Tuesday, September 25, 2012

Historables: Marie Ant-toinette

Historables: Marie Ant-toinette was created by Base Camp Films, LLC and aims to teach kids using historical figures in a fun, interactive way. I like the premise and play on names (they have other apps in the works with other figures like Teddy Bear Roosevelt). Price: There are three activities here, one comes free, and the other two are in-app purchases for $1.99.

Device Requirements: Compatible with iPad. Requires iOS 4.0 or later.

Developmental Appropriateness: So the premise hear is that Marie Ant-toinette lives in a castle and plays on the whole "let them eat cake" thing. So the activities are the kitchen where you make a cake and decorate it (the free activity), a tunnel maze to get more ingredients, and the bedroom where you decorate and arrange the furniture. Although it's centered around the whole cake quote, there's nothing in the app explaining that to kids. If you tap on her portrait, 4 facts pop-up - and they don't leave you feeling like you know about Marie's life. Further, while they are written in a kid-friendly way, they are not read aloud - and this is the ONLY section where any history really appears! Back to the activities - the cake activity is really the only one with any slightly educational content (one could argue that the puzzles help cognition) as you must help measure out the ingredients. The amounts change each time so sometimes it's 2 cups of flour or 4 cups of flour. While this is nice to keep it changing, adding a wee bit of math - it might cause some problems for those who actually want to bake a cake. Once, I got it where you had to put 4 cups of sugar with 1 cup of flour. That would not be a good cake - and all that sugar! Overall, I like the idea and potential of where this could go, but as is - there is not enough educational content here, leaving me disappointed. Rating: 2/5 (Aim for around 5 years)

See trailer here

Balance: The features here obviously tip towards fun rather than learning. But for the most part and for what it is - it's easy to navigate with clear instructions from the Queen herself. The main menu could use some changes as it looks like you can play with the other historical figures, but they are just ads. Rating: 4/5

Sustainability: So without offering much in content on this whole historical figure aspect, this app is actually not very unique. At the risk of sounding harsh, there are better cake baking and decorating apps out there and there are better puzzle apps out there. Rating: 2/5

Parental Involvement: In terms of the activities, there's not much for parents. Again, I still think there's potential here in that these are topics that I think even adults could learn from and find interesting. But as is, it's not there yet. Rating: 3/5

Total: 11 out of 20 - 2 stars.


Thursday, September 20, 2012

Shake-N-Tell

Shake-N-Tell was created by Your Name in Cows for true storytelling lovers. I'm always on the look out for unique apps, and this is one of them. This app provides the basics of stories and the rest is up to the storyteller. So if you're looking for an app with all the latest interactive features, this is not it. But if you're looking for an app to guide quality interactive time with your family, this may be it. Price: Free with in-app purchases for more storyboards.

Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.0 or later.

Developmental Appropriateness: I really like the idea of this app. Hey, it's hard coming up with stories, so why not get some idea boosters. The navigation is pretty simple. Pick a title, then read the story. They highlight certain parts to encourage more description and elaboration on those parts. You can hit the shuffle button if you don't like where that page of the plot is taking you to get another option. If you're running short on time, you can fast forward to the end. 

Here's the thing - I am not a good storyteller. I really admire parents and whoever who are great at it, doing voices and sound effects and all. This may not be enough for me. They provide little tips for storytelling, wish there were more, or maybe an example or two showing the difference between the bare basic story and how someone turned it into a great story. I also think some added features would make it easier too. For example, adding a brief synopsis of each story could not only help families to choose the story, but also to help the storyteller prepare. Or a menu system where you could choose specific things for the story - like the genre, characters, setting, etc. These would also be good because some of the stories can be scary so parents can better decide if it's appropriate. This is actually a big point - parents need better indications here for whether the story is appropriate for their kids. But, in the end, is this better than trying to come up something completely on my own? Yes. Does this encourage more interaction for families? Yes. Rating: 3.5/5 (no age rating as I feel the parent is the main user here).

