Showing posts with label Age 3. Show all posts
Showing posts with label Age 3. Show all posts

Monday, September 17, 2012

Cartoon ABC

Cartoon ABC was created by Kids Academy Company and is exactly what it sounds like. An app that aims to teach kids the ABC's using cartoon animation. THere are now tons of ABC apps, so where does this one stack up? Price: $1.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.2 or later.

Developmental Appropriateness: With so many alphabet focused apps out there, it's becoming harder and harder to pick out which ones to get. Some of the things I really look for are 1) repetition - the actual letter needs to be repeated over and over, 2) word associations - it's almost given that letters are paired up with words starting with that letter - are there a few different examples? Are the words appropriate? 3) Letter presentation - is it prominent? Does it get lost with the words? and now more and more with apps, 4) how are the interactive elements related? Cartoon ABC addresses my first three criteria really well. There's lots of clear repetition of the letters, it's paired with three different examples where the actual letter is highlighted, and each presentation begins and ends with only the letter. So yes, this is a solid ABC app. However, when compared to some other ones, this one does not capitalize on the affordances of the device - there's not the same interactive quality as seen in other apps - it's more like watching little video clips. Rating: 4/5 (aim for around 3 years)

Balance: The animations are simple and cute. My only critique would be with the main menu. It's nice that you can pick any letter to work with, but they are not all labeled on the main menu -some are, some aren't - so kids can't automatically go to a specific letter, without thinking about it (yes, it's in alphabetical order). Rating: 4/5


Sustainability: There's a nice variety of picture and animation. But again, I do think kids are gonna have an expectation for interaction features, which this does not have. So while this app does clearly and nicely present the content, after seeing all the different animations, kids may want to seek more action elsewhere in terms of an app. Rating: 3.5/5

Parental Involvement: There is a parent report section where it shows which letters kids have looked at. Again, I think these types of reports are great starts. This also points at a need for a better main menu labeling system so parents can easily tap on the letters they want their kids to work with next. Rating: 4/5

Total: 15.5 out of 20 - 4 stars

Disclosure - I received this app for free for review purposes.

Wednesday, August 22, 2012

Learning Games for Preschool to Kindergarten

Learning Games for Preschool to Kindergarten was created by Agnitus and includes a variety of basic learning games tapping into color, numbers, letters, shapes, memory, and sorting. Seems to cover a lot and for free! Price: Free

Device Requirements: Compatible with iPad.Requires iOS 5.0 or later.


Developmental Appropriateness:
I think the most important thing for an app that aims to cover an age range, especially 2-5 is progression. So much happens in these years that it really take a lot of consideration to design an app that adequately addresses the needs of kids at each age. While the games here do progress in difficulty, it does so very gradually. Overall, it's more fit for kids at the younger spectrum. It starts off with a lot of matching - even for colors and letters where it's not really recognition, but just matching, which does not do much for me. While it gradually takes away some of the cues to make it more of a recognition task, I still think these games are too easy for the older spectrum. Most kindergartens know their colors, letters, and numbers (which does not go up very high). Also, there is no setting, so a 5 year-old would have to go through over 200 rounds to get to their skill level. Trust me, I went through that many activities! I will say that the 
activities are cute and fast-paced though. But overall, I think this app is in desperate need of a difficulty setting, a progression that's more adaptive to each child's performance and more challenging levels. Rating: 3/5 (aim for 3 years).

Balance: The features are cute yet not distracting and offer basic feedback for correct and incorrect. It could go further in probably more instructional feedback. One annoying thing I will point out that I hope is a glitch is on the search game, if you are stuck, it continuously says, "One more..." over and over. Shush and let me concentrate! Rating: 4/5

Sustainability: While the game offers a bonus sticker world and a shower game (not sure how engaging this one is), the very slow progression could still get very boring. Rating: 3.5/5

Parental Involvement: There's a nice "report card" for parents that shows the skills covered, total time, age progression and some overall progress. It also shows what curriculum themes have been covered, but the app itself does not address all the themes shown. Parents can share their child's progress on facebook. This is a nice start to getting parents involved. Rating: 4/5

Total: 14.5 out of 20: 3 stars.

