Showing posts with label math. Show all posts
Showing posts with label math. Show all posts

Tuesday, June 4, 2013

DragonBox Algebra 12+

DragonBox Algebra 12+ by WeWantToKnow AS is one of the few great apps targeting middle school ages. There's tons of great apps for the young ones in preschool and early elementary and for adults, but not so much for the ages in between, especially those in middle school. So I wanted to highlight a great app for this age. Price: $9.99 (yes, a little pricey!).

Device Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad. Requires iOS 4.0 or later. This app is optimized for iPhone 5.

Developmental Appropriateness: A couple of the reasons we don't see as many apps targeting this age groups are probably that the concepts are harder to convey within just an app and material for this age group can't be too young and cutesy nor too old and strictly adult. This is really where DragonBox Algebra 12+ shines - it takes a harder concept - algebra - and does a decent job of incorporating a puzzle element to the learning so it feels more like fun than work. Rating: 5/5 (aim for around 13 years)

Balance: So there is another app DragonBox Algebra+ that aims a little younger. I would not say these are two separate apps, but really that this newer app is the 2.0 version of the first one, with more advanced levels. In that sense, I think the developers have done a great job updating their original app. This one looks much more polished, the levels advance a bit faster (I found the old one a bit slow, but then again, I'm not just learning algebra), and I think added some subtle game elements (looks like they may have updated the old app with some of these features as well, but I haven't checked out the latest version). I think the update helped make it seem for fun and game-like without taking away from the goal of solving the puzzles. They could probably even go further with a plot/mission of the game. Rating: 5/5

Sustainability: Just to be clear, although this is a unique way to learn algebra - it's still an algebra app and has an audience of people who like puzzles and math and could even be used to inspire students who may like puzzles and math, but just don't know it yet - but it's not for everyone. I think DragonBox is steps ahead and better than your basic drill or flashcard math app, and I'd love to see it go farther and blend the line between game and learning even more. Rating: 4.5/5

Parental Involvement: The focus here is really on the puzzles and the player. Not much is offered for how parents can help extend the learning. Rating: 3/5

Total: 17.5 out of 20 = 5 stars

Friday, May 31, 2013

What is a "Montessori" app?

There is a growing number of educational apps with "Montessori" in the title. In a quick search, typing in "Montessori" in the search on iTunes yields about 450 iPad apps. I suppose claiming "Montessori"might automatically give you some cred, that the app follows a fairly successful educational approach developed by Maria Montessori. But does it? I think of the many educational approaches, the Montessori approach has the most potential as an app because of the underlying principles, especially the materials that require hands-on learning. However, many of the Montessori apps out there don't live up to it's name.

What are the Montessori principles? Here are eight principle of Montessori education - taken from Montessori - The Science Behind the Genius by Angeline Stoll Lillard (pg. 29). (Angeline Lillard was one of my professors in grad school and we spent quite a bit of time on Montessori!)

1) that movement and cognition are closely entwined, and movement can enhance thinking and learning
2) that learning and well-being are improved when people have a send of control over their lives
3) that people learn better when they are interested in what they are learning
4) that typing extrinsic rewards to an activity, like money for reading or high grades for tests, negatively impacts motivation to engage in that activity when the reward is withdrawn
5) that collaborative arrangements can be very conducive to learning
6) that learning situated in meaningful contexts is often deeper and richer than learning in abstract contexts
7) that particular forms of adult interaction are associated with more optimal child outcomes
8) that order in the environment is beneficial to children

So how do these principals translate to the app world? What I look for in a Montessori app:

1) Is there interactivity where the movement is meaningful and enhances the learning? Do the materials used in the app capture the purpose of Montessori materials? Can kids move around a bunch of "1" blocks and then see that 5 "1" blocks is the same length as a "5" block? Can kids easily make these types of connections from the interactivity offered by the app?

2) What is the premise/context of the activities? I've stressed this before...

3) Is there open-ended play? Is the open-ended activity well-designed and balanced? While we want to give kids control to explore and learn, the activity itself needs to have a purpose, context, and be engaging so that kids will want to choose to play it.

4) Is the app polished, simple and beautiful in design? This might seem like a trivial point, but Montessori materials are polished, simple, and beautiful. Kids should be attracted to it, but not distracted by it. (Back to my Balance issue).

5) How much are kids "rewarded"? I'm not opposed to light forms of rewards, but Montessori apps should be light on reward systems.

