Showing posts with label Age 5. Show all posts
Showing posts with label Age 5. Show all posts

Thursday, May 16, 2013

Endless Alphabet

First off, let me say that Endless Alphabet is a great app from Callaway Digital Arts Inc. It's a super creative and hugely popular app but here's my problem: the title. It's a way better spelling and vocabulary app than it is an alphabet app! In fact, I think it's a poor app for learning the alphabet, especially if used without further reinforcement and support. So parents - get this app, but be careful who you get it for and how you use it. Price - Free (beware of ads though - can purchase ad removal for $0.99)

Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 5.0 or later. This app is optimized for iPhone 5.

Developmental Appropriateness: This app covers a lot - Letters, phonics, spelling, vocabulary. I think it does a great job for spelling and vocabulary, and even phonics - for kids who have already started to learn phonics. For kids who are just learning their letters and phonics, this may not be so great. It's well, just too cute! It's too distracting. Sure, these younger kids may be engaged and even repeat the letters and sounds, but that does not mean they understand what they are playing with. Being able to repeat the sounds they hear is step one of many to actually learning and understanding letters. A better measure of if they "learned" the letters is to see if they recognize the letters outside the context of the app, in various forms. Kids don't fully understand the alphabet until about 6 years of age - when they are reading. Kids are able to repeat the sounds they hear not because this is a great app, but because they are kids who are at the ideal age where they are learning to produce sounds and talk in general. Do I think younger kids CAN learn from this app? Yes - but I think only with reinforcement from parents to connect the information from the app to other examples of the letters and letter associations and with repeated exposure. Do not get me wrong on this last point - I am NOT saying have your kids play with this app as much as possible, I am saying that they will learn better once the novelty of all the cuteness dissipates.


My fear is that parents of 3 yos or even younger are the ones getting this app - because it's called "Endless ALPHABET" when really it should be parents of around 5 yos who should be getting this app to help strengthen phonics, learn new words and how to spell them. Rating: 3 for 3yo (points for that this is in fact a highly engaging app for this age), 5 for 5yo, so an average of 4/5 stars.

Balance: I think it's ok for the older kids. They know their alphabet and that letters have sounds associated with them. They can get past the cutesy-ness and learn. But like I said, this is too much for the younger kids. Perhaps if the developers specified an age group and titled their app more appropriately (seriously, I think they are selling themselves short as it doesn't mention their best features!) I wouldn't have a problem. But they don't, and I think it's misleading. Rating: 3/5

Sustainability: Kids and even adults will find this engaging. The ever growing word bank also helps give this app longevity. Rating: 5/5

Parental Involvement: There's not much here to help parents be more proactive. Parents should take it upon themselves to play the app together and relate the letters and words to real world experiences. They can even have their own little spelling bees to practice the words they just learned. Rating: 3/5

Total: 15 out of 20 = 4 stars

And don't forget to take this super quick survey on parental gating! Case in point with Endless Alphabet - should the ads here have gating on it?
Click here to take the survey!!
The survey's for parents, teachers, developers, and whoever else. The more responses, the better the results - Help spread the word!

Thursday, October 11, 2012

Kindergarten Kids Math

Kindergarten Kids Math was created by Infinut and includes 6 different math activities for kindergarten students. This is my first review on this blog of an app that is in the Google Play market only. While android markets have certainly expanded greatly recently, it still lags behind the iTunes market when it comes to educational apps for young children at least in terms of quantity. Let's see how this android math app stacks up quality-wise. Price: $0.99 (there's a free version as well).

Device Requirements: Requires Android 2.1 and up.

Developmental Appropriateness: The six activities are Counting, Maze (where you follow a specific number to complete a maze), Sequence (fill in the missing number), Tens and Ones (use coins to make a specific amount), Add and Subtract. These activities are appropriate for kindergarteners, but what it's missing or where it could be improved is in the details. My biggest complaint is for Counting. See the picture to the right. Kids are asked to put a target number of balls in the container, going from 1-20 in order. A little boring, but ok, we're teaching quantity, one-to-one correspondence etc. But you can see in the picture that the balls line up in rows of 6. Yes, kids should be able to count by 6's, but it would make more sense, especially for beginning learners if it were by rows of 5's or 10's. These are more common quantities to count by especially as the numbers get bigger. Since it goes up to twenty, having rows of five would make it all even where you can have 4 rows of 5. It's just an easier number to group by (grouping being a good strategy!) Other little details that carry over to the other activities are that it doesn't count when you place each ball in the container nor when you tap on them to count them or once you've submitted the answer. These little details can go a long way to reinforce the material.  Rating: 3/5 (aim for around 5 years)

