Showing posts with label Age 8. Show all posts
Showing posts with label Age 8. Show all posts

Tuesday, June 25, 2013

Bill Nye The Science Guy

Speaking of science apps (see previous post), Disney recently released Bill Nye The Science Guy app! Now admittedly, I was in an Asian bubble and didn't grow up watching the show, but I'm sure many of you may have. So how does the app compare to the show? Price: Free with in-app purchases

Device Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad. Requires iOS 6.0 or later. This app is optimized for iPhone 5.

Developmental Appropriateness: I think what's made Bill Nye THE science guy is how he makes the science relatable and engaging - and it's the same with this app. There are videos (in-app purchases), games, demonstrations, and a book for experiments. Kids are free to explore at their own pace and interests. Rating: 5/5 (aim for around 8 yos, but I think kids younger and older will enjoy).

Balance: This is definitely a polished looking app from Disney. However, I am disappointed by the amount and type of interactivity. The experiments is just a book for you to carry out on your own, the videos are videos, and the games could be better. The games are informative, but the interactive features do not highlight the information - rather, discover things and read about them. I think the newer features of the ipad like the gravity feature could be great for science apps, specifically, but this app does not take advantage of them. Rating: 3/5


Sustainability: There's a variety of activities and although I wish the experiments books was a little more interactive - for example - encourage kids to go do the experiment and come back to the app to discuss, it at least does extend the life of the information to the real world. And also, more videos are available for purchase. Rating: 4/5

Parental Involvement: There's no explicit role for parents, but I can imagine parents getting into this app too. Also, the experiments are a good way for parents to get involved. Rating: 4/5

Total: 16 out of 20 = 4 stars


Wednesday, September 5, 2012

Creative Genius On-The-Go!

Creative Genius On-the Go! was created by Jr Imagination. It's a set of cards that have "What if's," "Imagine That!" scenarios and "Wack-tivities" that let kids' and families' imaginations run wild. Price: $0.99

Device Requirements:  Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.1 or later.

Developmental Appropriateness: This is a fun game - who hasn't come up with crazy scenarios to pass the time on a road trip or something? But I never really thought of it as "educational" or as "creative thinking." But I guess it is! There's a nice explanation of skills included in the app, and it's kinda convinced me. BUT - of course the extent of learning/thinking depends on the players. You can get really into it and think of all these possibilities, but if you're not into it, this doesn't really inspire you to get into it. It's really just basically a bunch of cards with the scenarios and some possible discussion questions. There's no sound/narration either, so this is really meant for parents to play with their kids, at least the younger kids. Rating: 4/5 (aim for around 8)

Balance: So this is where I ask the question again, is this better as an app? I actually owned board games similar to "what ifs" and "imagine that", but they both had more of a game element to them. This app doesn't capture that game feel. It's just more of a launching pad for conversation. There aren't really any features that capitalize on the affordances of the device. You can take notes or save a specific card as a favorite - but that's really it. What about being about to draw or incorporating videos - make the scenarios come alive. Rating: 2/5

Sustainability: So, really, I don't need this app to play this game. These are scenarios that people have come up with on their own, or heard about from another person or game. Also, once you've read the scenarios here, you can just remember them and not need the app. What is here that makes me come back to this app? Rating: 2/5

Parental Involvement: This is a nice group game. There's a setting to make it show only scenarios for a specific number of people. The discussion questions are also good to help someone lead the conversation. Rating: 5/5

Total: 13 out of 20 = 3 stars


Tuesday, September 4, 2012

Classical Kids

Classical Kids was created by The Children's Group. It's a series of stories that mixes music, history, and storytelling. There's actually a students edition that initial comes free but you have to purchase each story and a teachers edition that comes with all the stories and also notes for teachers on how to incorporate the stories into their lessons. Price: The in-app story purchases are $3.99 each and the complete teachers edition is $49.99.

Device Requirements: Compatible with iPad. Requires iOS 4.3 or later.

