Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Tuesday, June 25, 2013

Bill Nye The Science Guy

Speaking of science apps (see previous post), Disney recently released Bill Nye The Science Guy app! Now admittedly, I was in an Asian bubble and didn't grow up watching the show, but I'm sure many of you may have. So how does the app compare to the show? Price: Free with in-app purchases

Device Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad. Requires iOS 6.0 or later. This app is optimized for iPhone 5.

Developmental Appropriateness: I think what's made Bill Nye THE science guy is how he makes the science relatable and engaging - and it's the same with this app. There are videos (in-app purchases), games, demonstrations, and a book for experiments. Kids are free to explore at their own pace and interests. Rating: 5/5 (aim for around 8 yos, but I think kids younger and older will enjoy).

Balance: This is definitely a polished looking app from Disney. However, I am disappointed by the amount and type of interactivity. The experiments is just a book for you to carry out on your own, the videos are videos, and the games could be better. The games are informative, but the interactive features do not highlight the information - rather, discover things and read about them. I think the newer features of the ipad like the gravity feature could be great for science apps, specifically, but this app does not take advantage of them. Rating: 3/5


Sustainability: There's a variety of activities and although I wish the experiments books was a little more interactive - for example - encourage kids to go do the experiment and come back to the app to discuss, it at least does extend the life of the information to the real world. And also, more videos are available for purchase. Rating: 4/5

Parental Involvement: There's no explicit role for parents, but I can imagine parents getting into this app too. Also, the experiments are a good way for parents to get involved. Rating: 4/5

Total: 16 out of 20 = 4 stars


Thursday, May 16, 2013

Endless Alphabet

First off, let me say that Endless Alphabet is a great app from Callaway Digital Arts Inc. It's a super creative and hugely popular app but here's my problem: the title. It's a way better spelling and vocabulary app than it is an alphabet app! In fact, I think it's a poor app for learning the alphabet, especially if used without further reinforcement and support. So parents - get this app, but be careful who you get it for and how you use it. Price - Free (beware of ads though - can purchase ad removal for $0.99)

Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 5.0 or later. This app is optimized for iPhone 5.

Developmental Appropriateness: This app covers a lot - Letters, phonics, spelling, vocabulary. I think it does a great job for spelling and vocabulary, and even phonics - for kids who have already started to learn phonics. For kids who are just learning their letters and phonics, this may not be so great. It's well, just too cute! It's too distracting. Sure, these younger kids may be engaged and even repeat the letters and sounds, but that does not mean they understand what they are playing with. Being able to repeat the sounds they hear is step one of many to actually learning and understanding letters. A better measure of if they "learned" the letters is to see if they recognize the letters outside the context of the app, in various forms. Kids don't fully understand the alphabet until about 6 years of age - when they are reading. Kids are able to repeat the sounds they hear not because this is a great app, but because they are kids who are at the ideal age where they are learning to produce sounds and talk in general. Do I think younger kids CAN learn from this app? Yes - but I think only with reinforcement from parents to connect the information from the app to other examples of the letters and letter associations and with repeated exposure. Do not get me wrong on this last point - I am NOT saying have your kids play with this app as much as possible, I am saying that they will learn better once the novelty of all the cuteness dissipates.


My fear is that parents of 3 yos or even younger are the ones getting this app - because it's called "Endless ALPHABET" when really it should be parents of around 5 yos who should be getting this app to help strengthen phonics, learn new words and how to spell them. Rating: 3 for 3yo (points for that this is in fact a highly engaging app for this age), 5 for 5yo, so an average of 4/5 stars.