Disclosure: I received this app for free for review purposes.

Wednesday, August 15, 2012

Alphabet Jumbled

Alphabet Jumbled was created by Pixel Interactive and focuses on some early alphabet learning. It's got 5 different activities - two are fairly standard introducing the alphabet and some flashcards. The other three are all about the sequencing of the alphabet with a "jumble" concept - sounds like something new? Price: $1.99

Device Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad.Requires iOS 4.0 or later.

Developmental Appropriateness: So the first two, more standard, activities are nice - they are just that - pretty standard. The first just labels the letters and letter-sounds. The second shows flashcards of the letter linked with an object. The last three are all about sequencing and putting all the letters in order. Some with just a chunk of letters, some with all the letters, some timed, some not timed. So "jumble" not in the word game jumble sense, just in a mixed around kinda sense. They are kinda fun and maybe a breath of fresh air from more standard early alphabet games. My question is, just how important is the sequence of the alphabet? Yes, it's important. The alphabet song is one of the most well-known children's songs (in the US at least). Virtually all American kids learn it, and it sticks. It's a simple and fun way to teach the sequencing of the alphabet, which helps build literacy skills. But knowing the sequence of letters is not the same or maybe not as important as knowing the sequence of numbers. That has more meaning - 1 is less than 2 is less than 3. But A has no different value than B than C. So why focus most of an app on the sequence of letters? Especially when the alphabet song is already a pretty effective and popular method. The goal of learning the alphabet is to learn to read - which is learning the combination of letters that form words, not the sequence of the alphabet. Rating: 3/5 (aim for around 3 years)


Balance: In most cases, the letters are filled in with a background like polka dots. While this makes the letters look cute, it may actually be distracting kids from recognizing the letters. Remember, young kids have a hard time seeing two things at once. So they may just focus on the colorful patterns instead of the letter. And with the flashcards, the letter appears with the colorful background in the corner, but then in plain print within the word - I'd highlight the letter correspondence here more as they can look pretty different - at least to little kids. Rating: 3/5

Sustainability - It's a cute looking app, and kids might enjoy the game element of the jumble activities. It  doesn't save your times though. Rating: 4/5

Parent Involvement: There's not much to do for parents here... Rating: 3/5 


Total: 13 out of 20 - 3 stars

Disclosure: I received this app for free for review purposes.

Wednesday, June 27, 2012

Ready to Print

Ready to Print was created by Essare LLC along with an occupational therapist. It aims to help teach pre-writing skills and incorporates a series of activities such as touch, matching, and pinching. Price: $9.99  While I don't factor in price in the ratings, as I leave that up to you to judge for yourselves, this is really one of the pricier apps I've seen! Is it worth it? 

Device Requirements: Compatible with iPad. Requires iOS 4.3 or later.











Developmental Appropriateness: This app was definitely designed with an educational eye. It has a very set progression with levels and a review. There is no doubt that this has educational intent, and can be used at home or in the classroom. My real question is: Is "writing" on an iPad with your finger the same as writing with a pen or pencil? I personally, don't think so. The activities here (see photo), are very basic - tap on objects, drag objects, move finger in a shape/line, etc. Sounds like to me, this is a "how to use an iPad" app rather than how to write. Having read about and been part of many usability studies, I can tell you that kids have a natural knack for using iPads. They are good at it, even at a very young age - yes, before they can write. So I'm not sure what this app really teachers them in terms of writing. It's just not the same. Even the pinching is not the same as the "pincher" grip for holding a pencil. Does this app teach things like how to follow directions, matching, and recognizing shapes and letters? Yes. Does it teach you how to write? I don't think so.  Rating: 3/5 (aim for around 3 years).