Developmental Appropriateness: In this day and age, learning about Mozart and Bach is kinda lost in our curricula. Music classes in elementary school where kids learn to play instruments are hard to come by, so learning about great composers and their life stories is practically non-existent. So Classical Kids is a great idea that can help fill a void in our education system. The original stories were written in 1988 and have sold well as recordings. The question here is, does it work better as an app? I'm afraid my answer is no. It's not that the stories aren't appropriate or that it's worse than the recordings - its just not any better. It does not take advantage of the affordances of a tablet and its interactivity. Each story is about 45 minutes and kids listen to it like a track while looking at static pictures that don't really tell a story on it's own. That's it. There's no text to follow, interactive elements relevant to the plot, animation, nothing. Again, that's fine - but when you consider the length, I'm not sure this will hold a child's attention. If you think about it, most kids' shows are around 20 minutes plus commercials, or if they are longer shows, they are broken up into many independent segments. Yes, the stories here are broken into mini tracks, but the story from beginning to end is pretty long. I think in it's original conception - kids listen, teachers ask questions - it works fine. It's just that the app version doesn't go beyond that. There was great potential to add a great visual elements and interactivity - especially since classical music probably isn't the most popular topic among children. The pictures here aren't the best. The kids look way older than their age and other things just don't match like Bach's wife died at the age of 35, but the picture shows an old woman with gray hair. Details matter, especially when there's nothing else to do but look at the pics! I'm glad to see that they've switched up the pricing a bit, cause otherwise, it may have been better to just stick with the original recordings. Rating: 3.5/5 (aim for around 8 years).

Balance: There were some attempts made to incorporate some extra features. But those too fall short. First, there's a quiz, but it's really like a fill in the blank worksheet meant for teachers to print out. Kids cannot actually fill in the answers on the device. There's a metronome, but no instrument to play. There's a recording, but again, not music to make. Yes, obviously, it's meant to be used in class with real instruments. But why not both? What's the point of putting it on an iPad then? Rating: 2/5

Sustainability: I would love to see kids more interested in composers. Does this app make that happen? I'm not sure. The stories themselves are nice - they are told in a very conversational way and make a great audio book (which honestly, is what I basically ended up using it as) - but I'm reviewing this as an app, not as the original audiobook. I think kids now have a certain expectation for an app and the iPad. And this does not fulfill it. Unless kids have been assigned to listen to the story as homework, I don't see kids returning to this one on their own, given their other app options. Rating: 2/5

Parental Involvement: The teacher notes is great. It breaks each story down and gives plenty of discussion questions. However, it only comes with the teacher's edition, which is quite pricey. Improvements to the quiz section would also make this better for parents, especially those who may not have the time to carry out a "lesson." Rating: 4/5

Total: 11.5 out of 20 = 2 stars

Disclosure: I received this app for free for review purposes.

Monday, August 20, 2012

Butterfly HD

A couple months ago, I reviewed Plants HD  by Sprout Labs which aimed to teach kids all about the plant life cycle. While I saw lots of potential, with it, it ended up with 3 stars, with room for improvement. When I notified the developers of the review, they told me they had a new app, Butterfly HD that had already incorporated some of my suggestions. Given the big push to translate textbooks into the digital world, I definitely wanted to see what the improvements meant for the app.  Price: $1.99

Device Requirements: Compatible with iPad.Requires iOS 5.0 or later.

The main improvements that are included in Butterfly HD are:

a. Added videos on each topic to enhance the learning 
b. Added additional large size HD photos to reinforce the text
c. Made all the Questions related to the topic covered in the text


Since the features of both Plant HD and Butterfly HD are pretty similar, I'm going to include my comments from Plant HD and compare the differences. The new comments will be in blue.

Developmental Appropriateness: 

PLANT: Overall, I think Plants HD provides a lot of great information (total flashback to science class for me!). For each stage of the cycle, it provides a lot of text (which can be read aloud), some fun facts, some photos, and a quiz. The "play" part is arranging all the stages in the correct order. Actually, before I move on, here's what the main page looks like: 


My first instinct, and I think any kid's, would be to hit play. But play just means that all the pictures drop down to the bottom and you're to assume that you have to put them back in order. While I think that this is a good activity, it should come after kids have learned all about the stages and should be presented separately, or at least not as the first thing and without any instruction. So points off here for usability.


BUTTERFLY: As you can see, the main page is still the same, so same issue here.

PLANT: So back to the content...