Balance: As I said, this is overall simple - but more features could make it better. Maybe offer suggestions of elaboration. Another suggestion would be a back/main menu button, if folks decide they want a different story. As is, you're pretty much locked in. Rating: 4/5

Sustainability: This is a hard one as the quality and effort required is kinda up to the storyteller. With the in-app purchases, there's a variety of stories to choose from. Rating: 4/5

Parental Involvement: This is a strength of the app as it encourages folks to take their eyes off the screen and onto each other. Good storytellers (parents AND kids) can just fly with it, and not-so-great storytellers can use it as practice to get better. At least there are prompts for where to elaborate or get others involved to make it a collaborative story. Rating: 5/5

Total: 16.5 out of 20 = 4 stars

Monday, September 17, 2012

Cartoon ABC

Cartoon ABC was created by Kids Academy Company and is exactly what it sounds like. An app that aims to teach kids the ABC's using cartoon animation. THere are now tons of ABC apps, so where does this one stack up? Price: $1.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.2 or later.

Developmental Appropriateness: With so many alphabet focused apps out there, it's becoming harder and harder to pick out which ones to get. Some of the things I really look for are 1) repetition - the actual letter needs to be repeated over and over, 2) word associations - it's almost given that letters are paired up with words starting with that letter - are there a few different examples? Are the words appropriate? 3) Letter presentation - is it prominent? Does it get lost with the words? and now more and more with apps, 4) how are the interactive elements related? Cartoon ABC addresses my first three criteria really well. There's lots of clear repetition of the letters, it's paired with three different examples where the actual letter is highlighted, and each presentation begins and ends with only the letter. So yes, this is a solid ABC app. However, when compared to some other ones, this one does not capitalize on the affordances of the device - there's not the same interactive quality as seen in other apps - it's more like watching little video clips. Rating: 4/5 (aim for around 3 years)

Balance: The animations are simple and cute. My only critique would be with the main menu. It's nice that you can pick any letter to work with, but they are not all labeled on the main menu -some are, some aren't - so kids can't automatically go to a specific letter, without thinking about it (yes, it's in alphabetical order). Rating: 4/5


Sustainability: There's a nice variety of picture and animation. But again, I do think kids are gonna have an expectation for interaction features, which this does not have. So while this app does clearly and nicely present the content, after seeing all the different animations, kids may want to seek more action elsewhere in terms of an app. Rating: 3.5/5

Parental Involvement: There is a parent report section where it shows which letters kids have looked at. Again, I think these types of reports are great starts. This also points at a need for a better main menu labeling system so parents can easily tap on the letters they want their kids to work with next. Rating: 4/5

Total: 15.5 out of 20 - 4 stars

Disclosure - I received this app for free for review purposes.

Wednesday, September 5, 2012

Creative Genius On-The-Go!

Creative Genius On-the Go! was created by Jr Imagination. It's a set of cards that have "What if's," "Imagine That!" scenarios and "Wack-tivities" that let kids' and families' imaginations run wild. Price: $0.99

Device Requirements:  Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.1 or later.

Developmental Appropriateness: This is a fun game - who hasn't come up with crazy scenarios to pass the time on a road trip or something? But I never really thought of it as "educational" or as "creative thinking." But I guess it is! There's a nice explanation of skills included in the app, and it's kinda convinced me. BUT - of course the extent of learning/thinking depends on the players. You can get really into it and think of all these possibilities, but if you're not into it, this doesn't really inspire you to get into it. It's really just basically a bunch of cards with the scenarios and some possible discussion questions. There's no sound/narration either, so this is really meant for parents to play with their kids, at least the younger kids. Rating: 4/5 (aim for around 8)

Balance: So this is where I ask the question again, is this better as an app? I actually owned board games similar to "what ifs" and "imagine that", but they both had more of a game element to them. This app doesn't capture that game feel. It's just more of a launching pad for conversation. There aren't really any features that capitalize on the affordances of the device. You can take notes or save a specific card as a favorite - but that's really it. What about being about to draw or incorporating videos - make the scenarios come alive. Rating: 2/5

Sustainability: So, really, I don't need this app to play this game. These are scenarios that people have come up with on their own, or heard about from another person or game. Also, once you've read the scenarios here, you can just remember them and not need the app. What is here that makes me come back to this app? Rating: 2/5