Balance: The games are simple enough and without distraction. In terms of usability and engagement, it seems designed for it to be used with an educator - the look of it, that there are no verbal directions, etc. A tutorial and other features to engage children would make it have less of a classroom feel, at least in the beginning. Rating: 3.5/5


Sustainability: Again I can see this being used by a teacher or professional, where they have a purpose in mind for the specific activities - not necessarily writing. Otherwise, I don't see kids asking for this. Rating: 3.5/5


Parental Involvement: There's a review feature, which is grab for teachers and parents. I think for parents, an explanation for how these activities relate to writing would be useful (there's a little of this on the website) so they know what to watch for and how to relate these activities to other ones in everyday life. Rating: 4/5


Total: 14 out of 20  = 3 stars


Disclosure - I received this app for free for review purposes.

Friday, June 15, 2012

Count-A-Licious

Count-A-Licious was created by Brainster Apps. It's an introduction to numbers kinda app. It may sound weird to phrase it like that, but there really are many steps to learning what numbers mean and this app really targets those initial steps. So while a narrow focus, it's the foundation to learning math. Price: The initial app is free, but after the first level that concentrates on the numbers 1-5, there's an in-app purchase for $0.99, and that gets you up to 20.

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.3 or later and also Kindle Fire.


Developmental Appropriateness: There are 4 games: Number Show, Counting Game, Tracing Game, and Treasure Crits. Ok, really only 3, as the last one there is more of a fun, reward game. Brainster Apps has also made my job easier by clearly stating what their learning intentions are: 1) Recognize number sounds, 2) Recognize numbers visually, 3) Understand that numbers have a sequence, 4) Understand that numbers are associated with a quantity, 5) Understand that numbers in the beginning of the sequence are associated with smaller amount of objects and latter number with more, 6) Introduction to writing numbers. Do they achieve these objectives? Yes. I think together, the three games, albeit very simple games, are done well. They sequence the numbers whenever possible and also associate the numbers with objects fairly often. I think these games do a good job of showing and teaching, but I do think this app is missing an important step. While the games all show the number to object correspondence, I guess we don't actually know if the kids "get it" - not with these games at least. It'd be good to have an additional game where the kids are asked to find/choose/tap - whatever you want, a target number of objects. Then we would know for sure that they've absorbed what these three games are aiming to teach. Rating: 3.5/5 (aim for around 3 years).


Balance: While the special effects that happen as you count make it fun and engaging, at times, the sound effects are louder than the voice counting, especially in the Counting Game. Seeing the cool effects will already be taking kids attention away from the counting, so it's especially important that they at least hear the numbers loud and clear. Rating: 3.5/5


Sustainability: Cycling through the games gives it a nice feel of variety. Throwing in the just for fun reward game is nice too - and I think it's a game kids will get a kick out of. Since this app targets a narrow skill set and only goes up to 20, kids may master and bore of this app quick - although the goal is to master it, so I guess I can't complain! Rating: 5/5


Parental Involvement: This is a one-player game (it does allow for multiple kids to have profiles) and of simple games so maybe parents don't have quite as much of a role, but can still reinforce the material. there is no review/progress monitoring for parents. Rating: 3.5/5


Total: 15.5 out of 20 = 4 stars

Tuesday, June 5, 2012

Ed's Jungle

Ed's Jungle was developed by OneUniverse Productions and is, as you probably guessed from the title, an app about animals in the Jungle. It combines two pretty popular topics in the app world right now - an "I Spy" kinda game and animals and the sounds they make. Does combining things automatically make it better than the originals? Price: $2.99

Device Requirements: Compatible with iPad.Requires iOS 5.1 or later.


Developmental Appropriateness: "I Spy" and Animal apps are of course appropriate activities for young kids. Here, you see a main scene and have to find all the hidden animals. When you tap on one, it leads to a different scene where you can see the animal in animated action, hear it's name and the sound it makes. I think the "I Spy" element elevates the animal learning making it more interesting than apps that are a bit more "flashcard" where you would simple select an animal and learn more. On the other hand, I don't think the "I Spy" part is better than other "I Spy" games. Yes, it's nice that you can learn more about what you've found - that part I do like. But in the actual spying part, it's a little less engaging. Other than to find all the possible animals, there's no step by step goal to egg you on. So prompts like, "Find the monkey" or "Find something green". These kinds of game elements really add to the experience, especially for young kids who may get bored easily. Further, these prompts could reinforce the learning. Speaking of the "learning" aspect, the label for each animal is presented both visually and orally. I can't decide whether I think the voice is just meant to be weird, or of low quality recording. The animal sounds is of a human making them, so some are better than others. Overall, I found this part of the app's pacing a bit slow. Again - pacing is one of those elements that is important to the whole experience, and factors into attention and engagement. Finally, given the way it's laid out, more information could easily be given about the animals to add another layer to the app - this would help engage slightly older kids who may already be familiar with the animals.