6) Are there cooperative learning opportunities? This doesn't just mean make it multiplayer. Do the open-ended activities encourage kids to work together?

Here are a few examples of Montessori apps I like. They may not hit on every principle nor the six areas I look for, but they are some of the better ones of what I've seen so far....

Apps from Les Trois Elles Interactive - I think overall, they do a solid job, though their latest app, Montessori 1st Operation was a disappointment. Check out Montessori Geometry or Montessori Letter Sounds instead.






Apps from Montessorium - These apps are clean and simple. I'm more familiar with the first three shown here...








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Thursday, October 11, 2012

Kindergarten Kids Math

Kindergarten Kids Math was created by Infinut and includes 6 different math activities for kindergarten students. This is my first review on this blog of an app that is in the Google Play market only. While android markets have certainly expanded greatly recently, it still lags behind the iTunes market when it comes to educational apps for young children at least in terms of quantity. Let's see how this android math app stacks up quality-wise. Price: $0.99 (there's a free version as well).

Device Requirements: Requires Android 2.1 and up.

Developmental Appropriateness: The six activities are Counting, Maze (where you follow a specific number to complete a maze), Sequence (fill in the missing number), Tens and Ones (use coins to make a specific amount), Add and Subtract. These activities are appropriate for kindergarteners, but what it's missing or where it could be improved is in the details. My biggest complaint is for Counting. See the picture to the right. Kids are asked to put a target number of balls in the container, going from 1-20 in order. A little boring, but ok, we're teaching quantity, one-to-one correspondence etc. But you can see in the picture that the balls line up in rows of 6. Yes, kids should be able to count by 6's, but it would make more sense, especially for beginning learners if it were by rows of 5's or 10's. These are more common quantities to count by especially as the numbers get bigger. Since it goes up to twenty, having rows of five would make it all even where you can have 4 rows of 5. It's just an easier number to group by (grouping being a good strategy!) Other little details that carry over to the other activities are that it doesn't count when you place each ball in the container nor when you tap on them to count them or once you've submitted the answer. These little details can go a long way to reinforce the material.  Rating: 3/5 (aim for around 5 years)

Balance: There are verbal instructions for each task. Maybe a quick demo would be better. For the Tens and Ones task, I actually did not really know what to do! It says, "Move 10 and 1 coins into the jars to make 5" Does that mean put 5 coins in the jars? When you press the "how to play" setting, it says, "Move 5 balls into the box using your finger." I think this needs some updating. Aside from that, it should really be saying, something with the words "cents" or "amount" to indicate that it wants you to add up some coins to make the target number. The instructions for Sequence sound a little weird to, but it's clear what to do. Rating: 3.5/5

Sustainability: For each task, it shows how much you've gotten through and there are hundreds of items, so it'll take awhile to complete everything. However, overall, I find these activities to be nothing more than drill. There's no goal or premise, the voice is not very engaging - so basically unless you're a kid who just naturally likes to do make activities, this won't be very motivating. Rating: 3/5

Parental Involvement: Nothing much here either. No settings to limit the range of numbers, reports - the only thing you can do is turn off the instructions. Rating: 3/5

Total: 12.5 out of 20 - 3 stars

Disclosure: I received this app for free for review purposes.

Wednesday, October 3, 2012

Math, age 3-5

Math, age 3-5 was created by EuroTalk and is exactly what it's title indicates - a math app for kids ages 3-5. It consists of 10 categories that increase in difficulty - as do the specific activities within each category. Price: The first one comes free and the rest are available as in-app purchases for $1.99 each, totaling $9.99 for the complete series.

Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.0 or later.


Developmental appropriateness: It says that this app was developed by teachers and educators and it shows. This definitely has a classroom feel. The activities here are like many items that you would find in a math assessment for preschoolers. What I like best is the "teacher" who speaks very clearly, repeated very key math phrases and reinforcing what kids have just completed. It might not seem like much, but her repetition and phrasing is really just right. So in terms of the appropriateness of the activities, this delivers and gives plenty of practice. Rating: 5/5 (aim for around 4 years).

Now I start to get a bit more critical. 

