now that being said, I don't think this app is all that beneficial to learning letters or how to spell animal names. Keep in mind that I rate apps with more of an educational content perspective. Kids have trouble seeing two things at once. You know those pictures that can look like both a duck and a rabbit? Well, kids can't see both. So here, they are suppose to see the letters AND the animal - I'm pretty sure the letters will get lost, especially as they rotate and change the size, etc. I did a study using the Curious George book where the letters are shaped like animals and objects. Super cute. I personally really like the book. But the results were that 3 and 4 year-olds could not recognize these animals and objects as letters even when we pointed it out. Some 5 year-olds could, but it wasn't until 6 that they could consistently recognize them. So same thing here. I guess maybe this is meant for kids who may already know their letters, but are learning to spell. I definitely would not recommend this for teaching preschoolers letters. Still, for older kids, the task is about making the animal shapes, and that's probably what they will focus on. The letters could be anything. I think this app would work better if it wasn't about letters and spelling at all! There are nice little facts about each animal - it doesn't read aloud, so this app would definitely be for a reader. Maybe it should presented as just an app about animals and creativity. But it's not, so.... Rating: 2/5 (aim for around 7 years).


Balance: All the letter manipulation distracts from the letters themselves. The letters are initially presented in order, but once you start moving them around, that's it. So the spelling of the animal name is not very present. Ok - so let's say this isn't even about letters. Making the animal shapes requires a lot of imagination! I didn't even know where to begin. There is a help function that shows you the end result, but maybe some more step by step help would be better. I don't want to know just the end product - some hints to help get me started would be nice too. Rating: 2/5


Sustainability: I think a very small set of kids may like this app. But mostly, I think kids may just get frustrated at not knowing how to make these animals. There's a more free play mode, that some may enjoy more. Rating: 3/5


Parental Involvement: I think this may even be difficult for parents. Ok, I guess there's a little common sense, like a round letter would probably be the head or something like that, but it does take a specific kind of eye to figure out how these letters make the animals. So I'm not sure how much parents can help. But maybe they might enjoy figuring it out along with their child. Rating 3/5


Total: 10 out of 20 - 2 stars


Disclosure - I received this app for free for review purposes.

Monday, March 19, 2012

Kids! Learn to Draw by Walter Foster

Kids! Learn to Draw by Walter Foster was created by MEDL MOBILE and is a step by step drawing app. The initial app is free (At least for right now) and comes with 3 lessons. You can then buy more packs of lessons on topics of your choosing. Price: Free

Device Requirements: Compatible with iPad.Requires iOS 4.0 or later.


Developmental Appropriateness: Who hasn't seen those drawing books that show you how to draw a dog or an airplane by tracing some simple shapes? Well, this is exactly that, but digitized. Nice idea. The interface is easy to use and there are a lot of opening instructions. I like the idea that this app could really separate itself from the drawing books in that there can be kinda like a "tutor" with you, providing instructions. Here's the thing - my drawings kinda sucked! I mean, I'm not the most artistic person, but I don't think I'm too awful. There's something about using your finger to draw instead of a pencil or paint brush. Since the app is capable of providing verbal instructions, I wish it went farther. It could provide tips and more feedback, like suggesting what tool is best to create that type of line. I also found it hard to do some of the fine, little lines - the screen just didn't seem to be picking those up as well. This type of instruction would be great for kids who are more serious about art. But all in all, I think kids will like trying to draw objects they didn't know how to before - a nice addition to the many free form art apps out there already. Rating: 4/5 (aim for around 7years)




Balance: As I said, the interface is pretty simple and easy to use. The beginning is a lot of text and instructions that are read aloud - I wonder if it could have been make more kid friendly. Rating: 4/5


Sustainability: Looks like there are many many packs for purchase, so if you're willing to spend the money, this app could go a long way. Otherwise, there is a mode to draw anything you want. Rating: 4/5


Parental Involvement: Parents who like to draw may like this app too. But the lessons are pretty much just for one. The sharing comes into play when you save or email the completed drawings for all to see. Rating: 4/5


Total: 16 out of 20: 4 stars.