So if your kids love seeing animals, this is a more interesting app than other basic animal apps. But if your kids are really into "I Spy" games, then there are better options. Rating: 3.5/5 (aim for around 3 years)


Balance: Overall, this app is straightforward, no bells and whistles that aren't related to the topic. It also features a "map" where you can see what animals you've found and haven't found. On the other hand, I think adding a couple of game elements would enhance both the experience and learning. Rating: 4/5


Sustainability: There's only one scene so in comparison to other "I Spy" games, this will seem limited. But maybe if was viewed more like a picture book where you can just go through all the animals, it'll have more life. And for some reason, kids just love animals! Rating: 3/5


Parental Involvement: Parents don't have an obvious role here. This is another reason why I think the prompts in the spying stage would be nice - parents could use those as prompts to help, and as conversation starters. Or if there was additional animal facts presented, then parents can go off those. But as is, parents aren't offered much here. Rating: 3/5


Total: 14.5 out of 20 = 3 stars


Disclosure - I received this app for free for review purposes.

Friday, May 18, 2012

Trunky Fishing Game

Trunky Fishing Game was created by UpsideDown Games. It's the digital take on the classic Fishing Game - yes, you know, the one at carnivals that you can never win or you might know it from it's toy form. The fish spin in a pond and they open and close their mouths. You have your little fishing rod and have to time it just right to land in the fish's mouth and pull it up without dropping it. So does it work as a digital game? How is it educational? Price: $1.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 3.1.3 or later

Developmental Appropriateness: This app presents the game in a few different ways - a just for fun, fish your heart out mode, and then modes where it asks you catch the fish with a specific color, letter, and or number - so tapping into recognition. I like that it sets up the learning in a game setting - makes the learning fun. You can even have a two-player mode and play on the same device at the same time. Some friendly competition can help motivate play. I actually do remember this Fishing Game as a kid and loved playing it.  However, I don't feel it quite feel it captures what made the fishing game fun. Here, you tap on the target fish when it's mouth is open and drag it to the bucket. There's no thrill of using a rod, timing your actions just right, and then the best part, pulling the fish up and praying that the mouth has closed tightly and it doesn't fall off. So while the app has put the player in the Fishing Game setting, it doesn't really feel like you're actually playing the Fishing Game.

I would also prefer a bit more initial instruction. It took me a minute to figure out what to do. Trunky, the elephant is there with his fishing rod, and since I expected a fishing rod as part of the play, I thought Trunky would have a role in it. But he doesn't. He's merely the cheerleader. A few simple directions would help. Also, in the learning modes, the target is said in the beginning, and then you see the label in the top of the screen. I would like to hear the target repeated or prompts given, especially if the child is taking long to find the correct fish. Kids at this age cannot read the labels, and they may not know to tap on the label to hear it repeated. The letter and numbers are also kinda small to read - making them more salient would be helpful. There's some simple feedback when you get it right, but more reinforcement of both getting the correct and incorrect answers could help support the learning. Rating: 3/5 (aim for around 3 years)

Balance: As mentioned a few more features to help support the learning are needed. Otherwise, the game is set up simply, colorfully, without much distraction. Rating: 4/5

Sustainability: While you get a point for every fish you correctly catch, it doesn't really record your score or keep a record if you're playing against others. And although you can choose to work on colors or letters or numbers, there aren't really any levels. It doesn't get faster or more difficult. Rating: 3/5

