Tuesday, May 14, 2013

Putting Research to Practice

I thought it would be a good idea to do a refresher on a few of the  research findings that I've discussed and also to see how far we've come in terms of incorporating those findings in the app world.

Less is More: This has been my bread and butter as a researcher. As you may remember, much of my research has shown that preschool-aged children learn better from materials that are simple in presentation. Most directly related is a study I worked on with the Cooney Center showed that kids recalled more when reading a traditional book and an e-book with simple interactions than when reading the same book but with a highly interactive e-book version. I've found the similar findings with pop-up books versus plain, and across different learning domains (learning letters, numbers, facts, etc.) Although this "less is more" theory is more prominent with young children, it can also be applied across the ages into adulthood. A new study found that slightly older kids, 6-8 years learn better from graphs that are plain and simple than from graphs with more colors and pictures (Kaminsky & Sloutsky, 2013). One of the first studies I did in graduate school with a couple of colleagues was very similar, but with middle-schoolers and adults comparing their accuracy in reading plain vs. 3d graphs. They were of course more accurate when looking at plain graphs. So while all the interactivity that can be incorporated in an app may seem cool, it may not be beneficial for learning.

*Check out the Publication section for some of these studies.

Where are we now? Right before my hiatus, I talked about how we were starting to see a shift from let's explore what we can do with apps, which resulted in some apps throwing the kitchen sink in there, to more purposeful inclusion of interactive features. I feel we've definitely continued down that road. It's much less frequent that I might tap on something just to see it sparkle or animate with no purpose. Instead, I might tap on a character in the book and he would say something related to, but not in the text, or tap on the tv to turn it on. However, I think there are still plenty of cases where we could still scale back. Not EVERY item on the screen needs to do something. Is what the character is saying really adding to the meaning of the story? Do we really need to label the chair EVERY instance it appears? And while I've seen more apps incorporate encouraging features like a linked dictionary, many are not well done (understandably, animated dictionaries take a lot of effort).
Grade: B

Realistic vs. Abstract: What is it about seeing letters as animals or other images that make adults think it's so cool? Well, it may be cool to adults, but kids probably just don't get it. I found that kids did not recognize this picture of a dinosaur as the letter D until about 6 years-old - when they already new their letters. So for kids who need to learn their letters, well, this is cute, but not what you need to teach. Other research has found that kids learn labels better from photographs and realistic drawings rather than cartoons. Think about it, if you're trying to teach kids about something they don't really know yet, shouldn't you show them what it really looks like first?

Where are we now? While I've seen many apps now use realistic drawings (especially in the special ed realm), I'm still seeing anthropomorphic numbers and more. While I'm not saying apps should be devoid of amazing art and fun characters, but if it's the to-be learned material, show it in multiple ways making sure to include a realistic version.
Grade: C

Scaffolding: This is probably one of the oldest and more prominent tenants in the education world. In a very general/loose explanation, it's when a teacher, parent, or whoever is helping a student learn and offers the needed support. This person gages the student's ability level and offers prompts, guidance, etc. when needed to help the student reach the goal. This individualized level of teaching is of course effective, but hard to accomplish for a teacher of 30 students or a busy parent. This is where I think an app can shine.

Where are we now? I've seen some, but not a lot of this. Most of the time when I do see efforts of scaffolding, it's in the form of a character providing "hints." However, often the hints are so basic you can barely call it scaffolding. Repeating the question does not count. Just offering up the answer does not count. Rephrasing the question *may* count if maybe new information is offered. But most of the time, I feel apps are still really just focused on right or wrong answers and not providing the extra information to help deepen understanding.
Grade: D


Monday, May 13, 2013

Phase 2 of A Matter of App

I'm baaack!

Hello to those who still follow this blog - I hope you're still there! First off, thank you to those who contacted me about your app while I was on hiatus. While I could not reply back to you, I did read every email and checked out every app!

As I explain in the "About" section of this blog, I feel in the last year or two, I've accomplished my goal of seeing what apps are out there and really just familiarizing myself with apps. My head is filled with apps - I even dream about them (Is that sad?) - reading or chemistry apps, apps with parallax or the gravity feature, apps you shake or just watch, iOS apps and even android apps at times and so much more. So I'm ready to move on to Phase 2 - taking all this information I've gathered and trying in my own little way to synthesize it in a way that I hope can help push the field forward. I'll still do reviews - just less and more selectively - meaning I'll probably only be responding to a small percentage of the emails I get (apologies in advance - but I promise I'll at least be reading them!) And stay tuned for some new features.

I'd also like to bring your attention to the new tabs up top here. I've merged my former Digital Kids Research website here so everything is all in one place and more importantly, because I want to inject more research into this blog rather than just reviewing apps. I've also added to my research services "app consulting." One thing I've learned is that reviewing apps often meant that it was too late to make any substantial changes, so I'm now offering services to get involved earlier.

I hope you continue to join me on A Matter of App.

Cynthia

Thursday, October 25, 2012

The Matter of App Awards!