Balance: There are verbal instructions for each task. Maybe a quick demo would be better. For the Tens and Ones task, I actually did not really know what to do! It says, "Move 10 and 1 coins into the jars to make 5" Does that mean put 5 coins in the jars? When you press the "how to play" setting, it says, "Move 5 balls into the box using your finger." I think this needs some updating. Aside from that, it should really be saying, something with the words "cents" or "amount" to indicate that it wants you to add up some coins to make the target number. The instructions for Sequence sound a little weird to, but it's clear what to do. Rating: 3.5/5

Sustainability: For each task, it shows how much you've gotten through and there are hundreds of items, so it'll take awhile to complete everything. However, overall, I find these activities to be nothing more than drill. There's no goal or premise, the voice is not very engaging - so basically unless you're a kid who just naturally likes to do make activities, this won't be very motivating. Rating: 3/5

Parental Involvement: Nothing much here either. No settings to limit the range of numbers, reports - the only thing you can do is turn off the instructions. Rating: 3/5

Total: 12.5 out of 20 - 3 stars

Disclosure: I received this app for free for review purposes.

Tuesday, September 25, 2012

Historables: Marie Ant-toinette

Historables: Marie Ant-toinette was created by Base Camp Films, LLC and aims to teach kids using historical figures in a fun, interactive way. I like the premise and play on names (they have other apps in the works with other figures like Teddy Bear Roosevelt). Price: There are three activities here, one comes free, and the other two are in-app purchases for $1.99.

Device Requirements: Compatible with iPad. Requires iOS 4.0 or later.

Developmental Appropriateness: So the premise hear is that Marie Ant-toinette lives in a castle and plays on the whole "let them eat cake" thing. So the activities are the kitchen where you make a cake and decorate it (the free activity), a tunnel maze to get more ingredients, and the bedroom where you decorate and arrange the furniture. Although it's centered around the whole cake quote, there's nothing in the app explaining that to kids. If you tap on her portrait, 4 facts pop-up - and they don't leave you feeling like you know about Marie's life. Further, while they are written in a kid-friendly way, they are not read aloud - and this is the ONLY section where any history really appears! Back to the activities - the cake activity is really the only one with any slightly educational content (one could argue that the puzzles help cognition) as you must help measure out the ingredients. The amounts change each time so sometimes it's 2 cups of flour or 4 cups of flour. While this is nice to keep it changing, adding a wee bit of math - it might cause some problems for those who actually want to bake a cake. Once, I got it where you had to put 4 cups of sugar with 1 cup of flour. That would not be a good cake - and all that sugar! Overall, I like the idea and potential of where this could go, but as is - there is not enough educational content here, leaving me disappointed. Rating: 2/5 (Aim for around 5 years)

See trailer here

Balance: The features here obviously tip towards fun rather than learning. But for the most part and for what it is - it's easy to navigate with clear instructions from the Queen herself. The main menu could use some changes as it looks like you can play with the other historical figures, but they are just ads. Rating: 4/5

Sustainability: So without offering much in content on this whole historical figure aspect, this app is actually not very unique. At the risk of sounding harsh, there are better cake baking and decorating apps out there and there are better puzzle apps out there. Rating: 2/5

Parental Involvement: In terms of the activities, there's not much for parents. Again, I still think there's potential here in that these are topics that I think even adults could learn from and find interesting. But as is, it's not there yet. Rating: 3/5

Total: 11 out of 20 - 2 stars.


Tuesday, August 28, 2012

Yum Num's Galaxy

Yum Num's Galaxy was created by GoodHustle Studios, Inc. and is all about Captain Yum Num trying to save the galaxy with good food because the grim future holds only a galaxy where fast food is available. And of course, Captain Yum Num is a cat! Price: $0.99

Device Requirements: Compatible with iPad.Requires iOS 4.2 or later.