Balance: I think it's ok for the older kids. They know their alphabet and that letters have sounds associated with them. They can get past the cutesy-ness and learn. But like I said, this is too much for the younger kids. Perhaps if the developers specified an age group and titled their app more appropriately (seriously, I think they are selling themselves short as it doesn't mention their best features!) I wouldn't have a problem. But they don't, and I think it's misleading. Rating: 3/5

Sustainability: Kids and even adults will find this engaging. The ever growing word bank also helps give this app longevity. Rating: 5/5

Parental Involvement: There's not much here to help parents be more proactive. Parents should take it upon themselves to play the app together and relate the letters and words to real world experiences. They can even have their own little spelling bees to practice the words they just learned. Rating: 3/5

Total: 15 out of 20 = 4 stars

And don't forget to take this super quick survey on parental gating! Case in point with Endless Alphabet - should the ads here have gating on it?
Click here to take the survey!!
The survey's for parents, teachers, developers, and whoever else. The more responses, the better the results - Help spread the word!

Wednesday, October 3, 2012

Math, age 3-5

Math, age 3-5 was created by EuroTalk and is exactly what it's title indicates - a math app for kids ages 3-5. It consists of 10 categories that increase in difficulty - as do the specific activities within each category. Price: The first one comes free and the rest are available as in-app purchases for $1.99 each, totaling $9.99 for the complete series.

Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.0 or later.


Developmental appropriateness: It says that this app was developed by teachers and educators and it shows. This definitely has a classroom feel. The activities here are like many items that you would find in a math assessment for preschoolers. What I like best is the "teacher" who speaks very clearly, repeated very key math phrases and reinforcing what kids have just completed. It might not seem like much, but her repetition and phrasing is really just right. So in terms of the appropriateness of the activities, this delivers and gives plenty of practice. Rating: 5/5 (aim for around 4 years).

Now I start to get a bit more critical. 

Balance: While the activities themselves are very simple and clear, the pacing might be a bit slow for some, especially for older kids doing some of the earlier rounds. Within each category, you are encouraged to go in order, and you must complete all of them in order to unlock the surprise. I would like to be able to know what each activity is so that I could pick and choose for my child, especially given how many there are. I think just in general, more settings would be great to cater to individual needs and also to keep kids engaged. Rating: 4/5

Sustainability: This app is as straightforward as it's title. There's no plot/story to keep you going. There's no collect the prize for finishing. Oh, the surprise I mention - it's a quiz. Not really what a kid wants, huh? In general, while I think the activities are ones that kids should master, the app has a feel of taking a test. Don't get me wrong, the teacher is encouraging, and it flashes a star for finishing an activity. But maybe the appeal of an app is to learn while not being a classroom. Oh, you get a certificate if you get all the quiz answers correct - but only it you get 100%. Where's the fun? Rating: 2/5

Parental Involvement: You would think that there would be some sort of review, but there isn't. Even with the quiz, it marks which questions you get wrong, but it does not tell you what the question was. Did you sort a color wrong or a shape? The quiz could be used in a more meaning way - to set the difficulty, to tell parents what kids need to work on, to be more game like and make it fun... just to name a few. Rating: 2.5/5

Total: 13.5 out of 20 = 3 stars

Disclosure - I received this app for free for review purposes.

Wednesday, September 26, 2012

Little Monster at School

Little Monster at School was created by Wanderful, Inc. and is based on the book by Mercer Mayer originally published by Living Books and may already be familiar to many of you. It follows Little Monster and his day at school, the lessons he learns there and shows you his friends. It includes a fully functional Spanish version (any text in the illustrations change to Spanish too!), with possibly more languages to come, making the price a little more understandable. Price: $4.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.0 or later.

Developmental Appropriateness: This is a really cute and relatable story, with some great interactive features. Kids can really take part in the "lessons" at school with Little Monster. When they work with numbers and letters on the chalkboard, kids can tap on the numbers and letters to hear them labeled and practice right along with the class. Aside from the functional interactive features, kids can also follow along with the text highlighting and also tap on individual words to hear them repeated. They've really added some great touches to bring the story alive and give it a different feel from the print version.

Where I do wish there was more is for it to provide prompts or a review at the end for deeper learning. (While it may seem unfair to criticize for this as I've rarely seen this done in e-books, it's time to raise the bar!) The story actually covers a lot here - routines, school lessons, helping friends out, being different, etc. Some of this may not come through with just the story itself.
Rating: 4.5/5 (aim for around 4 years).