Balance: While the activities themselves are very simple and clear, the pacing might be a bit slow for some, especially for older kids doing some of the earlier rounds. Within each category, you are encouraged to go in order, and you must complete all of them in order to unlock the surprise. I would like to be able to know what each activity is so that I could pick and choose for my child, especially given how many there are. I think just in general, more settings would be great to cater to individual needs and also to keep kids engaged. Rating: 4/5

Sustainability: This app is as straightforward as it's title. There's no plot/story to keep you going. There's no collect the prize for finishing. Oh, the surprise I mention - it's a quiz. Not really what a kid wants, huh? In general, while I think the activities are ones that kids should master, the app has a feel of taking a test. Don't get me wrong, the teacher is encouraging, and it flashes a star for finishing an activity. But maybe the appeal of an app is to learn while not being a classroom. Oh, you get a certificate if you get all the quiz answers correct - but only it you get 100%. Where's the fun? Rating: 2/5

Parental Involvement: You would think that there would be some sort of review, but there isn't. Even with the quiz, it marks which questions you get wrong, but it does not tell you what the question was. Did you sort a color wrong or a shape? The quiz could be used in a more meaning way - to set the difficulty, to tell parents what kids need to work on, to be more game like and make it fun... just to name a few. Rating: 2.5/5

Total: 13.5 out of 20 = 3 stars

Disclosure - I received this app for free for review purposes.

Tuesday, September 25, 2012

Historables: Marie Ant-toinette

Historables: Marie Ant-toinette was created by Base Camp Films, LLC and aims to teach kids using historical figures in a fun, interactive way. I like the premise and play on names (they have other apps in the works with other figures like Teddy Bear Roosevelt). Price: There are three activities here, one comes free, and the other two are in-app purchases for $1.99.

Device Requirements: Compatible with iPad. Requires iOS 4.0 or later.

Developmental Appropriateness: So the premise hear is that Marie Ant-toinette lives in a castle and plays on the whole "let them eat cake" thing. So the activities are the kitchen where you make a cake and decorate it (the free activity), a tunnel maze to get more ingredients, and the bedroom where you decorate and arrange the furniture. Although it's centered around the whole cake quote, there's nothing in the app explaining that to kids. If you tap on her portrait, 4 facts pop-up - and they don't leave you feeling like you know about Marie's life. Further, while they are written in a kid-friendly way, they are not read aloud - and this is the ONLY section where any history really appears! Back to the activities - the cake activity is really the only one with any slightly educational content (one could argue that the puzzles help cognition) as you must help measure out the ingredients. The amounts change each time so sometimes it's 2 cups of flour or 4 cups of flour. While this is nice to keep it changing, adding a wee bit of math - it might cause some problems for those who actually want to bake a cake. Once, I got it where you had to put 4 cups of sugar with 1 cup of flour. That would not be a good cake - and all that sugar! Overall, I like the idea and potential of where this could go, but as is - there is not enough educational content here, leaving me disappointed. Rating: 2/5 (Aim for around 5 years)

See trailer here

Balance: The features here obviously tip towards fun rather than learning. But for the most part and for what it is - it's easy to navigate with clear instructions from the Queen herself. The main menu could use some changes as it looks like you can play with the other historical figures, but they are just ads. Rating: 4/5

Sustainability: So without offering much in content on this whole historical figure aspect, this app is actually not very unique. At the risk of sounding harsh, there are better cake baking and decorating apps out there and there are better puzzle apps out there. Rating: 2/5

Parental Involvement: In terms of the activities, there's not much for parents. Again, I still think there's potential here in that these are topics that I think even adults could learn from and find interesting. But as is, it's not there yet. Rating: 3/5

Total: 11 out of 20 - 2 stars.


Thursday, August 30, 2012

Hot Dots Jr.

Hot Dots Jr. was created by Educational Insights and aims to teach kids colors, letters, shapes, numbers, and patterns. It includes Ace the Talking, Teaching Dog. I like the idea of have a virtual "teacher" so let's see if Ace delivers. Price: $0.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 3.0 or later

Developmental Requirements: In general, the activities assess appropriate skills for preschoolers and kindergartners. The app basically just takes kids through rounds of multiple-choice questions like, "Match the uppercase and lowercase letters" or "Which completes the sequence?" (By the way, using the words completes the sequence is too hard! Many little kids do not know the word sequence or even pattern. Many assessments use the phrase, "What comes next?" instead.) The difficulty in each round ranges, especially with letters, but there's no setting to select specific tasks. Some will be too easy and some will be too hard, but it goes fast enough where it's maybe ok. But it would be nice if parents and kids could select specific tasks to work on, or at least instead of a total score, it actually broke down scores by task. The activities remind me of actual assessments, but with less information.

