Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Tuesday, September 4, 2012

Classical Kids

Classical Kids was created by The Children's Group. It's a series of stories that mixes music, history, and storytelling. There's actually a students edition that initial comes free but you have to purchase each story and a teachers edition that comes with all the stories and also notes for teachers on how to incorporate the stories into their lessons. Price: The in-app story purchases are $3.99 each and the complete teachers edition is $49.99.

Device Requirements: Compatible with iPad. Requires iOS 4.3 or later.

Developmental Appropriateness: In this day and age, learning about Mozart and Bach is kinda lost in our curricula. Music classes in elementary school where kids learn to play instruments are hard to come by, so learning about great composers and their life stories is practically non-existent. So Classical Kids is a great idea that can help fill a void in our education system. The original stories were written in 1988 and have sold well as recordings. The question here is, does it work better as an app? I'm afraid my answer is no. It's not that the stories aren't appropriate or that it's worse than the recordings - its just not any better. It does not take advantage of the affordances of a tablet and its interactivity. Each story is about 45 minutes and kids listen to it like a track while looking at static pictures that don't really tell a story on it's own. That's it. There's no text to follow, interactive elements relevant to the plot, animation, nothing. Again, that's fine - but when you consider the length, I'm not sure this will hold a child's attention. If you think about it, most kids' shows are around 20 minutes plus commercials, or if they are longer shows, they are broken up into many independent segments. Yes, the stories here are broken into mini tracks, but the story from beginning to end is pretty long. I think in it's original conception - kids listen, teachers ask questions - it works fine. It's just that the app version doesn't go beyond that. There was great potential to add a great visual elements and interactivity - especially since classical music probably isn't the most popular topic among children. The pictures here aren't the best. The kids look way older than their age and other things just don't match like Bach's wife died at the age of 35, but the picture shows an old woman with gray hair. Details matter, especially when there's nothing else to do but look at the pics! I'm glad to see that they've switched up the pricing a bit, cause otherwise, it may have been better to just stick with the original recordings. Rating: 3.5/5 (aim for around 8 years).

Balance: There were some attempts made to incorporate some extra features. But those too fall short. First, there's a quiz, but it's really like a fill in the blank worksheet meant for teachers to print out. Kids cannot actually fill in the answers on the device. There's a metronome, but no instrument to play. There's a recording, but again, not music to make. Yes, obviously, it's meant to be used in class with real instruments. But why not both? What's the point of putting it on an iPad then? Rating: 2/5

Sustainability: I would love to see kids more interested in composers. Does this app make that happen? I'm not sure. The stories themselves are nice - they are told in a very conversational way and make a great audio book (which honestly, is what I basically ended up using it as) - but I'm reviewing this as an app, not as the original audiobook. I think kids now have a certain expectation for an app and the iPad. And this does not fulfill it. Unless kids have been assigned to listen to the story as homework, I don't see kids returning to this one on their own, given their other app options. Rating: 2/5

Parental Involvement: The teacher notes is great. It breaks each story down and gives plenty of discussion questions. However, it only comes with the teacher's edition, which is quite pricey. Improvements to the quiz section would also make this better for parents, especially those who may not have the time to carry out a "lesson." Rating: 4/5

Total: 11.5 out of 20 = 2 stars

Disclosure: I received this app for free for review purposes.

Wednesday, July 11, 2012

The Singing Alphabet

The Singing Alphabet was created by the Ministry of Letters ltd (kinda sounds like some Harry Potter reference, doesn't it?) As you can tell from the title, it's an app that combines music and the alphabet, where each letter sings its letter-sound in an artsy, jazzy, kinda way. I'm probably not doing it justice with my description, so please take a look at the video below. Price: $0.99

Device Requirements: Compatible with iPad.Requires iOS 4.3 or later.

Developmental Appropriateness: I think the purpose of this app is really to get kids exposed to letters/letter-sounds and music/rhythms, as opposed to any direct teaching. It's pretty free form, where kids can choose whatever letters to start singing. It doesn't label the letters and my version shows only the lowercase. I can see it encouraging kids to try spelling out different words or their names to see what that would sound like. But then you realize that you can't use a letter more than once, so that limits the types of words you can spell correctly. I also think it's easy to get lost in the music and rhythm than to really focus on the letter-sounds. So overall, I think this is actually a cute app to get kids in music with some light exposure to letters. But learning potential may be low. Rating: 3.5/5 (aim for around 4).


