Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.1 or later.
Developmental Appropriateness: This is a fun game - who hasn't come up with crazy scenarios to pass the time on a road trip or something? But I never really thought of it as "educational" or as "creative thinking." But I guess it is! There's a nice explanation of skills included in the app, and it's kinda convinced me. BUT - of course the extent of learning/thinking depends on the players. You can get really into it and think of all these possibilities, but if you're not into it, this doesn't really inspire you to get into it. It's really just basically a bunch of cards with the scenarios and some possible discussion questions. There's no sound/narration either, so this is really meant for parents to play with their kids, at least the younger kids. Rating: 4/5 (aim for around 8)
Balance: So this is where I ask the question again, is this better as an app? I actually owned board games similar to "what ifs" and "imagine that", but they both had more of a game element to them. This app doesn't capture that game feel. It's just more of a launching pad for conversation. There aren't really any features that capitalize on the affordances of the device. You can take notes or save a specific card as a favorite - but that's really it. What about being about to draw or incorporating videos - make the scenarios come alive. Rating: 2/5
Sustainability: So, really, I don't need this app to play this game. These are scenarios that people have come up with on their own, or heard about from another person or game. Also, once you've read the scenarios here, you can just remember them and not need the app. What is here that makes me come back to this app? Rating: 2/5
Parental Involvement: This is a nice group game. There's a setting to make it show only scenarios for a specific number of people. The discussion questions are also good to help someone lead the conversation. Rating: 5/5
Total: 13 out of 20 = 3 stars