Where I've set myself up for disappointment is with this whole Ace the Talking, Teaching Dog. To me, that means that Ace provides good instruction and feedback to help kids understand their answers - correct or incorrect. However, Ace does not offer anymore feedback than most apps, giving approval when correct, and maybe a bark when wrong. A "bow wow" tells me nothing. Rating: 3/5 (aim for around 4 years).

Balance: The tasks are very straightforward. The voiceover is clear and repeats the question. Sometimes, especially in the case of "which completes the sequence," kids who are unfamiliar with the tasks may need the prompt repeated, but also rephrased. Rating: 4/5

Sustainability: There doesn't seem to be a goal here, you get a score at the end of each round, but nothing else to really keep kids going, unless they just like answering questions. Rating: 3/5

Parental Involvement: Given the structure of the tasks, this is where I think it needs the most improvement. While its good to just have kids practice, there also needs to be instruction involved for them to improve and there is none within the tasks themselves. So what it needs is to provide parents with the knowledge of what and how to help their kids. Rating: 3/5

Total: 13 out of 20 - 3 stars

Disclosure - I received this app for free for review purposes

Wednesday, August 22, 2012

Learning Games for Preschool to Kindergarten

Learning Games for Preschool to Kindergarten was created by Agnitus and includes a variety of basic learning games tapping into color, numbers, letters, shapes, memory, and sorting. Seems to cover a lot and for free! Price: Free

Device Requirements: Compatible with iPad.Requires iOS 5.0 or later.


Developmental Appropriateness:
I think the most important thing for an app that aims to cover an age range, especially 2-5 is progression. So much happens in these years that it really take a lot of consideration to design an app that adequately addresses the needs of kids at each age. While the games here do progress in difficulty, it does so very gradually. Overall, it's more fit for kids at the younger spectrum. It starts off with a lot of matching - even for colors and letters where it's not really recognition, but just matching, which does not do much for me. While it gradually takes away some of the cues to make it more of a recognition task, I still think these games are too easy for the older spectrum. Most kindergartens know their colors, letters, and numbers (which does not go up very high). Also, there is no setting, so a 5 year-old would have to go through over 200 rounds to get to their skill level. Trust me, I went through that many activities! I will say that the 
activities are cute and fast-paced though. But overall, I think this app is in desperate need of a difficulty setting, a progression that's more adaptive to each child's performance and more challenging levels. Rating: 3/5 (aim for 3 years).

Balance: The features are cute yet not distracting and offer basic feedback for correct and incorrect. It could go further in probably more instructional feedback. One annoying thing I will point out that I hope is a glitch is on the search game, if you are stuck, it continuously says, "One more..." over and over. Shush and let me concentrate! Rating: 4/5

Sustainability: While the game offers a bonus sticker world and a shower game (not sure how engaging this one is), the very slow progression could still get very boring. Rating: 3.5/5

Parental Involvement: There's a nice "report card" for parents that shows the skills covered, total time, age progression and some overall progress. It also shows what curriculum themes have been covered, but the app itself does not address all the themes shown. Parents can share their child's progress on facebook. This is a nice start to getting parents involved. Rating: 4/5

Total: 14.5 out of 20: 3 stars.

Disclosure: I received this app for free for review purposes.

Friday, August 10, 2012

RangerKidz Counting Corral

RangerKidz Counting Corral was developed by Sudden Industries. It's a game targeting early math skills and color for preschoolers. It's got a whole Wild West theme where kids have to help Rango Ringo round up all the sheep and animals. You should know by now that I like it when apps have a theme or goal that ties the activities together - so how does this one do? Price: $2.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.3 or later.

Developmental Appropriateness: The theme delivers. It's definitely a fun way to sneak in some math while kids think they are playing a game. The illustrations, animals, narration, and sound effects are well-done, entertaining and go with the whole Wild West theme. (Does anyone else think that it says "lassu" instead of "lasso"?!) 

While the theme delivers, let's not forget about content though. The educational content always comes first in my book. Overall, color matching, counting, number recognition are all appropriate very early preschool activities. There are 3 levels, with 6 rounds in each level so 18 round total where you cycle through a bunch of variations of activities that target those three skills. So initially, I was fine with the super easy tasks with obvious hints like for color, it asks for the color, but shows that word in the same color, so it really IS just coloring matching instead of learning to identify a color. Or, when it asks kids to catch the sheep in the correct number order, there's a hand that points to each number in sequence so kids know which ones to go for - so this is just really counting along instead of kids actually having to put the numbers in sequence. Where I have a problem is with the progression of difficulty, or lack thereof, through the many many rounds. It's not until level 3 (after 12 rounds), does the hand hint go away. And then all of the sudden, the sequence starts at various numbers - just wish there was a smoother, and faster progression. The same goes for all the other activities. For some, I don't think it actually gets harder other than to increase the number - like instead of taking out the color/word correspondence, they simply add in different animals for level three - which doesn't add any difficulty at all in terms of counting. I think while this is an engaging activity for kids, more consideration is needed some of the details of the content. Rating: 3/5 (aim for around 4 years).