Parental Involvement: Trunky Fishing Game is linked to YogiPlay, a feature that parents can login to. Here, parents can look at usage reports (time spent on specific apps, time spent on reading/math/etc. apps), get recommendations based on your child's preferences, and also send messages to their child based on their usage and performance. YogiPlay also has a reward system where you collect coins and can "purchase" kid-friendly items. So this a great way for parents to stay connected, especially with games that are child-centered/meant to be a one-player game. Reviewing performance is important, but parents should also remember to reinforce the material and add-in real world context. Rating: 4.5/5

Total: 14.5 out of 20: 3 stars

Disclosure: I received this app for free for review purposes. Also, I've been working with YogiPlay as a reviewer!

Monday, April 30, 2012

LH Animal Sounds

Animal Sounds was developed by Synthcomm sp. z o.o. It should come as no surprise that in general, kids love animals. Animal names and sounds are some of the first words and sounds babies make. It makes sense then that animals is the subject matter of many apps. Do these apps, specifically, Animal Sounds, capture what makes animals so appealing to kids? Price: $1.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.2 or later.

Developmental Appropriateness: From the research world, we know that kids, even babies, attend to animals more than inanimate objects. For example, babies under 1-year would watch realistic videos of animals more than they would watch videos of inanimate objects moving. What is it about animals that make them so interesting? I'm sure experts in biophilia have studied and can say more about factors like face and the movement of animals that make us attend to animals. So before I digress too much more, my point is that I think these factors should be taken into consideration when looking at an app about animals. You might be thinking that maybe I'm taking this too far - an animal app is just a fun, simple app for kids. True. But I do think that consideration of realistic photos or videos and the movement and characteristics of the animals can separate an ok animal app from a great animal app.

So Animal Sounds - The animals are pretty cartoonish, with many of them dressed in clothing. Again, young kids have an easier time generalizing from what they see in a book to the real world when the images look more realistic. I'm not saying that they have to be photographs only, but the images here are really not realistic. With each image, there is a female voice saying, "The cow goes moo." The voice is animated and kid-friendly. While this might simulate a parent reading with their child, the animal sounds are not at all realistic. Finally, if you tap on the picture, it moves up and down, but not in any motion that an animal would make. So while this may be a fun app for parents to use with their child and make some animal sounds together, this app does not really capture what may make animals so interesting to kids. Rating: 3/5 (aim for around 3 years).

Balance - In order to choose what animal to look at, there's a kinda wheel on the side that you would spin. While I like this feature, a 2 year old may have some trouble spinning it. I'm not sure how the animals are organized within this wheel, so it might take a little effort to figure out where the favorites might be.  The written label is provided at the bottom of the screen but it doesn't highlight or it doesn't repeat so kids can hear the label again. Only the animal sound is repeated if you tap on the picture. Also, I rarely mention in-app purchases or links as I like to just focus on the content, but there's a pretty attractive and distinctive icon of a super hero in the top corner that leads you to access other apps by the developers. This icon is not just on like the main menu page, but is present throughout the app. I can see kids easily tapping on this icon and accidentally exiting out of the app. Rating: 3/5

Sustainability - There are 44 animals - which is a good amount. But again, since this app does not really capture the essence of the animals, I'm not sure to what extent kids will keep coming back to it. Rating: 3/5

Parental Involvement - Animals are an easy topic for parents to talk about with their kids. This app seems to be one where parents should play along. Rating: 3/5

Total: 12 out of 20 - 3 stars


Wednesday, April 25, 2012

Magic Sorter/ Poll results - What age should kids start using apps?