Balance: This is really where I was impressed. First, there are two modes - a let me play mode where kids can tap their hearts out and a read to me mode - standard where you just follow along and the some of "interactive parts" automatically go and it becomes a bit more like watching a tv show. This is actually one of the recommendations we (Cooney Center) made after our e-book report. It allows parents and kids to have two different experiences depending on the purpose of the book reading. In addition to the two modes, there are a bunch of settings so parents can further control the type of experience. One of the settings addresses my personal pet peeve of where the tapping on things can interrupt the text reading or overlap with other interactive features. You can actually turn this off so that nothing overlaps. It'll also highlight where all the hotspots are if you want too. In terms of all the features, there actually are a lot. Most are functional and relevant to the plot, but a few aren't - like finding a hidden object on each page. But, that being said, given the modes and settings, at least the distraction level can be controlled in a way. Rating: 4.5/5

Sustainability: This is an award winning story for reason - it really is a good story! I usually try not to comment too much on the quality of the story because I don't consider myself a children's story expert, but I did really enjoy it. And I think the two modes will really stretch the usage of this app. Rating: 5/5

Parental Involvement: There's a big plus and a big minus here. The plus is that some of the "deeper learning" I mentioned earlier is available through a teacher's resource guide that provides extra activities that go along with the story. You can take a free sneak peek but the full guide needs to be purchased. The minus is that you can't turn off the narration! Children's books, to me, is a great and easy way for parents to spend time with their kids. With the narration here, it kinda takes away from that. Sure, parents can still read along, but it's not quite the same. Could just be a simple setting. Rating: 4/5

Total: 18 out of 20 = 5 stars

Thursday, September 20, 2012

Shake-N-Tell

Shake-N-Tell was created by Your Name in Cows for true storytelling lovers. I'm always on the look out for unique apps, and this is one of them. This app provides the basics of stories and the rest is up to the storyteller. So if you're looking for an app with all the latest interactive features, this is not it. But if you're looking for an app to guide quality interactive time with your family, this may be it. Price: Free with in-app purchases for more storyboards.

Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.0 or later.

Developmental Appropriateness: I really like the idea of this app. Hey, it's hard coming up with stories, so why not get some idea boosters. The navigation is pretty simple. Pick a title, then read the story. They highlight certain parts to encourage more description and elaboration on those parts. You can hit the shuffle button if you don't like where that page of the plot is taking you to get another option. If you're running short on time, you can fast forward to the end. 

Here's the thing - I am not a good storyteller. I really admire parents and whoever who are great at it, doing voices and sound effects and all. This may not be enough for me. They provide little tips for storytelling, wish there were more, or maybe an example or two showing the difference between the bare basic story and how someone turned it into a great story. I also think some added features would make it easier too. For example, adding a brief synopsis of each story could not only help families to choose the story, but also to help the storyteller prepare. Or a menu system where you could choose specific things for the story - like the genre, characters, setting, etc. These would also be good because some of the stories can be scary so parents can better decide if it's appropriate. This is actually a big point - parents need better indications here for whether the story is appropriate for their kids. But, in the end, is this better than trying to come up something completely on my own? Yes. Does this encourage more interaction for families? Yes. Rating: 3.5/5 (no age rating as I feel the parent is the main user here).

Balance: As I said, this is overall simple - but more features could make it better. Maybe offer suggestions of elaboration. Another suggestion would be a back/main menu button, if folks decide they want a different story. As is, you're pretty much locked in. Rating: 4/5

Sustainability: This is a hard one as the quality and effort required is kinda up to the storyteller. With the in-app purchases, there's a variety of stories to choose from. Rating: 4/5

Parental Involvement: This is a strength of the app as it encourages folks to take their eyes off the screen and onto each other. Good storytellers (parents AND kids) can just fly with it, and not-so-great storytellers can use it as practice to get better. At least there are prompts for where to elaborate or get others involved to make it a collaborative story. Rating: 5/5

Total: 16.5 out of 20 = 4 stars

Monday, September 17, 2012

Cartoon ABC

Cartoon ABC was created by Kids Academy Company and is exactly what it sounds like. An app that aims to teach kids the ABC's using cartoon animation. THere are now tons of ABC apps, so where does this one stack up? Price: $1.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.2 or later.