Balance: The features go with the theme and I don't find them distracting from the task. Some additional features could be added to support the learning - like more feedback, especially when they answer it wrong. Kids can answer wrong until they get it wrong, and it just counts as right, so it might be hard for parents to gauge how well their child is doing without constantly watching. Rating: 4/5

Sustainability: As I said, this is an engaging game - kids will probably enjoy it. They might however, get a bit bored of the same tasks that don't increase much in difficulty to challenge them. Rating: 4

Parental Involvement: There is a separate website parents can log-in to. It shows parents how far their kid has gotten in the app and it is where kids can access some of their prizes such as additional puzzles and activities (not all math related). While this is a good start to get parents involved, more useful information could be given here. As is, it kinda has a promotional kinda feel. Rating: 3.5/5

Total: 14.5 out of 20 - 3 stars

Disclosure: I received this app for free for review purposes


Tuesday, July 31, 2012

i Learn with Boing: Savannah Adventures!

i Learn with Boing: Savannah Adventures! is another cute educational app from Tribal Nova. While the previous installment, iLearn with Boing: Iceland Adventures! focused on literacy activities for preschoolers, Savannah focuses on math activities for the same age group. Price: $2.99

Device Requirements: Compatible with iPad.Requires iOS 4.0 or later.

Developmental Appropriateness: A strength with Tribal Nova apps in general is that they do a good job of making the activities have a game like feel. In this case, there are three activities led by animals found in the Savannah targeting counting, specifically quantity-number association, order - counting forwards, backwards, and skip counting, and calculate - early addition and subtraction. As with Iceland, some nice features are the leveling through each activity, adapting to kid's progress, rewards, and the parent center. 

Where it falls a little short is with the details. First, the labels of the activities are a little misleading. "Counting", I think is really enumeration because kids have to judge how many objects are shown and then tap on the corresponding number in "Whack a mole" style. "Order" is actually counting, because it's just all different patterns of counting or getting the frog to jump to the different numbers on the lily pad. Finally, as is, the "calculate" activity is not really calculation but more counting or kinda early or precursor to adding and subtracting. Other little details that could be improved is in the feedback/prompts/scaffolding features. For example, in the counting/enumeration, it would be nice if kids could tap on the items and hear them counted. As is, if you tap anywhere around the objects, it just tells you how many total there are. Kids should be able to be given the objects, asked, how many, and then they can count them by pointing, pushing, grouping, etc. The activity I could see the most improvement is with the calculation activity where kids have to go and catch a target number of ostriches and put them on the truck. At times, there are already some ostriches on the truck, so kids have to "add" x more to get the target number or in the higher levels, there are more than the target number of ostriches on the truck, so kids have to "subtract" x amount. I think the adding and subtracting could be made more obvious - as is, it just seems like a counting activity. Like the already present ostriches should be separated from the to be added ostriches so that kids can see that, for example,  3 already there ostriches + 5 added ostriches =8 total. And that should be highlighted by some voiceover feedback before the truck drives away. In general, the activities are good, - these little details just add a little oomph to help learning. Rating: 3.5/5 (aim for around 4)

Balance: I think the activities have struck a good balance between fun game features and keeping the focus on learning. Again, there are just little details that could be improved - like the objects that are to be counting in counting could be bigger and made more functional. Rating: 4.5/5

Sustainability: The activities are cute, and I see an nice new feature here is that once you've been playing awhile, when you start again, you can pick what level to start with and it gives you the recommended level as well. The rewards are nice and you can go to the reward world to play with them. For more competitive kids or kids who might find going through the levels repetitive, a score or high scores list might be nice, especially with the two-player activity. It seems to take time into account, so it could be easy to convert that into points. Rating: 4/5

Parental Involvement: All iLearn apps are linked to a parent center which provides how well kids are doing on the specific activities and if kids have multiple iLearn apps, parents can see what topics they are spending time with. Parents are also given a brief explanation of the target skills within the activities. Parents can stay involved by reviewing. It'd be great if there were then suggested activities parents can do outside of the app that targets their kid's strengths and weaknesses so parents can share and link to the real world. Rating: 4/5

Total: 16 out of 20 - 4 stars.