Thursday, March 15, 2012

Bubbling Math

Bubbling Math was created by TappyTaps s.r.o and is a basic arithmetic drill kinda game. There are plenty of these math drill apps out there now, but what separates this one is its review report for parents and even teachers. Price: $1.99


Device Requirements: Compatible with iPad.Requires iOS 4.1 or later. (also works on a regular old mac computer)


Developmental Appropriateness: When you first start the game, the first prompt is to set the level. You can choose what operations to work with, and also what difficulty. What's nice is that for each difficulty setting, it gives you an explanation and examples of the problem types that would appear, so you know exactly what you're getting. The game itself is pretty straightforward. You're presented with a problem and you have to choose the right answer out of three options. A little wizard kid (in the picture above) provides positive sounds when correct, and he tears when wrong. I must say that some of his positive feedback noises sound more like a bird squawking than "wow!", which is what I think he's saying sometimes. I do wish this little wizard kid provided more support, especially when you get a wrong answer. Doing these types of basic math problems is not just about drill and memorization, but about building math strategies as well. Here, you simply get three chances to be wrong before the round is over. If you complete 3 rounds, you get a trophy for each round and you unlock the next "level" - which is just more of the same, but with a different background. Rating: 4/5 (aim for around 7 years, there is of course a larger age range here because of the settings)


Balance: Again, it's all pretty straightforward. I actually thought there would be more going on with the different backgrounds, but they are just backgrounds. Not sure how excited kids are in unlocking the the "Countryside Spring Time" versus "Countryside Frog's Lake" - the backgrounds don't actually look so different. Maybe if there was animation in the beginning of unlocking it, it would make it more exciting and seem more like a reward. Rating: 4/5


Sustainability: I feel like this app was designed more from a teacher or parent's perspective than a child's. Yes, there are incentives like the trophies and unlocking the backgrounds, but they are kinda subtle and well, boring. I could totally see a teacher using this in class to make her students practice drills, but in terms of a child wanting to play this on their own free time, I'm not so sure. Rating: 3/5


Parental Involvement: This is where the app separates itself from other drill apps. It provides a report for parents or teachers - one that is a bit more detailed than others that I have seen. It provides a log of what's been done, and also a list of the incorrect answers and overall percent correct. With the extra information, parents and teachers can then determine what operations and difficulty level to set next and what to practice or explain more about. This is great. I can see teachers easily knowing what to do next, but what I wonder is whether parents will know as easily or have the time to carefully review. It'd be great if the app could suggest next settings or just next steps in general. Overall, I think this type of reporting is a step in the right direction, and so might parents, but do they actually use it?  Rating: 4/5


Total: 15 out of 20 - 4 stars


Disclosure - I received this app for free for review purposes.

Wednesday, February 29, 2012

Scribble Press

Scribble Press was created by Scribble Press and is an app that allows your child to create a book or drawing and then share it with you or even everyone else. This app reminds me a bit of Doodlecast for Kids but for older kids. I loved Doodlecast - it's simple and encourages quality interactions with others. How does Scribble Press compare? Price: Free

Device Requirements: Compatible with iPad.Requires iOS 5.0 or later.


Developmental Appropriateness: This is a great app that engages kids in books, writing, and art - all in one. They can choose to create their own book from scratch or use one of the many templates that is more like mad libs where you fill in words in a pretty much scripted story. You can then draw pictures using hundreds of colors and types of tool options, take/upload a photo, and choose from an array of stickers. You can then save and print your creation and show it to your friends and family and even order a professionally bound copy or you can upload it to the gallery where other Scribble Press users can see it.


Overall, this is a fun and engaging app that I can see being used not just at home but in the classroom as well. Since I can see it being used in a more instructional kinda way, and since we are dealing with older kids, I do have a few suggestions to make it more "educational." With the mad libs type books, it could offer a spell check kinda function to help kids with their spelling. Right now, you can enter gibberish and it accepts it (not that it shouldn't be an option if kids want to be silly). Or it could even offer word options that range from appropriate to silly words, which could help target a younger audience. And maybe with the blank book, it could offer prompts about basic story writing like, think about characters, what's the beginning middle and end, etc. Rating: 4/5 (aim for around 7 years)


Balance: The overall design is fairly clean, and with all the color options, looks very pretty. There are enough drawing tools to satisfy an adult and perhaps even artists. I wonder though, if all the options may be overwhelming for kids. I would suggest for at least in the drawing only feature where younger kids could partake too, there could be a setting for a basic set of tools, and then advanced set of tools or settings by age group or something like that. While all the options are nice, especially for more serious and budding artists, so many options may be distracting for more casual young users. Rating: 4/5