Balance: If I think of this as an alphabet learning app, then I think the music aspect overshadows the letter-sounds. I think even if kids are singing along and making the sounds, they might not connect it to the sound that particular letter makes, but rather cute sounds these cute letters are making. It would be more effective if there was a "learning" section first, where the letters at least clearly annunciate their names and sounds and then have what the app currently is as the "putting it all together" game that they could play. From reading the description on iTunes, it sounds like there was clear educational intent for letter learning, so I will rate it as such. Rating: 2.5/5

Sustainability: This is an innovative way to get kids interested in music and letters. If kids like this kind of music, then I think they will enjoy coming back to this app. However, if this kind of music is not their thing, then they might not be engaged. Rating: 3.5/5


Parental Involvement: Parents might find this app engaging for them as well. They can spell words out with their child and see what music it makes. There's no explicit role for parents, but the app can easily be played together. Rating: 3.5/5

Total: 13 out of 20 - 3 stars

Thursday, February 16, 2012

DoReMi: 1-2-3

DoReMi: 1-2-3 was developed by Creativity Inc. to encourage kids to engage in music and to learn to play songs by hear. With the cutbacks to music programs in schools, it's important to find other ways to expose kids to learning more about music. But, as a product of a "Tiger Mom", I started piano lessons at a young age and know that learning to play music by hear can be difficult. Can an app really teach you to play music by ear? Price: $1.99


Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.3 or later.
Developmental Appropriateness: There are two modes to this app - one is a free play where you can make up and play your own songs. You can choose a background, the icons that are your "players" (i.e. stars or cows to represent your notes), and what sound you want them to make, ranging from a more traditional do-re-mi to animal sounds or to saying numbers or even colors. There's a record function so you can treasure your fantastic melodic (or not so melodic) creations. This mode is great - it encourages creativity and music composition. Kids will surely be amused by the different sounds it can make. 


The second mode is where you learn a song "by ear." It breaks each simple song like "Jingle Bells" into several parts, a few notes at a time. Within each part, it takes you through a progression where you repeat the pattern, then it increases the difficulty by changing from do-re-mi to an animal sound or something else, and then finally, the objects that represent each note turn around so you cannot see who is playing. It also goes back down the levels if you are getting it wrong, which is a nice scaffolding feature. I can see how this many be training one to play by ear, but I'm not sure how successfully it teaches one to play the song. First, it does not take rhythm into account - you just have to play the notes in the right order. Second, there is no exposure to actual notes, which may not be important to playing by ear, but is important to learning how to play an instrument in general. Third, the animal or other noises are hard to hear pitch wise. For a beginner or untrained ear of any age, transferring the pitches from a clear do-re-mi to silly noises like moo moo moo is hard! Finally, you never play the song in its entirety straight through. Breaking up the song into parts when learning it is a good idea, but I didn't feel I got a sense of what song I was learning during each part - especially since you don't have to follow the rhythm. The last part is to play the whole song, but it's still broken up into each part. I would think that to show that you have learned the song, you would play the whole song straight through. Further, the songs are very familiar songs which I'm sure some kids will want to sing along to, which you can't when it's so broken up. I really like the idea of this mode, but I'm not sure how many kids will successfully learn these songs - especially outside of this app. Rating: 3/5 (aim for around 6 years and up).


Balance: In the free play mode, there are interactive elements in the background that are not related to the music. I don't think it was necessary but I don't mind it since it's free play and it's all meant to be fun. For the learning mode, I would take out the non-music related sounds that the notes can make. They make learning the pitches hard. I assume they are there to add an entertainment element - having those sounds in the free play mode seems like a good idea and enough for the app as a whole. Rating; 3.5/5


Sustainability: I think kids will come back to the free play mode again and again. As for the learning mode, there are currently only five songs - looks like they will be adding more. It be great if there were more levels for each song. Right now, seems like there are two levels playing the whole song, the last level being that the icons for the notes are turned around so that you are "playing by ear." As I mentioned, it would be nice if the next level would be playing the song straight through without prompting. And then even further levels that change the pace or maybe adds different instruments. Rating: 4/5


Parental Involvement: Interestingly, this app links to "Fingerprint" which is a platform that allows parents to be involved. I did not try this part out, but the app can send the parents messages as their kid completes a section or whole song. Parents can also send their kids voice messages to encourage their progress. I like that the developers thought about how to involve parents. However, I'm not sure this type of involvement fits all or even most parents. You tell me! Many parents turn off the wi-fi function on their devices when letting their child play with it. As for the app itself, the recording feature in the free play mode is nice as kids can play back their songs and share with others. It'd be nice if the learning mode had a recording feature as will at the completion of each song. Rating: 4/5


Total: 14.5 out of 20 - 3 stars