Developmental Appropriateness: First off, I'd like to say that as an adult, I found this app hilarious - in a fun way. It's got this 70's music, arcade game vibe. Not sure if kids would get that, but parents can enjoy a laugh. But let's not get too silly, cause we're on a serious mission here! It's Captain Yum Num's against the fast food industry! He has to first figure out what food he needs to make, then fly around finding the correct ingredients. Kids can learn what goes into "Ants on a Log" or Mac n'cheese. The actual recipes are also provided in a separate section. The whole premise, while funny - there's lots of little touches you'll have to see for yourself - can get a little slow and repetitive as Captain Yum Nums just cycles through the whole process with each dish. There's more watching Captain Yum Num's go from scene to scene than doing. My biggest concern is that the premise sets this up to be an app that teaches about nutrition and eating healthy. While many of the recipes are seemingly "lite" versions - like the pizza is made with tortillas (but still with 20 slices of pepperoni!) or the mac n' cheese uses skim milk, there's only a couple of vegetable and or fruit focused dishes. The dishes are more typical kid favorites rather than dishes with a nutritional focus. I wish this also provided some direct, kid-friendly information about eating healthy. Rating: 3.5/5 (aim for around 5)


Balance: The whole look is very stylized in an old arcade way. There are lots of scene changes though, which could just be lost on a younger kid. Television research has shown that the formatting, including scene changes, fade effects, etc. really does effect learning and attention. Rating: 3.5/5

Sustainability: While I know kids can laugh at the same thing over and over again, I think overall, this is fun at first, but gets repetitive - there's no different levels or challenges. There's a small goal of feeding the aliens, but it's easily accomplished and the goal stays the same.  Rating: 3/5

Parental Involvement: There are recipes available, which I guess in some kinda indirect way means parents should get involved and make those foods! Parents should take this opportunity to talk about nutrition and kids likes and dislikes. Rating: 3.5/5

Total: 13.5 out of 20 = 3 stars

Disclosure: I received this app for free for review purposes.


Thursday, August 2, 2012

A Garden for Pig

A Garden for Pig was developed by Kane Miller Books. It's a story about a pig who lives on an apple farm and gets sick of eating just apples and wants some vegetables - a cute story about a pig and his food. Price: $3.99

Device Requirements: Compatible with iPad.Requires iOS 4.2 or later.


Developmental Appropriateness: The topic is is appropriate and timely, given the whole organic food trend, and animals are always popular characters with kids. Surprisingly, even though this e-book does have some interactive elements, it feels like a physical book that's been pdf'ed. Not that it's a bad thing. The illustrations are great on their own and I don't think the little extra "e-book-ified" elements really add all that much. Actually, the illustrations are "multi-media" and looks like newspaper was used to make the trees and stuff like that which I think would actually look better in person rather than on a screen. There are some recipes and a bit more information on specific vegetables that are sprinkled throughout - a nice touch, but not kid friendly. They do not read aloud and are not written on a kid's level. There's narration and some light sound effects here and there, and that's more or less it. Again, there's nothing wrong with that - but I'm not rating on how good a book this is, but how good of an e-book this is. Basically, it's a cute book, but folks might prefer just the plain ol' print version. Rating: 3.5/5 (aim for around 5).


Balance: I like the addition of recipes and info on the vegetables and gardening- could have gone farther. And maybe the recipes could have been separate from the story. Some of the other interactive features seem to really just for fun and possibly distracting and don't add much. Rating: 3.5/5


Sustainability: It's a cute story with some humor. Kids will come back for the story, but probably not for the interactive features... Rating: 3.5/5


Parental Involvement: The cards for recipes and extra info encourage parents to elaborate on the points and do some cooking! It's a nice way to lead into cooking together. And perhaps to get kids to eat their vegetables too! Note that this food focuses on gardening and home grown food, but the recipes are not necessarily "healthy ones" - just so that that's not an expectation. Rating: 4/5


Total: 14.5 out of 20 = 3 stars



Monday, July 23, 2012

The Tree I See

The Tree I See was created by Aridan Books and is a sweet story about friendship and helping each other out. It was conceptualized by a neurosurgery physician assistant and claims to have been designed to help working memory and re-call ability. Let's see how and whether it does so. Price: $0.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 3.1 or later