Developmental Appropriateness: With so many alphabet focused apps out there, it's becoming harder and harder to pick out which ones to get. Some of the things I really look for are 1) repetition - the actual letter needs to be repeated over and over, 2) word associations - it's almost given that letters are paired up with words starting with that letter - are there a few different examples? Are the words appropriate? 3) Letter presentation - is it prominent? Does it get lost with the words? and now more and more with apps, 4) how are the interactive elements related? Cartoon ABC addresses my first three criteria really well. There's lots of clear repetition of the letters, it's paired with three different examples where the actual letter is highlighted, and each presentation begins and ends with only the letter. So yes, this is a solid ABC app. However, when compared to some other ones, this one does not capitalize on the affordances of the device - there's not the same interactive quality as seen in other apps - it's more like watching little video clips. Rating: 4/5 (aim for around 3 years)

Balance: The animations are simple and cute. My only critique would be with the main menu. It's nice that you can pick any letter to work with, but they are not all labeled on the main menu -some are, some aren't - so kids can't automatically go to a specific letter, without thinking about it (yes, it's in alphabetical order). Rating: 4/5


Sustainability: There's a nice variety of picture and animation. But again, I do think kids are gonna have an expectation for interaction features, which this does not have. So while this app does clearly and nicely present the content, after seeing all the different animations, kids may want to seek more action elsewhere in terms of an app. Rating: 3.5/5

Parental Involvement: There is a parent report section where it shows which letters kids have looked at. Again, I think these types of reports are great starts. This also points at a need for a better main menu labeling system so parents can easily tap on the letters they want their kids to work with next. Rating: 4/5

Total: 15.5 out of 20 - 4 stars

Disclosure - I received this app for free for review purposes.

Wednesday, September 5, 2012

Creative Genius On-The-Go!

Creative Genius On-the Go! was created by Jr Imagination. It's a set of cards that have "What if's," "Imagine That!" scenarios and "Wack-tivities" that let kids' and families' imaginations run wild. Price: $0.99

Device Requirements:  Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.1 or later.

Developmental Appropriateness: This is a fun game - who hasn't come up with crazy scenarios to pass the time on a road trip or something? But I never really thought of it as "educational" or as "creative thinking." But I guess it is! There's a nice explanation of skills included in the app, and it's kinda convinced me. BUT - of course the extent of learning/thinking depends on the players. You can get really into it and think of all these possibilities, but if you're not into it, this doesn't really inspire you to get into it. It's really just basically a bunch of cards with the scenarios and some possible discussion questions. There's no sound/narration either, so this is really meant for parents to play with their kids, at least the younger kids. Rating: 4/5 (aim for around 8)

Balance: So this is where I ask the question again, is this better as an app? I actually owned board games similar to "what ifs" and "imagine that", but they both had more of a game element to them. This app doesn't capture that game feel. It's just more of a launching pad for conversation. There aren't really any features that capitalize on the affordances of the device. You can take notes or save a specific card as a favorite - but that's really it. What about being about to draw or incorporating videos - make the scenarios come alive. Rating: 2/5

Sustainability: So, really, I don't need this app to play this game. These are scenarios that people have come up with on their own, or heard about from another person or game. Also, once you've read the scenarios here, you can just remember them and not need the app. What is here that makes me come back to this app? Rating: 2/5

Parental Involvement: This is a nice group game. There's a setting to make it show only scenarios for a specific number of people. The discussion questions are also good to help someone lead the conversation. Rating: 5/5

Total: 13 out of 20 = 3 stars


Wednesday, August 15, 2012

Alphabet Jumbled

Alphabet Jumbled was created by Pixel Interactive and focuses on some early alphabet learning. It's got 5 different activities - two are fairly standard introducing the alphabet and some flashcards. The other three are all about the sequencing of the alphabet with a "jumble" concept - sounds like something new? Price: $1.99

Device Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad.Requires iOS 4.0 or later.