Sustainability: Aside from the endless possibility of drawings and self-created books there are 50 book templates. The gallery that features books created by others can also be kinda like a library. So I think this is an app that's definitely got some life to it. Rating: 5/5


Parental Involvement: The sharing aspect of this app is great. What parent hasn't pinned up a drawing or creation by their kid on the refrigerator? With this app, you can do the same and more since it's digital too. It'd be cool if it also had a recording feature so the kids could read the story and you can send to a grandparent or someone and have that more personal feel to it. Also, my suggestion with the prompting with the blank book could help to engage the parents in the writing process. Since we're dealing with slightly older kids, it does take more effort to think of ways to get parents involved. Rating: 4/5


Total: 17 out of 20: 4 stars



Tuesday, February 21, 2012

Quibble Kids

Quibble Kids was created by Chess Pie Media and is a picture-matching game that includes puzzles ranging from basic skills like matching up all the apples to harder skills like multiplication number facts and the inverse rule. Can a single app cover such a wide age range and topics?
Price: $1.99


Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 3.1 or later
Developmental Appropriateness: This review was hard to write because the suggested age range is 2-12. The nice thing about this app is that you can set what puzzles to play, so a 12 year-old doesn't have to match up simple pictures and a 2 year-old is not staring blankly at multiplication problems. So let's start with the younger kids. The basic idea is that with each puzzle, you have 4 cubes with pictures on each side. You have to match up the related sides on each cube by either using your finger to turn each cube or setting it so it turns automatically and you tap on it when you see the side/picture you want. I think 2 or maybe even 3 years is too young for this app. These are purposeful movements (especially turning the cube with your finger) and decisions. Some of the picture matching would be hard for them too, like fishing lures - not sure how many 2- year- olds know what a fishing lure is. Also, each round has four puzzles (one for each side of the cube), but each game is 10 minutes long before your score gets recorded. Ten minutes of straight play without a goal seems long for a younger child. Yes, you can pause it, and come back, but it would be nice to have that "I finished" feeling. Maybe there should be an option to set the duration of the game, especially for the younger children. Also, there's no submit button - so you once you have three of the cubes lined up, you can just rotate the 4th one until it hits the right side, even if by chance - and it will "solve" the puzzle. The hints aren't so helpful either - at least not as much for the easier puzzles. It's not helpful at all in the beginning - you need to have at least 2 matched up and then the hint with show you which cubes you have matched. So if you have nothing matched and you hit hint, you've wasted a hint and it's -5 points for each hint! I think a child who is having problems matching up apples needs more verbal prompts like, "What's on the picture? Find the others!" or "You've find 2 apples, now find 2 more!" Simply lighting up the cubes is too subtle a hint.




Where this app gets interesting is with the older kids. An important note here is that to access the other types of puzzles or just more puzzles, you have to buy more puzzle packages. The original app comes with the picture-match puzzles and a preview of other puzzles for math, math jr (more advanced), name that animal, and word match. (Disclaimer - I did not buy the other puzzle packs.) Puzzles like "name that animal" where you match up facts about an animal to figure out what animal it is (i.e. "I live in a den", or "I can fly") can be challenging and fun at the same time. Ten minutes on these puzzles would go by faster - but I'd still recommend an option to set the time. The hints on this level would be more helpful.
There seems to be a gap in the level of puzzles. There are the easy picture match ones, and some easy math ones, but then you have to be a reader for the animal and word match. Some 5- 6-year-olds may be bored with the easy ones, but not yet ready to play the harder ones. Overall, I like this app for older kids (7+), but factoring in the full target age range... Rating: 3/5 (I would aim for starting at around 4 years with the picture puzzles).


Balance: The overall look and feel of this app seems a little mixed - not quite designed for a young child, not quite designed for an adult. I would say the look of it is more for an adult (and there is an adult version of this game - not sure what it looks like), but then the music and little kid encouragement feedback is for young kids. But in terms of the features themselves, it's pretty simple. As mentioned already, they could add a couple more features to help the younger kids, especially with the hints. Rating: 3.5/5
Sustainability: The additional puzzle packs are a plus (although you do have to spend more money). I think older kids would enjoy the variety and different puzzles that are offered. I'm not as sure for the younger kids, especially with the gap in skill level. The high scores list is good for the slightly older kids, but again, you have to play 10 minute games to have your score count. Rating: 3.5/5
Parental Involvement: This is a one player game that parents might even want to play themselves. Parents could be involved in the harder puzzles like the name the animal, which may even spark conversations about the zoo or other experiences. The younger kids will need help, which the game assumes since there are instruction notes to the parents. Rating: 3.5/5
Total: 13.5 out of 20 = 3 stars
Disclaimer: I received this app for free for review purposes.