Developmental Appropriateness: This is a solid e-book. The story topic is appropriate for young kids - maybe not totally exciting, but is a cute and heartwarming story about a tree who makes lasting friends in the forest by helping each other out.  The interactive features are relevant to the story and tapping on the characters will make them repeat what they've said in the story which is a nice touch to reinforce plot points. A feature I thought had a lot of potential is how the text is presented. It automatically appears in a box as it's being read and then goes away so kids can interact with the pictures. If you tap on an arrow within the text box, it enlarges in the center of the page. I thought this is a great opportunity for parents and teachers to focus kids on the text and help build their literacy skills. However, it does not highlight word by word, repeat if tapped on, provide definitions, etc. It only highlights a few words at a time, and you can press play to hear the entire text read again. It relies on the parent or teacher to provide extra support, enhancement, and reinforcement. So while I like the thought, it could have been taken further.


So what about improving working memory and re-call? From the iTunes description, it says it does so through "consistent illustrative theme and gradual character integration, to maintain focus and assist with the cognitive development of your child." Don't many books do this? Yes, the tree remains constant, and each new friend is added to the picture as they are introduced in the story. So illustratively, the story is updated and provides the cues for plot points, but the text does not update and build upon/repeat the characters as have been seen in many other children's stories. And for re-call, how are we measuring this? I thought maybe there would be prompts for kids to answer questions or to think about what happened in the story, but there aren't any. One great way to improve retention is to make things explicit and to verbalize it, and I don't see that here. So yes, while I think having the characters on the page repeat what they say in the text is nice, I don't otherwise see what else separates this e-book from other good e-books for comprehension and re-call. 


Overall, The Tree I See adds some nice touches to help learning, but maybe over-emphasizes the claims. Rating: 4/5 (aim for around 5 years)


Balance: For the most part, the interactive elements help to enhance the story. At times though, tapping on them make them all overlap, especially later on the in the story with more characters involved. Rating: 4/5


Sustainability: It took me a few readings to really start appreciating some of the touches here, so I think parents and kids will too and discover new things with each reading. Rating: 4/5


Parental Involvement: There's no laid out role for parents, but I think the text feature provide good opportunity and a good cue for parents to highlight words or plot points or whatever. Rating: 4/5


Total: 16 out of 20 = 4 stars


Of note: 100% of Net proceeds will be given to Autism Speaks for the month of May and June. Thereafter 10% of our proceeds will continue to be given to Autism Speaks. 


Disclosure: I received this app for free for review purposes.

Friday, June 22, 2012

The Rooster Who Lost His Voice

The Rooster Who Lost His Voice was created by iMagine machine, LLC. This is a great example of how some apps are really starting to blur the line between whether it's a book or a show. Rooster is definitely a story, told in a folktale kinda way - but it doesn't have any text and is 18-minutes long, putting it in a category all on its own Price: the initial 3 pages are free, but to purchase the full "book" is $4.99


Device Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad.Requires iOS 4.0 or later.


Developmental Appropriateness: This is a well-done story with great graphics and effects. On the spectrum of book to show/movie, this leans heavier on the show/movie side. One of the few book feature is the tone of the story is told like a classic tale, not like a tv show or movie. And while some scenes advance on their own, there are moments where the child must "turn the page". But even this is not the typical swipe, it's pulling a rope, like you would to close or open the curtains to a stage show. This little pull feature along with very limited interactive features is just enough to make sure kids are still paying attention and not just passively watching a show. The main interactive feature is I guess comprehension questions. Kids have to choose what "gift" they think the characters are giving. I like this "active thinking" idea, and I think it's an important feature to have especially in this format, but I think there could be more feedback here. The picture options at least need a label as they are not always obvious what they are. And the answers require background knowledge not given by the story so a little reinforce/feedback would be nice to make sure kids "got it". 


So, since there is no text here, is this as "literacy-focused" as a book? Are apps like this one even meant to be thought of as "literacy-focused"? There is no doubt that listening and I guess in this case, watching a story has great value. I guess I'm just wondering where do we draw the line - do we need to? Rating: 4/5 (aim for around 5 years)


Balance: The developers really kept it simple here in terms of interactivity, but I don't think they lost anything in terms of engagement. Not sure where to put this, but one feature I'd like to see added would be a page menu or something. 18 minutes can be a bit long for a story - depending on the situation, and there's no way to jump to a certain page - you start from the beginning each time. Actually, mine froze once, and I had to just scroll through everything again to get to where I was. Rating: 4/5


Sustainability: I think it's a cute story kids would keep coming back to. It'd be great if the questions switched up a little so that kids don't already know all the answers if it's a repeated reading.  Rating: 4/5


Parental Involvement: So without the text, it kinda takes away that co-reading experience that books automatically give. But perhaps this will free up the parents to elaborate on the story and provide some  "active thinking" prompts that could go along with the comp questions. Rating: 3/5


Total: 15 out of 20 = 4 stars


Disclosure - I received this app for free for review purposes.