Disclosure: I received this app for free for review purposes.

Monday, July 16, 2012

Math Doodles

Math Doodles was created by Carsten Studios Inc., by Dan Carstens, an early math hater who later found ways to make math fun. This is a unique perspective for a math app designer! Math is one of the subjects where you often hear kids and even adults saying, "I hate math," or "Math is just not something I'm good at." This is more true in America than most other countries. So any way we can make math thought of as less of a dread is great. Does Math Doodles accomplish this? Price: $2.99

Device Requirements: Compatible with iPad.Requires iOS 5.0 or later.


Developmental Appropriateness: Math Doodles presents three games: Sums Stackers, Connect Sums, and Unknown Square. They are all variations on getting the dice (or whatever representation you choose) to add up to a target sum (9=4+5=3+3+3=8+1, etc). This helps to increase fluency and flexibility in thinking about these otherwise simple, but perhaps boring, math problems. Sum Stackers and Unknown Square a bit more logical thinking as they have an extra layer of problem solving involved (See video). So overall, I think that Math Doodles can attract kids who may not love math, but love puzzles and want to solve things. This is definitely a great way to get them to do some math, all disguised as a puzzle. For kids who are struggling with math, they will probably need some help getting started and to help focus them on the game elements so that they don't get frustrated with the math. So while I don't think that Math Doodles will make everyone love math, it will attract a larger audience than a more straight forward math game. Rating: 4/5 (aim for around 6 years).


Balance: The art work definitely has a doodle-like feel. It's all pretty straight forward. Offering all the different representations is a nice touch without being distracting, but some will be easier representations than others. I wonder if there could be a hint mode for when players get stuck. Rating: 4/5


Sustainability: The different modes of play (race, solve, etc). are good variations. A high scores list would be a great addition to help keep kids going. There's also an easy and difficult setting. Having all three games be about adding might get repetitive, what about other operations? Rating: 3.5/5


Parental Involvement: This is definitely a game parents could play too. There's no multiplayer mode though. Parents and teachers should definitely make sure to relate these math skills back to the classroom. Rating: 3.5/5


Total: 15 out of 20 - 4 stars




Disclosure: I received this app for free for review purposes.

Thursday, June 28, 2012

Mathlands

Mathlands was created by Mamanijo and comprises of 6 games. While most of these games do require some math, this is more of an app for puzzle solvers and logical thinkers than straight-up math lovers. So where does this app fit in for the typical math student? Price: Two games are free, the rest are an in-app purchase for $1.99. There is also another in-app purchase for $0.99 if you want to play all the games together. Careful not to confuse one purchase with the other.

Device Requirements: Compatible with iPad.Requires iOS 4.3 or later.


Developmental Appropriateness: For kids, and even adults, who like logic problems like these (The Tower of Hanoi is a typical example) this is a great app to flex those muscles. It's done in a kid-friendly way - for example on one of the more typical math word problem games, the word problem is presented within a comic strip, adding a bit of fun to what may be a boring math problem. I like that it adds some "help" materials at the bottom in some of the tasks to help kids solve the problem. For kids who are pretty strong in math already, this is a great way to get them to increase their flexibility in math thinking. However, for kids who may not be great at math and or love these types of puzzles, this app does not offer enough support to win them over. The "help" materials aren't enough to help a kid who doesn't know where to begin. There's a hint part, but it basically just tells you the answer. There's no leveling of hints - to get you going if you're stuck. Also, more kid-friendly information on the strategies would be useful too. Even as an adult, I could solve the games, but for some, I couldn't really tell you what I was doing to get the answer. Being able to express the strategy is important to truly understanding the concept. The app gives a "puzzle history" and provides the solution, but the text is long and reads like a textbook. In sum, I like that these games make kids think about math in a different way, but it doesn't offer enough support to reach kids of all skill levels and for me to think of it as educational/instructional rather than just-for fun. Rating: 3.5/5 (aim for around 7 years).