Parental Involvement: This is a nice group game. There's a setting to make it show only scenarios for a specific number of people. The discussion questions are also good to help someone lead the conversation. Rating: 5/5

Total: 13 out of 20 = 3 stars


Tuesday, September 4, 2012

Classical Kids

Classical Kids was created by The Children's Group. It's a series of stories that mixes music, history, and storytelling. There's actually a students edition that initial comes free but you have to purchase each story and a teachers edition that comes with all the stories and also notes for teachers on how to incorporate the stories into their lessons. Price: The in-app story purchases are $3.99 each and the complete teachers edition is $49.99.

Device Requirements: Compatible with iPad. Requires iOS 4.3 or later.

Developmental Appropriateness: In this day and age, learning about Mozart and Bach is kinda lost in our curricula. Music classes in elementary school where kids learn to play instruments are hard to come by, so learning about great composers and their life stories is practically non-existent. So Classical Kids is a great idea that can help fill a void in our education system. The original stories were written in 1988 and have sold well as recordings. The question here is, does it work better as an app? I'm afraid my answer is no. It's not that the stories aren't appropriate or that it's worse than the recordings - its just not any better. It does not take advantage of the affordances of a tablet and its interactivity. Each story is about 45 minutes and kids listen to it like a track while looking at static pictures that don't really tell a story on it's own. That's it. There's no text to follow, interactive elements relevant to the plot, animation, nothing. Again, that's fine - but when you consider the length, I'm not sure this will hold a child's attention. If you think about it, most kids' shows are around 20 minutes plus commercials, or if they are longer shows, they are broken up into many independent segments. Yes, the stories here are broken into mini tracks, but the story from beginning to end is pretty long. I think in it's original conception - kids listen, teachers ask questions - it works fine. It's just that the app version doesn't go beyond that. There was great potential to add a great visual elements and interactivity - especially since classical music probably isn't the most popular topic among children. The pictures here aren't the best. The kids look way older than their age and other things just don't match like Bach's wife died at the age of 35, but the picture shows an old woman with gray hair. Details matter, especially when there's nothing else to do but look at the pics! I'm glad to see that they've switched up the pricing a bit, cause otherwise, it may have been better to just stick with the original recordings. Rating: 3.5/5 (aim for around 8 years).

Balance: There were some attempts made to incorporate some extra features. But those too fall short. First, there's a quiz, but it's really like a fill in the blank worksheet meant for teachers to print out. Kids cannot actually fill in the answers on the device. There's a metronome, but no instrument to play. There's a recording, but again, not music to make. Yes, obviously, it's meant to be used in class with real instruments. But why not both? What's the point of putting it on an iPad then? Rating: 2/5

Sustainability: I would love to see kids more interested in composers. Does this app make that happen? I'm not sure. The stories themselves are nice - they are told in a very conversational way and make a great audio book (which honestly, is what I basically ended up using it as) - but I'm reviewing this as an app, not as the original audiobook. I think kids now have a certain expectation for an app and the iPad. And this does not fulfill it. Unless kids have been assigned to listen to the story as homework, I don't see kids returning to this one on their own, given their other app options. Rating: 2/5

Parental Involvement: The teacher notes is great. It breaks each story down and gives plenty of discussion questions. However, it only comes with the teacher's edition, which is quite pricey. Improvements to the quiz section would also make this better for parents, especially those who may not have the time to carry out a "lesson." Rating: 4/5

Total: 11.5 out of 20 = 2 stars

Disclosure: I received this app for free for review purposes.

Thursday, August 30, 2012

Hot Dots Jr.