Developmental Appropriateness: So the first two, more standard, activities are nice - they are just that - pretty standard. The first just labels the letters and letter-sounds. The second shows flashcards of the letter linked with an object. The last three are all about sequencing and putting all the letters in order. Some with just a chunk of letters, some with all the letters, some timed, some not timed. So "jumble" not in the word game jumble sense, just in a mixed around kinda sense. They are kinda fun and maybe a breath of fresh air from more standard early alphabet games. My question is, just how important is the sequence of the alphabet? Yes, it's important. The alphabet song is one of the most well-known children's songs (in the US at least). Virtually all American kids learn it, and it sticks. It's a simple and fun way to teach the sequencing of the alphabet, which helps build literacy skills. But knowing the sequence of letters is not the same or maybe not as important as knowing the sequence of numbers. That has more meaning - 1 is less than 2 is less than 3. But A has no different value than B than C. So why focus most of an app on the sequence of letters? Especially when the alphabet song is already a pretty effective and popular method. The goal of learning the alphabet is to learn to read - which is learning the combination of letters that form words, not the sequence of the alphabet. Rating: 3/5 (aim for around 3 years)


Balance: In most cases, the letters are filled in with a background like polka dots. While this makes the letters look cute, it may actually be distracting kids from recognizing the letters. Remember, young kids have a hard time seeing two things at once. So they may just focus on the colorful patterns instead of the letter. And with the flashcards, the letter appears with the colorful background in the corner, but then in plain print within the word - I'd highlight the letter correspondence here more as they can look pretty different - at least to little kids. Rating: 3/5

Sustainability - It's a cute looking app, and kids might enjoy the game element of the jumble activities. It  doesn't save your times though. Rating: 4/5

Parent Involvement: There's not much to do for parents here... Rating: 3/5 


Total: 13 out of 20 - 3 stars

Disclosure: I received this app for free for review purposes.

Monday, August 13, 2012

Cars in Sandbox: Construction

Cars in Sandbox: Construction was created by Thematica and is for construction truck lovers - dump trucks, loader, trucks, tractors, trucks I'd never heard of like the crawler-mounted excavator, trucks with cool names like the telescopic handler, you name it. Price: $2.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.2 or later.

Developmental Appropriateness: This is a creative app in that it makes the trucks pretty functional and realistic in what their tasks are. So for each truck, kids have to move them with their finger or tilt the device to achieve a task fitting of that truck - so like putting objects in a dump truck to dump them into a bin. There aren't much verbal instructions but in each task there are cute pictures posted on the walls that show you what should be done, which encourages exploring, without leaving you totally in the dark. A younger kid may not notice these pictures, but once they do, they'll get the hang of it. Some of them are easier to figure out than others - but overall a good exercise in problem solving. Also, at times it takes some good motor skills to get the truck to do what you want, so younger kids may get a little frustrated. I wish there was more info offered about the trucks. I guess learning by doing is answer enough, but some of the trucks are kinda similar - at least to me who's not very well versed in construction trucks, so a brief little explanation with facts and figures would be nice. Rating: 4/5 (aim for around 6 years).

Balance: There are some fun additional features like if you tap on the door it opens (only to reveal no driver! Would be nice if kids could create their own avatar and continue the role playing as the driver) and the horn sounds. But sometimes, these features get in the way of trying to make the truck move. And it's sometimes hard to get the truck in the exact position you want, so a gas/brake feature would be nice for more accurate movement. Rating: 4/5

Sustainability: Overall, this is an engaging task for truck lovers. Some sustainability issues may that that while some tasks may be hard for younger kids, older kids may get bored because there is only one task per truck. You also earn various number of stars per truck task which is good, but I wonder if there could be levels, the harder, the more stars - or a progression of some sort. Rating: 4/5

Parental Involvement: Parents may need to help kids figure out what to do at first, but otherwise, this is a kids only game. Rating: 3/5

Total: 15 out of 20 stars = 4 stars

Disclosure: I received this app for free for review purposes.