Friday, February 17, 2012

2BME Firefighter

2BME Firefighter was created by 2BME Studios. What do you want to be when you grow up? A popular answer among kids is probably firefighter. This app shows you what being a firefighter is like and also teachers you about fire safety. Price: $1.99


Device Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad.Requires iOS 3.1.3 or later


Developmental Appropriateness: Overall, this app gives a nice virtual tour of a fire station and the tasks that firefighters are faced with. At certain points of the tour, you have to choose between two options and then to go to the other option, you return back tot the same screen first. I felt this kinda broke up the flow of the tour and slowed the pace down. Some parts of the tour are more interactive than others. For example, in more exciting scenes, you have to move the fireman and his hose to help put out fires. The interactive elements are great because they are relevant and fun at the same time. In contrast, in one scene, the fireman explains some fire safety tips like stop, drop, and roll, but he's just basically talking in front of a chalkboard. I think they could use more interactive elements in these less action-based scenes, especially because some of the terminology about the equipment or safety are probably new to kids. For example, instead of just a chalkboard with little illustrations of things like "Stop, drop, and roll" it could show a video demonstration, which would make these important safety tips clearer. Or when introducing the equipment, it could also provide the written label so that kids see the words, which might help them to remember it better. 


There is also a classroom component where you are quizzed about the things you learned on the tour. There's no end point to the quiz - it just starts repeating the same questions over and over. It would be better if it kept track of the answers in some way so that the kids and parents can review. Rating: 4/5 (aim for around 7 years)


Balance: The overall feel of this app is great - simple and to the point. The additions I mentioned above would help to bring home some of the points the fireman is trying to teach. Rating: 4/5


Sustainability: This app separates out the more game like components of the tour like saving the cat, and putting out the fires. However, I don't know if there's enough to these activities to keep kids coming back. I like them within the tour, but not sure if they can stand alone as games. Overall, this app provides a lot of information kids can focus on different aspects each time they play. Rating: 3.5/5 (unless your kid really really wants to be a fireman!)


Parental Involvement: Again, I'd like to see more in the classroom component. Elements that let parents be more involved. A plus of this app is that parents can easily tie this in with a visit to a real fire station. Maybe the app could even have a log for real events, like kids could record when their parents have checked the fire alarms or their trips to a fire station. Rating: 3.5/5


Total: 15 out of 20: 4 stars

Thursday, January 26, 2012

Stack the States

Stack the States was created by Dan Russell-Pinson. It's a game that tries to teach the state capitals, shapes, locations, abbreviations, and "fun facts". I personally have pretty poor geographical knowledge as I transferred grade schools and somehow missed when they taught geography at both schools (which says something about our geography standards/curriculum). Let's see how I did... Price: $0.99, Lite version: Free

Device requirements: iPhone, iPad; Requires iOS 3.0 or later


Developmental Appropriateness: I did better than I thought I would! So I think this would be fun for a 2nd or 3rd grader who is already starting to learn some of these facts at school or at home. The game is kinda like a trivia game - for every question you get right, you get a state to stack. The goal it to stack the states past the goal line. If you get it wrong, the correct state will identity itself (i.e. "I am Alaska, my abbreviation is AK." At the end of each round, it tells you your percent/total correct. It would be useful to present more of a review so that kids and parents can go over and remember the ones they got wrong (or right too) - just for more reinforcement.

Overall though, this game does a good job of reinforcing the facts. First, the stacking itself actually requires some skill, as it really does take into account the size and shape of the states to determine if the states will balance on top of each other. So you're really hoping for large states like Alaska or those nice rectangular ones in the midwest. Getting questions right about those tiny states like Rhode Island gets you nowhere. So even when just stacking the states, it's making you notice the shape. When you reach the goal line, you're awarded a state and the goal of course is to collect all of them. As you collect them, you also unlock a total of three games. These games assess the fluency of your knowledge, reinforcing the facts in a different way. They are timed games that require you to recognize the state, it's location, or know the capitals. These are nice "rewards" as they are both fun and still highly relevant to geography. The latter two games can get a bit difficult - it would be nice to see some prompting or hints - I ended up just guessing or trial and error sometimes, which is not what you want kids to be doing if they are to learn these facts. The combination of the main game with the little rewards games is a good way to get kids to really learn these facts. The main game is teaching them the facts and the little games are getting the facts to stick.