Wednesday, May 2, 2012

Kids' Dental Health

Kids' Dental Health was created by Alexandr Stacanov and is an e-book that teaches kids about oral hygiene. Yes, there's an app for that! I have to admit that I was not a very good teeth brusher as a child, but luckily, no cavities to date! Would this book have encouraged my younger self (and probably current self) to brush and floss better? Price: $1.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.0 or later.


Developmental Appropriateness: The topic matter is of course relevant to young kids. Brushing teeth is probably part of their daily routine. This book explains why brushing and flossing is important and that you should go tot he dentist for routine checks. Although you can tell that there was effort to make the text more kid-friendly, it could've gone farther. While the graphics seem to aim for a young child, the text seems to be aimed for older. Also, the text is pretty much informational - it's not really a story that draws you in and makes you care about oral hygiene. It attempts to draw you in in two ways. First, you can choose a character that then becomes the character in the story. This is a good way to get kids to identify with the character in the story - unfortunately, nothing is really happening to the character in the story. So there's nothing to identify with, other than to learn the information the character is learning. Second, there is one game within the book (there are supposedly more games coming with the updates). In this game, you tap on bacteria until they go away. You earn points, but there's no real goal. Actually, when it was done and told me that I was great at brushing away all the germs, I still had a mouthful of germs plus some that I didn't get that became plaque. So, the feedback was not all that accurate and actually teaches you poorly about the consequences of not brushing well. You would also think that the way to kill the bacteria would be some kinda brushing motion or something related to brushing instead of tapping. Rating: 3/5 (aim for around 5 years).


Balance: The story is pretty simple. You can tap on some of the pictures and it will label it. Some of the areas are not so accurate though - like if I tapped on the child's body, it says toothbrush. And tapping on the pictures will interrupt the reading the text. But overall, the focus is clear - brush, floss, and go to the dentist. Rating 3.5/5


Sustainability: Since there's no real story, kids' aren't likely to repeatedly come back to this e-book. The one activity/game might be fun at first, but without a goal, is not too engaging. Rating: 3/5


Parental Involvement: Parents should read this along with their child so they can reinforce what's taught in the book to real life. It's also probably a book parents would pick for their child rather than a book a child would pick on their own. Rating: 3.5/5


Rating: 13 out of 20 = 3 stars


Disclosure - I received this app for free for review purposes.

Wednesday, March 28, 2012

Mathrat

Mathrat was created by boaneo and targets counting and basic math skills. For each problem you get correct, you are awarded a piece of virtual candy. It is called Mathrat because every few problems or so, a rat will comes and steals a piece of candy unless you tap on the rat before he can get to the candy. How unfair! Price: $2.99

Device Requirements: Compatible with iPad.Requires iOS 4.0 or later.


Developmental appropriateness: There are six levels to this game - starting from counting to simple addition, subtraction, and finally larger and smaller than - all fit for a beginning math learner. I like that the app presents each problem with coins that you can count. So for counting, it would ask for 7, and you would move 7 coins to the purse. It's actually a bit too easy cause the app counts the coins aloud as you put them in the purse so you really just have to keep adding until you hear the right number. Anyway, coins, or in the math world, "manipulatives" (objects used to solve or illustrate math problems/concepts) are often used to help kids with math. However, as the problems get harder, the app doesn't allow you to use them as flexibly as manipulatives are designed to be. For example, to solve 2+3, the app allows you to move 5 coins to the purse, counting them 1 to 5. Often, kids would make a group of 3, then a group of 2, and then count all of them, or better yet, start with the group of 3, and add on the other group, counting, 4, 5. This app does not really highlight the grouping. Sure, you can kinda form groups before putting them into the purse, but overall, the design does not encourage the use of these types of strategies. Also, the app does not allow you to kinda have a "final answer" or to review before submitting. So although I like that the chips are there, which is more than a lot of apps that just present the problem and ask for an answer, I wish it took it a bit farther. Also, for some rounds, instead of chips, you are just presented with numbers - why not put them in order, like a number line, which is often helpful for kids. And for the quantity comparisons, it would ask for something like 2 < ? and all the numbers are at the bottom. So basically almost all the numbers are correct answers, but you are only allowed to put one. That's kinda weird and potentially confusing. Rating: 3.5/5 (aim for around 5 years)