I'm excited to present to you the very first A Matter of App Awards! I started this blog partially because people would ask me to recommend apps and I just didn't know. But now, here are my answers. While I've not reviewed a terribly large number of apps here, I've also been reviewing for YogiPlay and Common Sense Media. So all together, I've officially reviewed a few hundred apps in less than a year! That may not make in a dent in the grand scheme of the app world, but I think it's not too shabby for one person. With the knowledge that I've probably missed out on many great apps, here's what I've loved so far...



E-books
Best become part of the story experience:

Best overload of literacy-focused features

Most gorgeous and inspiring book about books:

Literacy
Best apps for direct instruction of phonics:

Best taking it to the next level for comprehension

Best app for learning vocabulary in context:

Math
Best math app with a focus on concept:

Best think about math in a different way:

Art and Music
Best virtual piano lesson:

Best adaptation of a song and turning it into so much more:

Inspiration:
Best apps that inspire you rethink what an app can be:

Best inspriation be a good teacher by providing the support and feedback needed:

Best inspiration for kids to say, “When I grow up, I want to be a…”

Best inspiration for family fun:

Best inspiration for those know-it-alls:

Best inspiration to take any topic and make it educational:

Best Parent Center within an app:

Just For Fun:
The Cuteness Factor Award:
  • Toca Band (come on, Mr. Whizzle Whiz, Shaky McBones and gang have their own music video…)

Best kids app that adults probably secretly love:

Best upgrade of the “Where’s Waldo” game:

Best combo of things you probably love:
**Note these are all iTunes links, but some of these also have android versions.

       ENJOY!



Wednesday, October 24, 2012

Update and Hiatus

The good news: I have a new gig! I'll be joining Apple's Education Content Team for the next several months.

The not-so-good news: This means that I'll be taking a hiatus from reviewing.... but I hope to return with more knowledge that'll help inform my reviews.

A big apology to those who have written me about reviewing an app in the last several, several weeks - I did not mean to ignore you, but I did not want to promise a review that I may not get to. I look forward to all of your future apps.

Don't take me off your reading lists quite yet - stay tuned for the inaugural A Matter of App Awards!

Thursday, October 11, 2012

Kindergarten Kids Math

Kindergarten Kids Math was created by Infinut and includes 6 different math activities for kindergarten students. This is my first review on this blog of an app that is in the Google Play market only. While android markets have certainly expanded greatly recently, it still lags behind the iTunes market when it comes to educational apps for young children at least in terms of quantity. Let's see how this android math app stacks up quality-wise. Price: $0.99 (there's a free version as well).

Device Requirements: Requires Android 2.1 and up.

Developmental Appropriateness: The six activities are Counting, Maze (where you follow a specific number to complete a maze), Sequence (fill in the missing number), Tens and Ones (use coins to make a specific amount), Add and Subtract. These activities are appropriate for kindergarteners, but what it's missing or where it could be improved is in the details. My biggest complaint is for Counting. See the picture to the right. Kids are asked to put a target number of balls in the container, going from 1-20 in order. A little boring, but ok, we're teaching quantity, one-to-one correspondence etc. But you can see in the picture that the balls line up in rows of 6. Yes, kids should be able to count by 6's, but it would make more sense, especially for beginning learners if it were by rows of 5's or 10's. These are more common quantities to count by especially as the numbers get bigger. Since it goes up to twenty, having rows of five would make it all even where you can have 4 rows of 5. It's just an easier number to group by (grouping being a good strategy!) Other little details that carry over to the other activities are that it doesn't count when you place each ball in the container nor when you tap on them to count them or once you've submitted the answer. These little details can go a long way to reinforce the material.  Rating: 3/5 (aim for around 5 years)

Balance: There are verbal instructions for each task. Maybe a quick demo would be better. For the Tens and Ones task, I actually did not really know what to do! It says, "Move 10 and 1 coins into the jars to make 5" Does that mean put 5 coins in the jars? When you press the "how to play" setting, it says, "Move 5 balls into the box using your finger." I think this needs some updating. Aside from that, it should really be saying, something with the words "cents" or "amount" to indicate that it wants you to add up some coins to make the target number. The instructions for Sequence sound a little weird to, but it's clear what to do. Rating: 3.5/5

Sustainability: For each task, it shows how much you've gotten through and there are hundreds of items, so it'll take awhile to complete everything. However, overall, I find these activities to be nothing more than drill. There's no goal or premise, the voice is not very engaging - so basically unless you're a kid who just naturally likes to do make activities, this won't be very motivating. Rating: 3/5

Parental Involvement: Nothing much here either. No settings to limit the range of numbers, reports - the only thing you can do is turn off the instructions. Rating: 3/5

Total: 12.5 out of 20 - 3 stars

Disclosure: I received this app for free for review purposes.