Balance: The features in each of the games are focused on the task. A bit more instruction could be given for the tasks. For example, in the water task, you have to get a goal number of liters, but that goal goes away. If you go to instructions, the instructions only talk about the goal of the first problem. I'll admit it, I kept forgetting what the goal was - and I couldn't get to that information unless I started over. Rating: 4/5


Sustainability: The games keep getting harder and harder so there's enough challenge, even for adults. If you've purchased the game portion (so it's not just free-play), it will keep track of what level you're on. However, it doesn't really save your times and records. I feel these are the kinds of puzzles that people would enjoy sharing - to tell people how they figured it out. So some sort of social, sharing element would be nice. Rating: 4/5


Parental Involvement: Parents can play too! But in terms of co-playing there's not too much here. Parents can go over the puzzle history with their kids. There's no review or measure of how kids are doing and what they need to work on. I think the leveling of hints would be good so parents get be more involved in the process so it's not just get it or don't get it. Rating: 3.5/5


Total: 15 out of 20 - 4 stars

Friday, June 15, 2012

Count-A-Licious

Count-A-Licious was created by Brainster Apps. It's an introduction to numbers kinda app. It may sound weird to phrase it like that, but there really are many steps to learning what numbers mean and this app really targets those initial steps. So while a narrow focus, it's the foundation to learning math. Price: The initial app is free, but after the first level that concentrates on the numbers 1-5, there's an in-app purchase for $0.99, and that gets you up to 20.

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.3 or later and also Kindle Fire.


Developmental Appropriateness: There are 4 games: Number Show, Counting Game, Tracing Game, and Treasure Crits. Ok, really only 3, as the last one there is more of a fun, reward game. Brainster Apps has also made my job easier by clearly stating what their learning intentions are: 1) Recognize number sounds, 2) Recognize numbers visually, 3) Understand that numbers have a sequence, 4) Understand that numbers are associated with a quantity, 5) Understand that numbers in the beginning of the sequence are associated with smaller amount of objects and latter number with more, 6) Introduction to writing numbers. Do they achieve these objectives? Yes. I think together, the three games, albeit very simple games, are done well. They sequence the numbers whenever possible and also associate the numbers with objects fairly often. I think these games do a good job of showing and teaching, but I do think this app is missing an important step. While the games all show the number to object correspondence, I guess we don't actually know if the kids "get it" - not with these games at least. It'd be good to have an additional game where the kids are asked to find/choose/tap - whatever you want, a target number of objects. Then we would know for sure that they've absorbed what these three games are aiming to teach. Rating: 3.5/5 (aim for around 3 years).


Balance: While the special effects that happen as you count make it fun and engaging, at times, the sound effects are louder than the voice counting, especially in the Counting Game. Seeing the cool effects will already be taking kids attention away from the counting, so it's especially important that they at least hear the numbers loud and clear. Rating: 3.5/5


Sustainability: Cycling through the games gives it a nice feel of variety. Throwing in the just for fun reward game is nice too - and I think it's a game kids will get a kick out of. Since this app targets a narrow skill set and only goes up to 20, kids may master and bore of this app quick - although the goal is to master it, so I guess I can't complain! Rating: 5/5


Parental Involvement: This is a one-player game (it does allow for multiple kids to have profiles) and of simple games so maybe parents don't have quite as much of a role, but can still reinforce the material. there is no review/progress monitoring for parents. Rating: 3.5/5


Total: 15.5 out of 20 = 4 stars

Wednesday, June 6, 2012

Butterfly Math

Butterfly Math was created by Bugaboo Math Games for Kids. It's a math drill kinda game, but with a little twist. Instead of coming up with the answer, you are given the answer and asked to come up with the problem. So x+x=7. What does this twist do in terms of learning? Price: $0.99

Device Requirements: Android 2.2 and up

Developmental Appropriateness: So the question here is does it require different cognitive skills/math knowledge to come up with the problem instead of the answer? I think so. It requires more flexibility in thinking - at least at first until you have it all memorized. And from a more practical view, kids don't practice this way of solving math problems as much in school. So in the least, getting the answer is something that may feel more automatic to them while getting the problem may require a pause at first.

Although it might not have been the developer's intent, this way of thinking does kinda prep you for principles like commutativity (3+4=4+3) and inverse (3+4=7; 7-4=?). So this is some untapped potential that I haven't really seen in other math apps. However, here I go again with the need for support and feedback. Nothing is really offered in terms of that. When you get the answer wrong, it just doesn't move on until you do or until the time runs out. So no strategy help is given, hints, prompts, nadda. Also, if kids rely on a certain combination - like if they always choose 3+4 = 7 instead 5+2 or 6+1, then the app should prompt them to try a different way. Further, support that highlights and reinforces the principle that these problems lend themselves to would be amazing. Rating: 3.5/5 (aim for around 7 years).