So, yes, lots of info - but I don't think it really capitalizes on what it could offer. You can see that there's a lot of text (it keeps scrolling down too!). It'd be sooo much better if it could show a video or a series of pictures that go with the text. There are a lot of new vocabulary here for them, so that really needs to be highlighted somehow. The photos that are provided are usually just examples of whatever stage generally, and don't go along with the text. Given the amount of text, it's important to have some visual that keeps kids engaged in it. Instead, they could just be flipping through the photos or the fun facts at the bottom and not listen to or read the actual text. Up top, you can choose to take the quiz - but not all the information you need to answer the questions are provided in the text. You earn coins, but no scores are kept, and nothing to review for teachers/parents. Rating: 3/5 (aim for around 8 years)

BUTTERFLY: Butterfly now includes more pictures and also videos. You see in the picture here that you would tap on the icons on top to see the media. More here is nice, but more does not necessarily mean better. I think that my comment that it needs to be related to the text still stands. The pictures and videos seem to be just a collection from youtube or whereever - while related to the topic, it doesn't connect the information from the text to the information from the video and pictures. It's that connection that makes the difference. That being said, the pluses are that the videos do add some engagement factor and also the quiz now relates to the text and gives you a total score at the end. Rating: 4/5 (aim for around 8)
Balance:
PLANT:  As mentioned, I think kids could easily not pay attention to the text. I'm not saying that there's too much going on - I like the photos and I like the fun facts. But maybe something could be done about how they access these other sections and what can be added to keep focus on the text and to reinforce their understanding of it. Rating: 3.5/5

BUTTERFLY: Again - I think this is still true. The text still feels very separate from the pictures and videos. Rating: 3.5/5

Sustainability: 

PLANT: I guess I need to view this a little differently as I can see this being used in the classroom as a supplement to the lesson. Still, I think the addition of videos and making the text more engaging would make this app go from oh, something a teacher is making me look at that is more interesting than a text book to something kids really want to use and even ask for. Rating: 4/5

BUTTERFLY: Yes, there's the addition of videos, so that should add a bit of oomph. But again, I'm sounding like a broken record, that it still feels disconnected, so while kids may want to go to the videos, the text is really where the info is at. Rating: 4.5/5

Parental Involvement: 

PLANT: Again, the quiz feature is nice, but there's no review of it, not even a saved score. And, maybe if there were definitions section or vocal highlighted in the text, teachers could more easily relate it back to their lessons. Basically, although I can see this in the classroom (or at home with parents guiding the way), I don't feel like it was designed with that in mind. Rating: 3/5

BUTTERFLY: And addition I didn't mention is that there's an icon that leads to a breakdown of how the app content relates to curriculum standards. This is nice, but a bit hard to read for someone not used to looking at standards. A more friendly version - especially aimed at parents rather than educators would be nice. Rating: 3.5/5

Total: 15.5 out of 20 - 3 stars. The improvements bumped it up from an ok 3 stars to a high 3 stars.

Monday, August 6, 2012

Monkeys in My Head

Monkeys in My Head was created by PaperPlane Co. It's an ebook that aims to help children cope with internal bullies. Bullying, in any form, has become a recent hot topic. I was curious as to how this e-book was going to address this important issue. Price: $1.99

Device Requirements: Compatible with iPad.Requires iOS 5.1 or later.

Developmental Appropriateness: This book is really aimed at an individual who has personally experienced bullying and or has low-self esteem and are beating his/herself up inside. While it does not deal with bully prevention or really even how to deal with bullying- internal or external, it does in the least send the message that you are not alone in feeling these feelings. To the extent that this book may help a child who is dealing with these issues (in a clinical sense), I will have to say that this is not my area of developmental expertise. I think this is definitely a book parents should read first and see if they think it is appropriate and relevant for their child. It deals with a pretty serious matter as poor Pirourette (the main character) has to struggle with these demons inside her head. For a child who may be dealing with similar issues, this book may be a good way to get the conversation started. Alone, the book may not offer any "solutions." For kids who may not be experiencing these issues, the book may be a little confusing and contains some inappropriate and aggressive behavior from the monkeys and a frustrated Pirourette who screams, "Shut up!" I would definitely say that the recommended target age by the developers of 4 and up is too young for the approach of this e-book on this more mature topic. The "coping" that takes place in this book - where Pirourette mentally "cages" the monkeys requires some cognitive strength that a younger child may not understand yet. Rating: 3/5 (Aim for around 8 years)