Friday, August 10, 2012

RangerKidz Counting Corral

RangerKidz Counting Corral was developed by Sudden Industries. It's a game targeting early math skills and color for preschoolers. It's got a whole Wild West theme where kids have to help Rango Ringo round up all the sheep and animals. You should know by now that I like it when apps have a theme or goal that ties the activities together - so how does this one do? Price: $2.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.3 or later.

Developmental Appropriateness: The theme delivers. It's definitely a fun way to sneak in some math while kids think they are playing a game. The illustrations, animals, narration, and sound effects are well-done, entertaining and go with the whole Wild West theme. (Does anyone else think that it says "lassu" instead of "lasso"?!) 

While the theme delivers, let's not forget about content though. The educational content always comes first in my book. Overall, color matching, counting, number recognition are all appropriate very early preschool activities. There are 3 levels, with 6 rounds in each level so 18 round total where you cycle through a bunch of variations of activities that target those three skills. So initially, I was fine with the super easy tasks with obvious hints like for color, it asks for the color, but shows that word in the same color, so it really IS just coloring matching instead of learning to identify a color. Or, when it asks kids to catch the sheep in the correct number order, there's a hand that points to each number in sequence so kids know which ones to go for - so this is just really counting along instead of kids actually having to put the numbers in sequence. Where I have a problem is with the progression of difficulty, or lack thereof, through the many many rounds. It's not until level 3 (after 12 rounds), does the hand hint go away. And then all of the sudden, the sequence starts at various numbers - just wish there was a smoother, and faster progression. The same goes for all the other activities. For some, I don't think it actually gets harder other than to increase the number - like instead of taking out the color/word correspondence, they simply add in different animals for level three - which doesn't add any difficulty at all in terms of counting. I think while this is an engaging activity for kids, more consideration is needed some of the details of the content. Rating: 3/5 (aim for around 4 years).

Balance: The features go with the theme and I don't find them distracting from the task. Some additional features could be added to support the learning - like more feedback, especially when they answer it wrong. Kids can answer wrong until they get it wrong, and it just counts as right, so it might be hard for parents to gauge how well their child is doing without constantly watching. Rating: 4/5

Sustainability: As I said, this is an engaging game - kids will probably enjoy it. They might however, get a bit bored of the same tasks that don't increase much in difficulty to challenge them. Rating: 4

Parental Involvement: There is a separate website parents can log-in to. It shows parents how far their kid has gotten in the app and it is where kids can access some of their prizes such as additional puzzles and activities (not all math related). While this is a good start to get parents involved, more useful information could be given here. As is, it kinda has a promotional kinda feel. Rating: 3.5/5

Total: 14.5 out of 20 - 3 stars

Disclosure: I received this app for free for review purposes


Wednesday, July 25, 2012

Mini Fish Tale

Mini Fish Tale was created by Bakul Books. It's an e-book about a girl who receives 2 fish for her birthday and one dies and she needs to figure out what to do to make the lonely fish happy. It also includes closing and puzzle activities with marine life trivia aside from the e-book. Price: Free

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 5.0 or later.


Developmental Appropriateness: This is a simple and very basic story and e-book. The only "extra" features are narration and text highlighting. While there is no problem with that, I do have some slight problems with this book, especially when it comes to promoting literacy. First, the text highlighting is not accurate. It does not highlight when the words are spoken. Second, there are a couple of grammatical errors in the text. The main one being "fishes", which appears multiple times. Plural forms of words is something that young kids tend to over generalize and can be confusing given all the exceptions in the English language. As an e-book presented in English, it's very important to get these basics correct because kids pick these things up. 


What I DO like are the extra activities. The coloring and puzzles may seem like a standard addition nowadays, but what they've added here are some facts to go along with the picture. Although some of the facts could be reworded to be more kid-friendly, it's a nice way to extend the learning. I wish there was more. Rating: 2/5 (aim for around 4 years of age).