Balance: Now about the rat. OK, I get that this is just a little fun element. Kids don't want their hard earned candy stolen, so the rat keeps them on their toes. It might be funny. On the other hand, it introduces "stealing" and if kids find it funny that the rat is stealing the candy, they might imitate that. That's really a more minor point. What I'm more worried about is that it may be distracting. Instead of concentrating on the problem, kids might be worried about the rat coming to get their candy - which they earned fair and square, or the rat might break their concentration if it sneaks in during a problem. 


Update: There is a setting that allows you to turn off the rat, or just have him appear, without stealing the candy.


Also, most of the graphics are very kid friendly, but then the hand that presents the problems and the voice over seem to not match. Rating: 3.5/5


Sustainability: The plus is that there are 6 levels that get harder with different tasks. You also earn medals for how well you performed on each level. There is also suppose to be a settings and reporting feature - it does not appear on my version. I see now that there is an update for this specific fix. I updated, and still don't see it, maybe the update did not go through? In any case, the goal appears to simply be to unlock all the levels and earn all the top medals. Rating: 4/5


Parental Involvement: Pretty much a one person game. Parents can review the game stats. Rating: 3/5


Total 14 = 3 stars


Disclosure - I received this app for free for review purposes.

Tuesday, March 20, 2012

Makego

Makego is an app created by Chris O'Shea, a British artist and designer. He uses  "technology to make the unimaginable come to life. Inventing new approaches that explore play, human behavior and engagement through interaction design and the visual arts." What does that mean in terms of Makego?  Price: $0.99 (on sale right now).


Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.3 or later.


Developmental Appropriateness:  So this app does not really have any "educational" content, at least not in the way that the apps I've been reviewing do. But what makes this app so interesting is the innovative way it's blurring the line between virtual play and "real world" play. I at first didn't get what Makego was about - until I saw the picture and video below. Ohhhh.... I get it, the iPhone becomes the toy - (and this does seem more fitting to be used on an iPhone rather than an iPad because of the size). Without "real world" toys coming into play, the app really doesn't come to life on its own. But when used as intended - to augment the traditional sense of pretend play - that's when it gets interesting. Research has shown that pretend play is important to children's cognitive development, so if this app helps to get kids engaged in it, that's a win. It currently provides three premises - race car, ice cream truck, and boat. So it gives kids an easy start to create their own world and story. Further, it brings in a sense of realism - so rather than the kid making the vroom vroom noise, the app does or rather than pretending there are customers for the ice cream truck, the app provides them. While this added sense of realism is nice, is it taking away from the pretend play aspect that helps cognitive development? The child is now taking on less roles mentally, they are not the car nor the customers. But on the other hand, maybe it encourages the child to develop a richer pretend environment by adding on details and providing some interaction that the child may not otherwise have had on their own. I don't know the answer. Maybe like with almost all research, it's a little of both - this will lead some children to run away with their imaginations, and lead other children to get less creative because they are using the app as a crutch. But I do like this app as it opens the door to viewing digital devices in different ways. And maybe in the least, buying this app is way cheaper than buying a toy car, ice cream truck and boat (of course assuming you've already purchased the iPhone for yourself). Rating: 4/5 (aim for around 5 years).


Balance: Some of the interactive features are nice, like actually being able to sell virtual ice cream. Some might be a little limiting in terms of creating a world outside of the app. For example with the boat, the boat develops so many holes that need patching (why does the boat break so much in the first place?!) and ducks keep coming up for bread that it might keep the child from creating his or hers own world around the boat. Rating: 3.5/5


Sustainability: Pretend play can be endless. And I think kids will really enjoy the novelty of using the iPhone as the toy itself. I can't wait to see what new vehicles are next. Rating: 5/5


Parental Involvement: Parents may have an added incentive of keeping an eye on their device to get involved in the pretend play. ha. A goal of this app is to create an opportunity for cooperative play, and I think this app successfully does so, at least for the beginning when the idea of this type of device usage is so novel to children and adults. Rating: 5/5