Balance: In terms of the e-book features, this book is pretty stylized in terms of the art and overall feel. The focus is on the story and less on literacy development. The text doesn't highlight, it's presented in different fonts and sizes - so probably not as beneficial for improving reading skills, which is fine. The interactive features are kinda sparse, but when they are there, they are related to the story. Rating: 4/5

Sustainability: This is a hard one. I think for the very specific group of kids, they might identify with this and love it. But overall, when comparing to other books and picking out any book to read for fun or bedtime, or whatever, this isn't going to exactly be the go to book. Rating: 3.5/5

Parental Involvement - This is absolutely a book a parent should read with their child, at least the first few times. It begs for conversation beyond the book. This book does a good job of starting the conversation with kids who may need it - its up to parents/teachers, etc. to follow up and finish it. Rating: 4/5

Total: 14.5 out of 20  - 3 stars.

Disclosure - I received this app for free for review purposes.

Thursday, June 21, 2012

Plants HD

Plants HD was created by Sprout Labs and aims to teach kids all about the plant life cycle. I definitely think we need more apps that tackle this kind of subject area. Multimedia can definitely make learning this material easier and of course, more fun than say a typical text book. The question is, does Plants HD hit the mark? Price: $1.99

Device Requirements: Compatible with iPad.Requires iOS 4.3 or later.


Developmental Appropriateness: Overall, I think Plants HD provides a lot of great information (total flashback to science class for me!). For each stage of the cycle, it provides a lot of text (which can be read aloud), some fun facts, some photos, and a quiz. The "play" part is arranging all the stages in the correct order. Actually, before I move on, here's what the main page looks like: 


My first instinct, and I think any kid's, would be to hit play. But play just means that all the pictures drop down to the bottom and you're to assume that you have to put them back in order. While I think that this is a good activity, it should come after kids have learned all about the stages and should be presented separately, or at least not as the first thing and without any instruction. So points off here for usability.


So back to the content...
So, yes, lots of info - but I don't think it really capitalizes on what it could offer. You can see that there's a lot of text (it keeps scrolling down too!). It'd be sooo much better if it could show a video or a series of pictures that go with the text. There are a lot of new vocabulary here for them, so that really needs to be highlighted somehow. The photos that are provided are usually just examples of whatever stage generally, and don't go along with the text. Given the amount of text, it's important to have some visual that keeps kids engaged in it. Instead, they could just be flipping through the photos or the fun facts at the bottom and not listen to or read the actual text. Up top, you can choose to take the quiz - but not all the information you need to answer the questions are provided in the text. You earn coins, but no scores are kept, and nothing to review for teachers/parents. Rating: 3/5 (aim for around 8 years)


Balance: As mentioned, I think kids could easily not pay attention to the text. I'm not saying that there's too much going on - I like the photos and I like the fun facts. But maybe something could be done about how they access these other sections and what can be added to keep focus on the text and to reinforce their understanding of it. Rating: 3.5/5


Sustainability: I guess I need to view this a little differently as I can see this being used in the classroom as a supplement to the lesson. Still, I think the addition of videos and making the text more engaging would make this app go from oh, something a teacher is making me look at that is more interesting than a text book to something kids really want to use and even ask for. Rating: 4/5


Parental Involvement: Again, the quiz feature is nice, but there's no review of it, not even a saved score. And, maybe if there were definitions section or vocal highlighted in the text, teachers could more easily relate it back to their lessons. Basically, although I can see this in the classroom (or at home with parents guiding the way), I don't feel like it was designed with that in mind. Rating: 3/5


Total: 13.5 out of 20 - 3 stars


Disclosure: I received this app for free for review purposes.

Friday, March 30, 2012

Barefoot World Atlas

Barefoot World Atlas was created by Touch Press and is an interactive 3D globe. This app boasts narration by geographer and BBC TV presenter, Nick Crane and illustrations by artist David Dean and it packs a lot of info in. I'm telling you all this to soften the blow of the price tag - it might be worth it... Price: $7.99


Device Requirements: Compatible with iPad.Requires iOS 5.0 or later.