Balance: Everything is simple here. the activities are kept separate form the story. The pictures are colorful, but I wonder if that's enough to keep kids engaged in an otherwise bare story. Rating: 4/5


Sustainability: I think adding the activities with the facts was a nice way to add extra life to this app. But there are only 3 pictures and facts for each. Also, some of the production quality is a bit lower than many other e-books out there - and I think kids will notice. Rating: 3/5


Parental Involvement: Again, with e-books, there's always co-reading. Parents can also elaborate on the facts in the activities. Rating: 4/5


Total: 13 out of 20 = 3 stars

Monday, July 23, 2012

The Tree I See

The Tree I See was created by Aridan Books and is a sweet story about friendship and helping each other out. It was conceptualized by a neurosurgery physician assistant and claims to have been designed to help working memory and re-call ability. Let's see how and whether it does so. Price: $0.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 3.1 or later


Developmental Appropriateness: This is a solid e-book. The story topic is appropriate for young kids - maybe not totally exciting, but is a cute and heartwarming story about a tree who makes lasting friends in the forest by helping each other out.  The interactive features are relevant to the story and tapping on the characters will make them repeat what they've said in the story which is a nice touch to reinforce plot points. A feature I thought had a lot of potential is how the text is presented. It automatically appears in a box as it's being read and then goes away so kids can interact with the pictures. If you tap on an arrow within the text box, it enlarges in the center of the page. I thought this is a great opportunity for parents and teachers to focus kids on the text and help build their literacy skills. However, it does not highlight word by word, repeat if tapped on, provide definitions, etc. It only highlights a few words at a time, and you can press play to hear the entire text read again. It relies on the parent or teacher to provide extra support, enhancement, and reinforcement. So while I like the thought, it could have been taken further.


So what about improving working memory and re-call? From the iTunes description, it says it does so through "consistent illustrative theme and gradual character integration, to maintain focus and assist with the cognitive development of your child." Don't many books do this? Yes, the tree remains constant, and each new friend is added to the picture as they are introduced in the story. So illustratively, the story is updated and provides the cues for plot points, but the text does not update and build upon/repeat the characters as have been seen in many other children's stories. And for re-call, how are we measuring this? I thought maybe there would be prompts for kids to answer questions or to think about what happened in the story, but there aren't any. One great way to improve retention is to make things explicit and to verbalize it, and I don't see that here. So yes, while I think having the characters on the page repeat what they say in the text is nice, I don't otherwise see what else separates this e-book from other good e-books for comprehension and re-call. 


Overall, The Tree I See adds some nice touches to help learning, but maybe over-emphasizes the claims. Rating: 4/5 (aim for around 5 years)


Balance: For the most part, the interactive elements help to enhance the story. At times though, tapping on them make them all overlap, especially later on the in the story with more characters involved. Rating: 4/5


Sustainability: It took me a few readings to really start appreciating some of the touches here, so I think parents and kids will too and discover new things with each reading. Rating: 4/5


Parental Involvement: There's no laid out role for parents, but I think the text feature provide good opportunity and a good cue for parents to highlight words or plot points or whatever. Rating: 4/5


Total: 16 out of 20 = 4 stars


Of note: 100% of Net proceeds will be given to Autism Speaks for the month of May and June. Thereafter 10% of our proceeds will continue to be given to Autism Speaks. 


Disclosure: I received this app for free for review purposes.

Friday, June 22, 2012

The Rooster Who Lost His Voice

The Rooster Who Lost His Voice was created by iMagine machine, LLC. This is a great example of how some apps are really starting to blur the line between whether it's a book or a show. Rooster is definitely a story, told in a folktale kinda way - but it doesn't have any text and is 18-minutes long, putting it in a category all on its own Price: the initial 3 pages are free, but to purchase the full "book" is $4.99


Device Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad.Requires iOS 4.0 or later.