For kids who have not really started learning any of these facts, this game may not be for them or may take awhile for them to warm up to it. There is a mode where you can go through little fact cards about each state. I guess the idea is to "study" them so that you can play the game. This really does seem like homework, and not like a game. And at least on my iPhone, the font of these little fact cards (and also a bit throughout the game) can be small.

Also, the controls for stacking the states may be a little tricky at first as you can rotate and move each state.

Rating: 4/5 (aim for around 7 or 8 years of age).


Balance: There are a few nice "extra" features that don't seem to be distracting. First, there's a changing background picture of a real landmark. It would be nice if they labeled what the landmark was. For younger kids, the pictures may distract a tiny bit or maybe make it harder to read the questions, but since this is aimed for slightly older kids, it shouldn't really be a problem. Then the states have faces with moving eyes and they show basic emotion for when they are falling over or successfully being stacked. A nice touch of humor and kids tend to like faces. I was even entertained by the sound effects. Rating: 4.5/5


Sustainability: I spent a looooong time playing this in order to unlock all the games. But perhaps that was due to my poor geography and stacking skills. Nonetheless, based on how much time I spent on this, I'd say that yes, this is an app that could lead to many sessions of play. There are a few incentives - the collecting of states, unlocking the little games, and the little games keep track of your best time. I'd also like to see it keep track of the progress on the main game, to see if there's improvement or what's the highest stack. A minor point is that I did get frustrated when I got the answer right, but my adding the state made my stack fall over and I had to start building all over again. It made me want to stop playing, but that's kinda part of the game, I guess - maybe you or your child is more patient than I am. Rating: 4.5/5


Parental Involvement: I can picture a family traveling in a car, especially on a road trip, and playing this together. The questions can be read aloud for all to play. And it would be neat when questions came up about the states they were driving through. Although this particular scenario may not happen all the time, "traveling" and "in a car" are top reasons/places for when parents say that their kids play with apps. The little games are probably just one-player type games. Rating 4/5


Total: 17 out of 20 = 4 stars

Thursday, December 22, 2011

DigitZ

DigitZ is described as a Tetris like math game. Who doesn't love Tetris (I think I just revealed my nerdy side...)? This game has been well-received by a more general audience as compared to strictly an educational audience, receiving, 4 out of 4 stars from USA Today. 
Price: Free for the lite version; $0.99 for the full.
Device Requirements: iPhone, iPod touch, and iPad; Requires iOS 3.0 or later




Developmental Appropriateness: Ok, first I have to say that this is not really Tetris - it doesn't require the spatial cognition skills (which has been shown to be linked to math skills) that Tetris does when trying to fit the pieces together. Instead, you have these falling numbers and you have to tap on numbers to total a specific number, say 13. So you would tap on the 6, 4, and 3. The numbers don't have to connect. So I'd say it's more like Clickomania than Tetris (more nerd alert). While this game may be disappointing to a true Tetris fan, it is a good game to help improve math fluency skills for simple addition problems. This game could be used to encourage those who like this type of game, but who may not like math so much to get some extra practice in. But keep in mind that this type of rote memorization of number facts is only part of skill set needed to attain good math skills. I'd say this game is fit for the average 2nd grader and up. You can adjust the speed and difficulty. Even at the easiest level, this would probably be too hard for Kindergarten and younger as kindergarteners are just learning to add. This could be useful for 1st graders to start memorizing their number facts. Rating: 4/5 (aim for around 7 years of age)

Balance: You can change the style and coloring of the blocks, but otherwise there are not really any extra features. The goal of not reaching the top really keeps you on task! Rating: 5/5

Sustainability: There is a high score list for each level, so even competitive older children and adults can keep coming back to best their own or one another's score. For people who enjoy games like Clickomania, the math would just be an added layer of complexity.  For people who don't like these types of games this is not the game for you. Rating: 4/5

Parental Involvement: For younger children who are just learning their number facts, having a parent there to give hints would be helpful. For older children who already know their number facts, having a parent there may just be distracting. This game is really a one-player game. Instead, parents could play as an opponent, encouraging their child to best their score. Rating: 3/5


Total: 16 out of 20 = 4 stars