Magic Sorter was created by Igromatic and is a puzzle app recommended for toddlers 1-3 years of age. It's been awhile since I've reviewed an app targeting such young kids - my target age range is really 3-8 years. I set it at 3 on the lower end because I'm not sure how beneficial it is for kids younger than 3 to be using apps?Canthey use apps? Sure - kids are amazingly tactile But should they - we still don't know. We've been warned not to let kids under 2 watch tv - should the age range differ for apps? You, my readers, seem to think so - or some of you at least. Remember the poll to the right of screen? Yes, the one that's been up and closed forever and I've forgotten about - I've reopened if you want to vote now. Here are the results (out of 52 votes):

The most number of votes went the the 1-2 years range. Tying this back to Magic Sorter, the majority of the votes fall in the 1-3 year range - the target age range of the app. So maybe it's just me being conservative on the age. What do we expect from apps for these young kids? Does Magic Sorter convince me that apps should target kids under 3? Price: $1.99


Device Requirements: Compatible with iPad.Requires iOS 4.1 or later.


Developmental Appropriateness: This app is all about puzzles - puzzles about color, sizes, and a classic jigsaw puzzle. sure, these are great puzzles for toddlers. Does making them into an app add any value than just have regular old physical puzzles? Not really. I guess when I think about educational apps, I think about what can it add that the traditional activity doesn't have? Sure, convenience/portability, etc. But I don't think that this app takes learning to the next step.


In terms of usability - I"m going to say it again - drag and drop is not easy for young kids. Watch the video. This girl was chosen to do this video - meaning she's probably been prepped. Watch her drag the puzzle pieces - it's not exactly easy for her. 


Rating: 3/5 (aim for around 3 years).


Balance: The app is very simple and user-friendly. For this age group though, parents will need to help navigate and show their child what to do. There's some animation at the end of each puzzle (watch the little girl dance) :) Rating: 4/5


Sustainability: There are a bunch of puzzles and the categories of puzzles also add to the variety. Rating: 4/5


Parental Involvement: The developers acknowledge that parents may need to assist, but again, usability is not the type of involvement I look for from parents. However, I will say that some of the puzzles lend themselves to "teachable" moments like talking about size, shape, and color. Rating: 3.5/5


So, I'm still not convinced of the benefits of apps for kids under 3.


Total: 14.5 out of 20 - 3 stars


Disclosure: I received this app for free for review purposes.


Tuesday, April 17, 2012

Squiggles!

Squiggles! was developed by Lazoo Worldwide, Inc. and is a drawing app aimed at preschoolers as most of what you draw are squiggly lines. You might be thinking, "All you draw is squiggly lines?!! What's the point?" Well, it's actually a cute app. After you draw the lines, which are part of a template of cars, or beginnings of cotton candy, you can set the picture in motion where the lines become the motion of the car, or the swirls of cotton candy. This is actually kinda a similar idea to my last review, Magic Doodles, but for younger kids. Also included is an e-book about an adventure with Miku and Bobu that of course involves squiggles. Price: Free (right now, at least).

Device Requirements: Compatible with iPad.Requires iOS 4.3 or later.


Developmental Appropriateness: As you can tell from my intro, I was a little skeptical at first, but I think this app won me over. It's a nice way to encourage young kids, who may not be able to draw much yet, to draw and be more imaginative for what they can create than on straight up paper pencil. The e-book is pretty cute too. I actually wonder why it is not a larger part of the app - it actually can be pretty easily missed. On the main menu, there are two icons - one for an instructional animated video with Miku and Babu for what to do in the drawing app and how to make your squiggles work and then the book, neither icons are flashy. I'd almost even say the book should be the prime, and the drawing is the activity tied to the book. That being said, although much of the book has to do with squiggles, I wish more of the interactivity was for the reader to make the squiggles that functioned as part of the plot so that it's more of a hands-on book. In terms of the drawing app, it's pretty kid-friendly, easy-to-use. If the target is 2-3-year-olds, I'd even make the tools at the bottom bigger. Rating: 4/5 (aim for around 3 years)


Balance: The overall feel of the app is very kid-oriented with plenty of instruction. Some of the features in the e-book are more frivolous than others. Like I mentioned, it would be great if it could incorporate some of the interactivity of the drawing part. Rating: 4/5


Sustainability: The story is cute, and the drawing is fun, so it's a great deal - kinda like two apps in one. You can also save your drawings and share with others. Rating: 5/5