Developmental Appropriateness: This is a well-done story with great graphics and effects. On the spectrum of book to show/movie, this leans heavier on the show/movie side. One of the few book feature is the tone of the story is told like a classic tale, not like a tv show or movie. And while some scenes advance on their own, there are moments where the child must "turn the page". But even this is not the typical swipe, it's pulling a rope, like you would to close or open the curtains to a stage show. This little pull feature along with very limited interactive features is just enough to make sure kids are still paying attention and not just passively watching a show. The main interactive feature is I guess comprehension questions. Kids have to choose what "gift" they think the characters are giving. I like this "active thinking" idea, and I think it's an important feature to have especially in this format, but I think there could be more feedback here. The picture options at least need a label as they are not always obvious what they are. And the answers require background knowledge not given by the story so a little reinforce/feedback would be nice to make sure kids "got it". 


So, since there is no text here, is this as "literacy-focused" as a book? Are apps like this one even meant to be thought of as "literacy-focused"? There is no doubt that listening and I guess in this case, watching a story has great value. I guess I'm just wondering where do we draw the line - do we need to? Rating: 4/5 (aim for around 5 years)


Balance: The developers really kept it simple here in terms of interactivity, but I don't think they lost anything in terms of engagement. Not sure where to put this, but one feature I'd like to see added would be a page menu or something. 18 minutes can be a bit long for a story - depending on the situation, and there's no way to jump to a certain page - you start from the beginning each time. Actually, mine froze once, and I had to just scroll through everything again to get to where I was. Rating: 4/5


Sustainability: I think it's a cute story kids would keep coming back to. It'd be great if the questions switched up a little so that kids don't already know all the answers if it's a repeated reading.  Rating: 4/5


Parental Involvement: So without the text, it kinda takes away that co-reading experience that books automatically give. But perhaps this will free up the parents to elaborate on the story and provide some  "active thinking" prompts that could go along with the comp questions. Rating: 3/5


Total: 15 out of 20 = 4 stars


Disclosure - I received this app for free for review purposes.





Friday, June 15, 2012

Count-A-Licious

Count-A-Licious was created by Brainster Apps. It's an introduction to numbers kinda app. It may sound weird to phrase it like that, but there really are many steps to learning what numbers mean and this app really targets those initial steps. So while a narrow focus, it's the foundation to learning math. Price: The initial app is free, but after the first level that concentrates on the numbers 1-5, there's an in-app purchase for $0.99, and that gets you up to 20.

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.3 or later and also Kindle Fire.


Developmental Appropriateness: There are 4 games: Number Show, Counting Game, Tracing Game, and Treasure Crits. Ok, really only 3, as the last one there is more of a fun, reward game. Brainster Apps has also made my job easier by clearly stating what their learning intentions are: 1) Recognize number sounds, 2) Recognize numbers visually, 3) Understand that numbers have a sequence, 4) Understand that numbers are associated with a quantity, 5) Understand that numbers in the beginning of the sequence are associated with smaller amount of objects and latter number with more, 6) Introduction to writing numbers. Do they achieve these objectives? Yes. I think together, the three games, albeit very simple games, are done well. They sequence the numbers whenever possible and also associate the numbers with objects fairly often. I think these games do a good job of showing and teaching, but I do think this app is missing an important step. While the games all show the number to object correspondence, I guess we don't actually know if the kids "get it" - not with these games at least. It'd be good to have an additional game where the kids are asked to find/choose/tap - whatever you want, a target number of objects. Then we would know for sure that they've absorbed what these three games are aiming to teach. Rating: 3.5/5 (aim for around 3 years).


Balance: While the special effects that happen as you count make it fun and engaging, at times, the sound effects are louder than the voice counting, especially in the Counting Game. Seeing the cool effects will already be taking kids attention away from the counting, so it's especially important that they at least hear the numbers loud and clear. Rating: 3.5/5


Sustainability: Cycling through the games gives it a nice feel of variety. Throwing in the just for fun reward game is nice too - and I think it's a game kids will get a kick out of. Since this app targets a narrow skill set and only goes up to 20, kids may master and bore of this app quick - although the goal is to master it, so I guess I can't complain! Rating: 5/5


Parental Involvement: This is a one-player game (it does allow for multiple kids to have profiles) and of simple games so maybe parents don't have quite as much of a role, but can still reinforce the material. there is no review/progress monitoring for parents. Rating: 3.5/5


Total: 15.5 out of 20 = 4 stars