Balance: There's a game between the levels, but I don't think it detracts from the learning. It actually seems like a good motivator, and the theme of the game (catching butterflies) is related to the butterflies in the task, so it's not taking you to a whole different experience or anything. My only question is whether the colors of the numbers draw attention to certain numbers more. The orange really pops, but sometimes, when the a number is blue and on a blue butterfly, it's not as noticeable. This may affect what numbers kids choose to solve the problems. Rating:4/5

Sustainability: I think this is a nice combination of game and skill. Kids will really like the catch the butterfly "reward" game that adds onto your score. For the content part, you can set it to do different operations (add, subtract, multi, divide). And with the game, there are levels that get increasingly harder. It saves a high scores list, separated for each operation type. One note though that it'd be nice if kids could choose something other than butterflies - in case butterflies really don't interest them. Rating: 4.5/5

Parental Involvement: So not much here for parents - there's no "review"at all - other than maybe the high scores list, but that may be confounded by kids being really good at catching the butterflies instead of solving the problems. If there were prompts as suggested above, that would give parents prompts to reinforce the material as well. Rating: 3/5

Total: 15 out of 20 - 4 stars

Friday, May 18, 2012

Trunky Fishing Game

Trunky Fishing Game was created by UpsideDown Games. It's the digital take on the classic Fishing Game - yes, you know, the one at carnivals that you can never win or you might know it from it's toy form. The fish spin in a pond and they open and close their mouths. You have your little fishing rod and have to time it just right to land in the fish's mouth and pull it up without dropping it. So does it work as a digital game? How is it educational? Price: $1.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 3.1.3 or later

Developmental Appropriateness: This app presents the game in a few different ways - a just for fun, fish your heart out mode, and then modes where it asks you catch the fish with a specific color, letter, and or number - so tapping into recognition. I like that it sets up the learning in a game setting - makes the learning fun. You can even have a two-player mode and play on the same device at the same time. Some friendly competition can help motivate play. I actually do remember this Fishing Game as a kid and loved playing it.  However, I don't feel it quite feel it captures what made the fishing game fun. Here, you tap on the target fish when it's mouth is open and drag it to the bucket. There's no thrill of using a rod, timing your actions just right, and then the best part, pulling the fish up and praying that the mouth has closed tightly and it doesn't fall off. So while the app has put the player in the Fishing Game setting, it doesn't really feel like you're actually playing the Fishing Game.

I would also prefer a bit more initial instruction. It took me a minute to figure out what to do. Trunky, the elephant is there with his fishing rod, and since I expected a fishing rod as part of the play, I thought Trunky would have a role in it. But he doesn't. He's merely the cheerleader. A few simple directions would help. Also, in the learning modes, the target is said in the beginning, and then you see the label in the top of the screen. I would like to hear the target repeated or prompts given, especially if the child is taking long to find the correct fish. Kids at this age cannot read the labels, and they may not know to tap on the label to hear it repeated. The letter and numbers are also kinda small to read - making them more salient would be helpful. There's some simple feedback when you get it right, but more reinforcement of both getting the correct and incorrect answers could help support the learning. Rating: 3/5 (aim for around 3 years)

Balance: As mentioned a few more features to help support the learning are needed. Otherwise, the game is set up simply, colorfully, without much distraction. Rating: 4/5

Sustainability: While you get a point for every fish you correctly catch, it doesn't really record your score or keep a record if you're playing against others. And although you can choose to work on colors or letters or numbers, there aren't really any levels. It doesn't get faster or more difficult. Rating: 3/5

Parental Involvement: Trunky Fishing Game is linked to YogiPlay, a feature that parents can login to. Here, parents can look at usage reports (time spent on specific apps, time spent on reading/math/etc. apps), get recommendations based on your child's preferences, and also send messages to their child based on their usage and performance. YogiPlay also has a reward system where you collect coins and can "purchase" kid-friendly items. So this a great way for parents to stay connected, especially with games that are child-centered/meant to be a one-player game. Reviewing performance is important, but parents should also remember to reinforce the material and add-in real world context. Rating: 4.5/5

Total: 14.5 out of 20: 3 stars

Disclosure: I received this app for free for review purposes. Also, I've been working with YogiPlay as a reviewer!