Hot Dots Jr. was created by Educational Insights and aims to teach kids colors, letters, shapes, numbers, and patterns. It includes Ace the Talking, Teaching Dog. I like the idea of have a virtual "teacher" so let's see if Ace delivers. Price: $0.99

Device Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 3.0 or later

Developmental Requirements: In general, the activities assess appropriate skills for preschoolers and kindergartners. The app basically just takes kids through rounds of multiple-choice questions like, "Match the uppercase and lowercase letters" or "Which completes the sequence?" (By the way, using the words completes the sequence is too hard! Many little kids do not know the word sequence or even pattern. Many assessments use the phrase, "What comes next?" instead.) The difficulty in each round ranges, especially with letters, but there's no setting to select specific tasks. Some will be too easy and some will be too hard, but it goes fast enough where it's maybe ok. But it would be nice if parents and kids could select specific tasks to work on, or at least instead of a total score, it actually broke down scores by task. The activities remind me of actual assessments, but with less information.

Where I've set myself up for disappointment is with this whole Ace the Talking, Teaching Dog. To me, that means that Ace provides good instruction and feedback to help kids understand their answers - correct or incorrect. However, Ace does not offer anymore feedback than most apps, giving approval when correct, and maybe a bark when wrong. A "bow wow" tells me nothing. Rating: 3/5 (aim for around 4 years).

Balance: The tasks are very straightforward. The voiceover is clear and repeats the question. Sometimes, especially in the case of "which completes the sequence," kids who are unfamiliar with the tasks may need the prompt repeated, but also rephrased. Rating: 4/5

Sustainability: There doesn't seem to be a goal here, you get a score at the end of each round, but nothing else to really keep kids going, unless they just like answering questions. Rating: 3/5

Parental Involvement: Given the structure of the tasks, this is where I think it needs the most improvement. While its good to just have kids practice, there also needs to be instruction involved for them to improve and there is none within the tasks themselves. So what it needs is to provide parents with the knowledge of what and how to help their kids. Rating: 3/5

Total: 13 out of 20 - 3 stars

Disclosure - I received this app for free for review purposes

Tuesday, August 28, 2012

Yum Num's Galaxy

Yum Num's Galaxy was created by GoodHustle Studios, Inc. and is all about Captain Yum Num trying to save the galaxy with good food because the grim future holds only a galaxy where fast food is available. And of course, Captain Yum Num is a cat! Price: $0.99

Device Requirements: Compatible with iPad.Requires iOS 4.2 or later.

Developmental Appropriateness: First off, I'd like to say that as an adult, I found this app hilarious - in a fun way. It's got this 70's music, arcade game vibe. Not sure if kids would get that, but parents can enjoy a laugh. But let's not get too silly, cause we're on a serious mission here! It's Captain Yum Num's against the fast food industry! He has to first figure out what food he needs to make, then fly around finding the correct ingredients. Kids can learn what goes into "Ants on a Log" or Mac n'cheese. The actual recipes are also provided in a separate section. The whole premise, while funny - there's lots of little touches you'll have to see for yourself - can get a little slow and repetitive as Captain Yum Nums just cycles through the whole process with each dish. There's more watching Captain Yum Num's go from scene to scene than doing. My biggest concern is that the premise sets this up to be an app that teaches about nutrition and eating healthy. While many of the recipes are seemingly "lite" versions - like the pizza is made with tortillas (but still with 20 slices of pepperoni!) or the mac n' cheese uses skim milk, there's only a couple of vegetable and or fruit focused dishes. The dishes are more typical kid favorites rather than dishes with a nutritional focus. I wish this also provided some direct, kid-friendly information about eating healthy. Rating: 3.5/5 (aim for around 5)


Balance: The whole look is very stylized in an old arcade way. There are lots of scene changes though, which could just be lost on a younger kid. Television research has shown that the formatting, including scene changes, fade effects, etc. really does effect learning and attention. Rating: 3.5/5

Sustainability: While I know kids can laugh at the same thing over and over again, I think overall, this is fun at first, but gets repetitive - there's no different levels or challenges. There's a small goal of feeding the aliens, but it's easily accomplished and the goal stays the same.  Rating: 3/5

Parental Involvement: There are recipes available, which I guess in some kinda indirect way means parents should get involved and make those foods! Parents should take this opportunity to talk about nutrition and kids likes and dislikes. Rating: 3.5/5

Total: 13.5 out of 20 = 3 stars

Disclosure: I received this app for free for review purposes.