Developmental Appropriateness: This app is a pretty cool and offers up tons of information about the world. Kids will love the interactive nature of it as it makes it way more interesting than if they were handed an atlas book or books about countries. There's really a "discovery" aspect to this app. I also like that all the text can be read aloud to you so that a beginning reader can also learn some new facts. There are some words that are linked to definitions, which is helpful to learn some new vocabulary. It would be even better if it highlighted the key words that could be repeated to help keep the focus and even reinforce pronunciation (e.g. country names or animal names)  - there's a lot of text, which can be overwhelming for younger kids. The illustrations are kid friendly and the app also includes many photographs as well. As a reference tool, the information here is appropriate for young elementary aged kids and this app is a great way to engage them in a topic they might otherwise find boring. Rating: 4.5/5 (aim for around 8 years)


Balance: There is sooooo much information here. Kids can get lost in it and lose focus or they just might lose interest because they don't really have a purpose and thus don't know what they should be looking at. The app is pretty easy to use and it contains a couple of overall menu's - you can choose what region, country, or feature. It might be more helpful to break it down even further - menus for animals, food, etc., so that kids can focus in on a topic too.  As is, I view this app more as a reference tool, but to take it to that next step of being more of a teaching tool, any features that could help focus or in a way, limit the information they access at a given moment, would help. Rating: 4/5


Sustainability: Again, there is so much information here that kids can keep coming back and discover something new. What I find lacking is a goal or purpose. It'd be great if there were some prompts or activities that could help guide the kids to specific information. Things like, "Where would you like to go on vacation?" Or "Discover five new animals" - just very general prompts for searching. I really think this would help enrich their experience. Rating: 4/5


Parental Involvement: This is an app where I think parents might be more likely to assume that if their child is using it, they must be learning. There is no doubt that this app contains great educational information. But I really caution parents - because there is so much information, so much to click through and see - kids may not actually absorb the information as much as they could be. This is definitely an app where I would encourage parents to take an active part - they might actually learn something too. Rating: 3/5


Total: 15.5 out of 20 = 4 stars


Disclosure - I received this app for free for review purposes.

Tuesday, February 21, 2012

Quibble Kids

Quibble Kids was created by Chess Pie Media and is a picture-matching game that includes puzzles ranging from basic skills like matching up all the apples to harder skills like multiplication number facts and the inverse rule. Can a single app cover such a wide age range and topics?
Price: $1.99


Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 3.1 or later
Developmental Appropriateness: This review was hard to write because the suggested age range is 2-12. The nice thing about this app is that you can set what puzzles to play, so a 12 year-old doesn't have to match up simple pictures and a 2 year-old is not staring blankly at multiplication problems. So let's start with the younger kids. The basic idea is that with each puzzle, you have 4 cubes with pictures on each side. You have to match up the related sides on each cube by either using your finger to turn each cube or setting it so it turns automatically and you tap on it when you see the side/picture you want. I think 2 or maybe even 3 years is too young for this app. These are purposeful movements (especially turning the cube with your finger) and decisions. Some of the picture matching would be hard for them too, like fishing lures - not sure how many 2- year- olds know what a fishing lure is. Also, each round has four puzzles (one for each side of the cube), but each game is 10 minutes long before your score gets recorded. Ten minutes of straight play without a goal seems long for a younger child. Yes, you can pause it, and come back, but it would be nice to have that "I finished" feeling. Maybe there should be an option to set the duration of the game, especially for the younger children. Also, there's no submit button - so you once you have three of the cubes lined up, you can just rotate the 4th one until it hits the right side, even if by chance - and it will "solve" the puzzle. The hints aren't so helpful either - at least not as much for the easier puzzles. It's not helpful at all in the beginning - you need to have at least 2 matched up and then the hint with show you which cubes you have matched. So if you have nothing matched and you hit hint, you've wasted a hint and it's -5 points for each hint! I think a child who is having problems matching up apples needs more verbal prompts like, "What's on the picture? Find the others!" or "You've find 2 apples, now find 2 more!" Simply lighting up the cubes is too subtle a hint.




Where this app gets interesting is with the older kids. An important note here is that to access the other types of puzzles or just more puzzles, you have to buy more puzzle packages. The original app comes with the picture-match puzzles and a preview of other puzzles for math, math jr (more advanced), name that animal, and word match. (Disclaimer - I did not buy the other puzzle packs.) Puzzles like "name that animal" where you match up facts about an animal to figure out what animal it is (i.e. "I live in a den", or "I can fly") can be challenging and fun at the same time. Ten minutes on these puzzles would go by faster - but I'd still recommend an option to set the time. The hints on this level would be more helpful.
There seems to be a gap in the level of puzzles. There are the easy picture match ones, and some easy math ones, but then you have to be a reader for the animal and word match. Some 5- 6-year-olds may be bored with the easy ones, but not yet ready to play the harder ones. Overall, I like this app for older kids (7+), but factoring in the full target age range... Rating: 3/5 (I would aim for starting at around 4 years with the picture puzzles).