Parental Involvement: Although there is not quite a direct role for parents, there is plenty for them to do - read the story together, help with the drawings and use them as conversation starters, etc. Given the young age this app targets, parents will likely have to be involved as well. Rating: 4/5


Total: 17 out of 20: 4 stars

Friday, April 6, 2012

Sam and Ben

Sam and Ben was created by InteractBooks, LLC. It's a story about twins and celebrates their similarities and differences. So if you have or know of young twins, or even young siblings, this may be a book for you. Price: $2.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 3.2 or later


Developmental Appropriateness: This is a heart warming story that parents can find useful to read with their child to highlight how everyone has similarities and differences, whether its with twins, siblings, or friends. So it's an appropriate subject matter. The illustrations are watercolors, which may be more appreciated by parents more than children. If your young child is not used to watercolor drawings, it may be more difficult for them to recognize some of the more abstract and smaller objects. Remember that research has shown that young children learn better from books with realistic than cartoon drawings. Rating: 4/5 (aim for around 3 years)


Balance: Although this book is meant for parents to read with their child, I'd like to see some more attention given to the text - like bigger font or text highlighting - something. There is sometimes quite a bit of text, so let's make some good use out of it, even if it's just bringing attention to it to improve print concepts for these young kids. There's a lot of hotspots - mostly related to the story. So again, given all the hotspots, the text can really just get lost. Also, there are activities at the end of the book and you can access just the activities from the main menu. I kinda like this, so that the activities are much of a distraction from the book, but add a little more fun for the kids. Rating: 3/5


Sustainability: Kids like stories, and there is even a bit of poop humor in this one. Kids will enjoy the hotspots and the activities may keep them coming back. Rating: 4/5


Parental Involvement: This is really meant for parents to read with their child. So ... Rating: 4/5


Total: 15 out of 20 : 4 stars


Disclosure: I received this app for free for review purposes.

Thursday, April 5, 2012

Owl and Cat

Owl and Cat was created by De NitroLab. It is an e-book based off of a poem by Edward Lear. The first three scenes are available for free so you can see what you're getting, but to get the rest of the book is $.99. Price: $0.99

Device Requirements: Compatible with iPad.Requires iOS 4.3 or later.

Developmental Appropriateness: This e-book is a little different - it was designed to promote parent-child book-reading and so does note have a "Read to me" function. Parents or an older person must read this book along with a young child. What it does include is a nifty style of incorporating interactive features. You can move most of the objects/characters around and at the same time. So you can kinda act out the story or whatever else you want to do, creating a different kind of storytelling experience. The text really takes a backseat to the interactive features. While I understand, and like, that the goal is have a more creative joint storytelling experience, this is still a book-reading experience. Rating: 4/5 (aim for around 3 years)



Balance: So given all that you can "play" with, and the fact that the text is not straightforward and in more of a poem form, I'm afraid the text will just be lost. The text itself is pretty small on some pages and the font is harder to recognize for little kids. Rating: 3/5

Sustainability: I think the illustrations are cute and kids will like them and want to play with them. Hopefully, with some guidance, they can come up with many different scenarios to act out. Rating: 4/5

Parental Involvement: This is the strength of the app - that it really does require a parent to be involved and to really take part in the whole experience - not just read the text. Rating: 5/5

Total: 16 out of 20: 4 stars

Thursday, March 29, 2012

AR Flashcards

AR Flashcards was developed by Mitchlehan Media, LLC. AR here, stands for augmented reality. Take a look at the pic and video - it's kinda cool. It's like a virtual projected 3-D image. But is it beneficial for learning? Price: $1.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 3.1.3 or later


Developmental Appropriateness: So the way this works is that you have to download and print out flashcards. Then using the app on your device, you point the camera at the cards and the virtual 3d image will show up on your screen. You can then tap on the image on your screen and it will label the letter and animal. Or, if you so happen to own TWO iOS devices, there is no need to print out the cards - you load the cards on one device and use the other to view. (Warning - This latter method may make you feel like an Apple ad, as it did for me!) Ok -so the technology aspect of this is awesome. I think kids will be fascinated by it and will want to try all the different cards. And of course, alphabet letters is appropriate material for toddlers to be learning. So anyway to engage them in the material is great. BUT - and I think those who are more regular readers of this blog know what's coming.... I don't think these AR cards are the best for learning. They are like pop-up books, actually, they are even more novel and interesting than pop-up books. And research has shown that pop-up features can be distracting to children when it comes to learning the intended material. Do they like it? Yes. Do they learn as much as they would without the pop-up features? No. At this age, they are simply too easily distracted. Rating: 3/5 (aim for around 3 years).