Total: 17.5 out of 20 = 5 stars

Friday, March 9, 2012

Trunky Learns Letters

Trunky Learns Letters was created by Serious Games Interactive that has hints of an old school game like Super Mario Brothers where you jump to avoid things or get things you want with some literacy components mixed in. Instead of coins, now you want letters to spell out words from the Dolch list (a list of high frequency words for young children). Price: $1.99


Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 3.1.3 or later


Developmental Appropriateness: This is a fun way for kids to become more familiar with some high frequency words and how they are spelled. You are presented a word at the bottom of the screen and Trunky travels down a path and needs to collect the letters to spell the target word. There are flowers for bonus points, and as the levels get harder, obstacles that you want to avoid. When you get a letter, it repeats that letter, even if it is wrong. I like this feedback - but at the same time, it's hard to tell when you've gotten something wrong - it looks and sounds the same. I guess it effects your score, but it's not something really noticeable while you play. Trunky does do a nice dance when the word has been completed and the word is clearly spelled out again, so in that way, you know you've done something correctly.


In terms of the user interface, I was using an iPad and I wondered if tinier hands could manage the navigation. As the levels get harder, you have to make Trunky jump to get letters. The jumping control is at the bottom edge of the screen while navigating Trunky is on the right and left edge of the screen. So to do both rapidly means you have to have your hands span the side and bottom at the same time. Rating: 4/5 (aim for around 5 years)


Balance: The app is very clean looking, and the letters are big and prominent. There are not too many bonuses or obstacles that get in the way of seeing and focusing on the letters. Once you've figured out the controls, the task is clear. Rating: 5/5




Sustainability: With this review, I want to spend a little more time on this category.  As I mentioned earlier, this game reminded me a bit of Super Mario Brothers - a highly addictive game. Although this game does not have the same plot element of saving the princess, or as many obstacles, it did have a lighter version appropriate for a younger player of some of the game elements. I am not a game developer, but I do think that things like plot, goal, and pacing are important. Let's take out the education component and when I think about games that I spent way too many hours playing, I think of Sim City or even more recently Angry Birds (sorry - I didn't grow up with video games, so I'm really lacking in old school video game experience - ask anyone who has seen me play Super Mario). These games did not reward me with stickers or coins, the actual game was simply fun. I wanted to accomplish the goal of making a thriving city, or at times purposefully destroying one, or figuring out the best way to smash some stuff by launching some angry birds. Yes, I often say that this or that app needs more incentives. I want to make it clear that although providing things like high scores and rewards can help to motivate kids to play more often, it is better if they want to play more because it is simply a good game. I was just a the Digital Media Learning conference last week and a reoccurring topic was badges. The conference was focused on an older target age, but the popularity of badges scared me a little when I thought about it for younger kids - hence this pseudo rant in this review. We don't want to be bribing kids into playing these apps!


OK - sorry - back to this app - So yes, I think there are some intrinsic qualities to this app that will keep kids playing. That coupled with the high scores is good. However, I think there could be more of a goal to the levels and the pacing is often slow. Sometimes, you have to wait awhile before the right letters come up. Rating: 4/5


Parental Involvement: This is pretty much a one player game. It would be nice to see a review or maybe make the list of words available to parents so they can be on the look out for them in their everyday lives. Rating: 2/5


Total: 15 out of 20: 4 stars




Disclosure: I received this app for free for review purposes.

Monday, March 5, 2012

Reading Raven

Reading Raven was created by Early Ascent, LLC. as a phonics-based reading app. It's a step-by-step instructional sequence for 3-5 year-olds. With all the literacy apps out there, can the Reading Raven stand out? Price: $3.99