Balance: The overall look and feel of this app seems a little mixed - not quite designed for a young child, not quite designed for an adult. I would say the look of it is more for an adult (and there is an adult version of this game - not sure what it looks like), but then the music and little kid encouragement feedback is for young kids. But in terms of the features themselves, it's pretty simple. As mentioned already, they could add a couple more features to help the younger kids, especially with the hints. Rating: 3.5/5
Sustainability: The additional puzzle packs are a plus (although you do have to spend more money). I think older kids would enjoy the variety and different puzzles that are offered. I'm not as sure for the younger kids, especially with the gap in skill level. The high scores list is good for the slightly older kids, but again, you have to play 10 minute games to have your score count. Rating: 3.5/5
Parental Involvement: This is a one player game that parents might even want to play themselves. Parents could be involved in the harder puzzles like the name the animal, which may even spark conversations about the zoo or other experiences. The younger kids will need help, which the game assumes since there are instruction notes to the parents. Rating: 3.5/5
Total: 13.5 out of 20 = 3 stars
Disclaimer: I received this app for free for review purposes.

Tuesday, February 7, 2012

Freddi Fish and the Stolen Shell



Freddy Fish and the Stolen Shell is a game from Atari. Many of you may recognize Freddy Fish and even this particular story as this is a "reboot" of a series from the 90's from Humongous Entertainment. Let me first say that this app is not marketed as an "educational" app on iTunes, but it does on the press release say that it helps critical thinking, problem solving, and memory. After my post on how to define an educational app, I've had a couple of conversations about skills that are important, but may not be as explicitly taught - like critical thinking. I think most will agree that critical thinking is something important that kids have to learn to do well, particularly for standardized tests and college entrance exams - the new SAT no longer has a "Verbal" section, but rather a "Critical Thinking" section. But, at the same time, it's not like there is critical thinking class like there is math class. When I think of how to measure critical thinking, I think of the horrible passages you have to read, like in the SAT, and then answer endless questions by inferring/deducing/interpreting from the passage. But how do we measure and teach critical thinking to beginning readers? Do games like Freddy Fish really help teach critical thinking skills? Price: $2.99 


Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 3.0 or later


Developmental Appropriateness: I must say, I thoroughly enjoyed playing this game, and I think elementary school kids will too. It does actually require critical thinking skills, some parts more than others, and maybe I need to improve mine as I feel like it took me a long time to solve the mystery! Overall, it's pretty intuitive to navigate. Getting Freddy to use a found object can be a little tricky though so maybe Freddy could give some more directions on that. Some parts are less obvious than others, and some tasks are harder than others. So there seems to be a bit of a range. While Freddy Fish does provide some critical thinking prompts and clues, they are usually as secondary conversation (i.e. you have to click on the Freddy a few times). It would be nice if Freddy reinforced the critical thinking more. For example, after solving a specific problem, Freddy could say, that's right, if you did (blank), it would (blank)! This way, even if you by chance stumbled upon the answer, you would think about what just happened. Making strategies and thought processes explicit helps the learning process. There's also a lot of other implicit lessons that range from bullying to music and a touch of math spread throughout the story. While I like that this is not marketed as educational, I think it is safe to label this as "edutainment." Kids will have fun and in the process, maybe pick up a few things. Rating: 4/5 (aim for around 8 years)


Balance: There's a lot to click on in the game, but it is after all a game. Part of it is as distractors for finding needed objects. But even so, I could do with a few less just for fun hotspots. There are also screens that don't really forward the plot very much, but that may just be because you can go through the same mystery with different clues and so sometimes some screens are more useful than others. Rating: 4/5


Sustainability: Since you can go back and resolve the mystery with different clues and different outcomes, this game gets an A+ for sustainability. It will be easier to solve the more  you do it, but the characters and humor in the game make it worth going back. There are also games that could be pretty independent of the plot that you can play repeatedly. One being the organ where you can record your own songs. Rating 5/5