Balance: Please don't get me wrong here - I like pop-up books and I like this whole AR thing. So maybe there are ways to make it less distracting. For example, with this app, when the image pops up, it covers the letter all together. Out of sight, out of mind. And yes, I guess you can look at the cards on their own, but who's really going to do that when it's so cool to look at it with the app? So any way to highlight the to-be-learned material would make this better. In this case, the to-be-learned material are the letters, not the animals - and that does not really come through. Rating: 2/5


Sustainability: I think kids will want to show everyone this app. So in that sense, I see long term use. But again, the focus would be on the AR, not the letters. Rating: 4/5


Parental Involvement: I think there's some potential in this area. If parents have to print out the cards, it makes them have to have at least some initial involvement, which may lead to more overall involvement.  Also, the AR aspect will make this interesting for parents - so there's a something for the kids, and something for the parents too. So hopefully, this app will make parents want  to be involved, which is really needed to help kids see beyond the AR images and focus on the letters too. And I'm also hoping that if the kids are excited about the images, it could lead to more conversations about the letters and animals. Rating: 4/5


Total: 13 out of 20 = 3 stars


Disclosure - I received this app for free for review purposes.

Tuesday, March 13, 2012

Kandoobi - Animal Edition

Kandoobi - Animal Edition was created by Kandoobi, targeting toddlers and preschoolers 18 months and up. It includes four different games in one - letters, scratch and fill, coloring, and matching. Price: $2.99

Device Requirements: Compatible with iPad.Requires iOS 4.0 or later.


Developmental Appropriateness: Targeting 18 months and up to preschool is hard to do. Like the many times I've said before, so much development occurs during this time that it would be hard for a single app to target the full range. I think this is what Kandoobi struggles with. Let's break it down.


First we have the letter game. This game confused me the most. It aims to teach both letters AND spelling. A three-year-old just learning letters really has no concept of spelling, let alone spelling such long words as "blowfish" or "caterpillar." Let's not even get into younger than 3-years! But then on the other hand, a child who is ready to spell would know all the letters, making this matching game way too easy. I guess this would be ok if you took out the spelling element and just thought of it as a letter matching game only.


Then the two coloring games. Children like to color, so I can see the coloring being a favorite here. The scratch and fill game is probably there to target the  two -year-olds, so older preschoolers might get bored with it. The final shape matching game is really easy, so again, the window here is very small. Kids who are ready to do this type of matching would pick it up very quickly and soon be ready for more challenging puzzles. 


So this may be a good app for families with multiple kids of different ages - a little something for each, but I highly doubt that one kid would be interested in all four games at the same time. Rating: 2/5 (aim for around 3 years)


Balance: The app is very kid-friendly in terms of colors and ease of use. My only thing is that the pictures of the animals are extremely cartoony (the butterfly pictured above is a less cartoony example). If the aim here is to teach kids about animals, research has shown that the more realistic looking the pictures, the better for learning - and I would think that this is more important when it comes to teaching about the shape of animals. This is not to say that we should only be using photographs or anything like that, but just that we should consider the level of realism in terms of any animation or drawing. Rating 4/5


Sustainability: As discussed above, some of these games will have greater longevity than others. Rating: 3/5


Parental Involvement: Parents will probably need to help their child out with the letter game - talk about the animals, show them what to do. Any type of coloring activity can always spark some conversation and sharing, so having two types of coloring activity saves this app. The matching game probably requires the parent the least. Rating: 4/5


Total: 13 out of 20 - 3 stars


Disclosure - I received this app for free for review purposes.