Device Requirements: Compatible with iPad.Requires iOS 3.2 or later


Developmental Appropriateness: There are 3-4 different activities for each age. Parents can select the age and types of activities within the age for their child. The activities are very appropriate and build upon each other. So for example, a 3 year-old activity is to trace letters, and by 5, the activity is to trace words. The feedback is also great, where if you get it wrong, it tells you why. Also, for each age, there are 5 levels. So in each level, you focus on a specific set of letters and letter-sounds and they increase the difficulty of the material (e.g. length of the sentences you see). For the most part, I agree with the leveling. Where I differ is that it seems to focus on lowercase letters first. Research has shown that kids learn uppercase letters first. I'm also not sure about the way they grouped the letters into each level. As I've said before, there's no real pattern to the order in which kids learn the letters. Yes, I think there are some letter-sounds that may be easier than others, or some that are easier to write than others, but then again, you might learn to write the letter "S" faster if your name is Sam. Since parents are already setting the activities and age, it might be good to have an option where they can choose the letters they want their child to focus on. Finally, while the "levels" present different graphics that are fun, the actual activities in each level are identical. I don't think kids will really see them as advancement in levels - but I'm just nitpicking at this point. Great app for learning phonics. Rating: 4.5/5 (age 3-5)



Balance: The different graphics are fun without distracting from the task at hand. (I don't really see where the raven fits in and he kinda has a weird voice.) Rating: 5/5

Sustainability: Given the number of different activities across the age range, there's certainly enough to master in terms of content. Each level shows your progress, but a record of scores may be helpful to encourage kids to repeat a level, especially when they may not have gotten everything correct. Rating: 4/5

Parental Involvement: One aspect I loved about this app is the inclusion of a guide for parents and teachers explaining each activity and what the goals are. However, like I said, I'd like to see some sort of scoring, not only as an incentive for the kids, but more so for parents to review what their kid may or may not be excelling at. I think this is especially important since the parents are the ones setting the activities and difficulty. The scoring would provide at least some sort of crude measure that would help them decide what settings to check. Rating: 4/5

Total: 17.5 out of 20: 5 Stars


Disclosure: I received this app for free for review purposes.

Thursday, February 23, 2012

Signing Numbers and Colors with ASL Videos

Signing Numbers and Colors with ASL videos was created by Spirit-led Designs and is available through the library app, Interactive Touch Books. It aims to teach the numbers 1-20, and colors in general and also in American sign language. Signing can be a great tool for parents to communicate with their young children who are just learning to talk, especially if their child might be a "late bloomer" verbally. Price: $1.99

The Interactive Touch Books app that is needed is free and device requirements are: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.0 or later.


Developmental Appropriateness: I think the intentions of the app are great, but I don't think it quite accomplishes its goals. From the title at least, it seems like the star of the app should be the ASL videos. The videos are very short and goes through each sign once. I know, you can simply hit play again, but in general, a lot of what goes into teaching young kids is repetition, especially with something new. So I'd expect to see something like - the sign demonstrated in real time, then maybe in slow motion with audio step by step direction on the movements that go into making the signs, and then repeated again in regular speed. Some of the movements are more subtle than others and some signs more complicated than others. It would be difficult for a young child to pick up how to make the signs by just watching a quick demonstration. As for learning the numbers, each page of the book presents a number with a corresponding number of animals or insects or objects, etc. You can tap on each of them and some animation will happen. I'm really surprised that the objects don't count out numbers as you tap them! This would go a long way to make sure that the child sees the correspondence of the number of objects on the page to the number presented on the page and that he or she is not just tapping away on everything they see. 




Lastly, a child who needs to learn the numbers 1-20 and basic colors is super young - probably around 3. A child who would be able to learn the signs in the videos correctly without further direct instruction would be much older. Rating: 2.5/5 (based on topic, aim for around 4 years)


Balance: As mentioned, rather than or in addition to the hotspots on each page when counting the objects, I'd add a verbal and visual counting cue. Also, the later pages start to double up the numbers (# 13 and #14 are on the same page), so it starts looking a little cluttered and the number of objects increase. Rating: 3/5


Sustainability:  I usually don't comment on the production quality, but I did notice a gap between the nice pictures and hotspots and the lower quality in voice over and ASL videos. I think this will make kids concentrate more on the hotspots (which they love already) rather than wanting to see the video. There's nothing really that ties the rest of the book in with the videos, so what would lead kids to play the videos that don't look as cool as the rest of the page? So although kids might want to continue tapping on the hotspots, I don't know if they will watch the videos enough to learn the signs - which I feel is the goal of the app. Rating: 2/5


Parental Involvement: The ASL videos could be a conversation starter and would definitely need some attention and reinforcement from parents. Rating: 3.5/5


Total: 11 out of 20 = 2 stars




Disclosure - I received this app for free for review purposes.