Wednesday, October 3, 2012

Math, age 3-5

Math, age 3-5 was created by EuroTalk and is exactly what it's title indicates - a math app for kids ages 3-5. It consists of 10 categories that increase in difficulty - as do the specific activities within each category. Price: The first one comes free and the rest are available as in-app purchases for $1.99 each, totaling $9.99 for the complete series.

Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.0 or later.


Developmental appropriateness: It says that this app was developed by teachers and educators and it shows. This definitely has a classroom feel. The activities here are like many items that you would find in a math assessment for preschoolers. What I like best is the "teacher" who speaks very clearly, repeated very key math phrases and reinforcing what kids have just completed. It might not seem like much, but her repetition and phrasing is really just right. So in terms of the appropriateness of the activities, this delivers and gives plenty of practice. Rating: 5/5 (aim for around 4 years).

Now I start to get a bit more critical. 

Balance: While the activities themselves are very simple and clear, the pacing might be a bit slow for some, especially for older kids doing some of the earlier rounds. Within each category, you are encouraged to go in order, and you must complete all of them in order to unlock the surprise. I would like to be able to know what each activity is so that I could pick and choose for my child, especially given how many there are. I think just in general, more settings would be great to cater to individual needs and also to keep kids engaged. Rating: 4/5

Sustainability: This app is as straightforward as it's title. There's no plot/story to keep you going. There's no collect the prize for finishing. Oh, the surprise I mention - it's a quiz. Not really what a kid wants, huh? In general, while I think the activities are ones that kids should master, the app has a feel of taking a test. Don't get me wrong, the teacher is encouraging, and it flashes a star for finishing an activity. But maybe the appeal of an app is to learn while not being a classroom. Oh, you get a certificate if you get all the quiz answers correct - but only it you get 100%. Where's the fun? Rating: 2/5

Parental Involvement: You would think that there would be some sort of review, but there isn't. Even with the quiz, it marks which questions you get wrong, but it does not tell you what the question was. Did you sort a color wrong or a shape? The quiz could be used in a more meaning way - to set the difficulty, to tell parents what kids need to work on, to be more game like and make it fun... just to name a few. Rating: 2.5/5

Total: 13.5 out of 20 = 3 stars

Disclosure - I received this app for free for review purposes.

Wednesday, September 26, 2012

Little Monster at School

Little Monster at School was created by Wanderful, Inc. and is based on the book by Mercer Mayer originally published by Living Books and may already be familiar to many of you. It follows Little Monster and his day at school, the lessons he learns there and shows you his friends. It includes a fully functional Spanish version (any text in the illustrations change to Spanish too!), with possibly more languages to come, making the price a little more understandable. Price: $4.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.0 or later.

Developmental Appropriateness: This is a really cute and relatable story, with some great interactive features. Kids can really take part in the "lessons" at school with Little Monster. When they work with numbers and letters on the chalkboard, kids can tap on the numbers and letters to hear them labeled and practice right along with the class. Aside from the functional interactive features, kids can also follow along with the text highlighting and also tap on individual words to hear them repeated. They've really added some great touches to bring the story alive and give it a different feel from the print version.

Where I do wish there was more is for it to provide prompts or a review at the end for deeper learning. (While it may seem unfair to criticize for this as I've rarely seen this done in e-books, it's time to raise the bar!) The story actually covers a lot here - routines, school lessons, helping friends out, being different, etc. Some of this may not come through with just the story itself.
Rating: 4.5/5 (aim for around 4 years).

Balance: This is really where I was impressed. First, there are two modes - a let me play mode where kids can tap their hearts out and a read to me mode - standard where you just follow along and the some of "interactive parts" automatically go and it becomes a bit more like watching a tv show. This is actually one of the recommendations we (Cooney Center) made after our e-book report. It allows parents and kids to have two different experiences depending on the purpose of the book reading. In addition to the two modes, there are a bunch of settings so parents can further control the type of experience. One of the settings addresses my personal pet peeve of where the tapping on things can interrupt the text reading or overlap with other interactive features. You can actually turn this off so that nothing overlaps. It'll also highlight where all the hotspots are if you want too. In terms of all the features, there actually are a lot. Most are functional and relevant to the plot, but a few aren't - like finding a hidden object on each page. But, that being said, given the modes and settings, at least the distraction level can be controlled in a way. Rating: 4.5/5

Sustainability: This is an award winning story for reason - it really is a good story! I usually try not to comment too much on the quality of the story because I don't consider myself a children's story expert, but I did really enjoy it. And I think the two modes will really stretch the usage of this app. Rating: 5/5

Parental Involvement: There's a big plus and a big minus here. The plus is that some of the "deeper learning" I mentioned earlier is available through a teacher's resource guide that provides extra activities that go along with the story. You can take a free sneak peek but the full guide needs to be purchased. The minus is that you can't turn off the narration! Children's books, to me, is a great and easy way for parents to spend time with their kids. With the narration here, it kinda takes away from that. Sure, parents can still read along, but it's not quite the same. Could just be a simple setting. Rating: 4/5

Total: 18 out of 20 = 5 stars