Parental Involvement: This is for the most part a one-player game and it's almost like watching a mini-tv show with interactive parts. Parents can watch along and help in terms of usability and reinforcing the critical thinking skills. Parents may even be surprised if their child solves something before they do, so it might be a fun activity to do together. But given the older target age, kids may want to solve the mystery on their own. Rating: 3.5/5


Total: 16.5 out of 20 = 4 stars



Thursday, January 26, 2012

Stack the States

Stack the States was created by Dan Russell-Pinson. It's a game that tries to teach the state capitals, shapes, locations, abbreviations, and "fun facts". I personally have pretty poor geographical knowledge as I transferred grade schools and somehow missed when they taught geography at both schools (which says something about our geography standards/curriculum). Let's see how I did... Price: $0.99, Lite version: Free

Device requirements: iPhone, iPad; Requires iOS 3.0 or later


Developmental Appropriateness: I did better than I thought I would! So I think this would be fun for a 2nd or 3rd grader who is already starting to learn some of these facts at school or at home. The game is kinda like a trivia game - for every question you get right, you get a state to stack. The goal it to stack the states past the goal line. If you get it wrong, the correct state will identity itself (i.e. "I am Alaska, my abbreviation is AK." At the end of each round, it tells you your percent/total correct. It would be useful to present more of a review so that kids and parents can go over and remember the ones they got wrong (or right too) - just for more reinforcement.

Overall though, this game does a good job of reinforcing the facts. First, the stacking itself actually requires some skill, as it really does take into account the size and shape of the states to determine if the states will balance on top of each other. So you're really hoping for large states like Alaska or those nice rectangular ones in the midwest. Getting questions right about those tiny states like Rhode Island gets you nowhere. So even when just stacking the states, it's making you notice the shape. When you reach the goal line, you're awarded a state and the goal of course is to collect all of them. As you collect them, you also unlock a total of three games. These games assess the fluency of your knowledge, reinforcing the facts in a different way. They are timed games that require you to recognize the state, it's location, or know the capitals. These are nice "rewards" as they are both fun and still highly relevant to geography. The latter two games can get a bit difficult - it would be nice to see some prompting or hints - I ended up just guessing or trial and error sometimes, which is not what you want kids to be doing if they are to learn these facts. The combination of the main game with the little rewards games is a good way to get kids to really learn these facts. The main game is teaching them the facts and the little games are getting the facts to stick.

For kids who have not really started learning any of these facts, this game may not be for them or may take awhile for them to warm up to it. There is a mode where you can go through little fact cards about each state. I guess the idea is to "study" them so that you can play the game. This really does seem like homework, and not like a game. And at least on my iPhone, the font of these little fact cards (and also a bit throughout the game) can be small.

Also, the controls for stacking the states may be a little tricky at first as you can rotate and move each state.

Rating: 4/5 (aim for around 7 or 8 years of age).


Balance: There are a few nice "extra" features that don't seem to be distracting. First, there's a changing background picture of a real landmark. It would be nice if they labeled what the landmark was. For younger kids, the pictures may distract a tiny bit or maybe make it harder to read the questions, but since this is aimed for slightly older kids, it shouldn't really be a problem. Then the states have faces with moving eyes and they show basic emotion for when they are falling over or successfully being stacked. A nice touch of humor and kids tend to like faces. I was even entertained by the sound effects. Rating: 4.5/5


Sustainability: I spent a looooong time playing this in order to unlock all the games. But perhaps that was due to my poor geography and stacking skills. Nonetheless, based on how much time I spent on this, I'd say that yes, this is an app that could lead to many sessions of play. There are a few incentives - the collecting of states, unlocking the little games, and the little games keep track of your best time. I'd also like to see it keep track of the progress on the main game, to see if there's improvement or what's the highest stack. A minor point is that I did get frustrated when I got the answer right, but my adding the state made my stack fall over and I had to start building all over again. It made me want to stop playing, but that's kinda part of the game, I guess - maybe you or your child is more patient than I am. Rating: 4.5/5


Parental Involvement: I can picture a family traveling in a car, especially on a road trip, and playing this together. The questions can be read aloud for all to play. And it would be neat when questions came up about the states they were driving through. Although this particular scenario may not happen all the time, "traveling" and "in a car" are top reasons/places for when parents say that their kids play with apps. The little games are probably just one-player type games. Rating 4/5


Total: 17 out of 20 = 4 stars